The Crucible is home to the PVP realm of Destiny 2. While many players love the game’s PVP, others despise it wholeheartedly. For those that love it, though, there’s little better than a well-crafted map designed specifically for PVP. In this article, we’ll look at all Crucible maps in Destiny 2 that are currently available and rank them from worst to best!
What Makes a Good Crucible Map?
There are three major aspects to consider when judging a PVP map: layout, balancing, and visual design. Layout is the structure of the map — whether it’s indoors or outdoors, if there are interactive or moving elements, and what the general feel is. Balancing refers to how well-balanced the map is for both causal and competitive PVP, including spawn points, capture zones, etc. Visual design is just how the map looks overall.
A good Crucible map has all of these traits, and a bad one has none of them. Let’s see where each of the current Crucible maps line up!
23. The Anomaly
The Anomaly is the favorite map of shotgun users everywhere, which makes it the worst map by default. This map is quite interesting visually, with the moving platforms section in the middle, but it’s a horrible, unbalanced nightmare to play.
22. Twilight Gap
Twilight Gap is just a mess. Its balancing is bad, with poor long range zones and far too many close range ones. Most of its indoor sections are effectively just shotgun showdowns. Additionally, it has little to no visual appeal. There aren’t many redeemable qualities about this map, and I’m surprised it’s even still in the game.
21. Dead Cliffs
Dead Cliffs is a probably the most accurately named map in Destiny 2. The middle section of the map is open and near a ton of cliffs, and the amount of times I’ve fallen off them and died is embarrassing. Other than the cliffs, the general layout here is pretty uninspired. One good thing it has is a decent balance of close and long range areas, but that’s not enough to push it any higher.
When we found out we were finally getting a new Crucible map with The Witch Queen, the entire community was excited. Unfortunately, the map we got wasn’t quite as good as we had hoped for. The visual design is really good here, but it’s a bit too large. This is especially an issue for 3v3 matches.
The balance is decent, however, and for certain game modes, I could see this being a really fun map. It’s not a terrible, but it is a bit disappointing after waiting so long for a new map.
19. Distant Shore
Distant Shore suffers from the same issues as Disjunction. It’s a bit too large, and the balance is lacking. I’m also not too intrigued by the visual design, but I don’t hate it. It’s very similar in appearance to Eternal Vale (which we’ll see higher up on the list), which makes it less unique than most maps as well. There isn’t anything terribly wrong with Distant Shore, it’s just pretty boring.
18. The Burnout
Aesthetically, the Burnout is a really cool map. What if offers in terms of gameplay, however, is just alright. Its balance is pretty solid on the outsides of the map, but the middle part can quickly become chaotic in a way that makes it hard to enjoy. Dying feels random, so it often results in many people avoiding the area altogether.
17. Exodus Blue
Exodus Blue is probably the best example of a fine Crucible map. It has decent balancing and acceptable spawn points, but it can get boring pretty quick. There’s nothing visually appealing about this map, but there’s nothing terrible about it either. Exodus Blue is mediocrity at its finest.
From this point on, I’d say we’re firmly in “good map” territory. Javelin-4 is one of the most well-balanced maps in the game, with areas perfect for any kind of combat. It also has a pleasant visual design and remains unique even all this time later.
We’ve talked quite a bit about visual appeal so far, and this map is the perfect example of that. Eternity is all about the aesthetic. The balancing and design of the map is fairly decent, but it could be argued that it’s too open and large. That openness, however, is one of the reasons the map looks so amazing. It might not be a perfect map for competitive, but for casual play, this is one of my favorites due to its visuals alone.
14. Widow’s Court
Widow’s Court is easily one of the most unique maps in Destiny 2, and it’s also one of the most well-designed. Widow’s Court is all about long range combat, but the few close range areas it has are excellent as well. For a large map, it’s also surprisingly good for 3v3, though it’s obviously designed more for 6v6. Widow’s Court has continued to improve over time as Guardians have gotten generally faster, so it seems to have a great future ahead of it.
13. Altar of Flame
Altar of Flame is another map that has decent visual appeal but shines due to its design. There’s no one weapon type that dominates this map, and its points of interest are really well spaced out even though the map isn’t too big. This is one of the most generally solid maps in the game, even if it doesn’t have one aspect that sticks out more than another.
12. The Fortress
The Fortress can be a controversial map. Some people find it too open while others love this same aspect. It’s definitely too large for 3v3, but it’s one of the best maps in the game for 6v6. The large open section in the middle is a really fun area for the bigger game modes, but I can’t put Fortress much higher than here due to its nature in 3v3 matches.
Pacifica is another controversial map, but it overall ranks on the better side of the argument. Its visual appeal is nothing special, but it’s easily one of the most well-designed indoors maps currently available. Since it’s largely indoors, it does suffer a bit from an abundance of shotgun users, but not as badly as other indoor maps. The indoor section provides a unique nature that’s also chaotic enough to be exciting, but not too much so.
Convergence is a hard map to rank. On one hand, it’s really well designed. On the other, it could use some work in balancing. It’s definitely a beautiful map with interesting scenic elements throughout, but some of the long-range zones can be a nightmare to traverse and the middle section is constantly filled with grenades and Guardians using supers. It’s a map I enjoy, but I wouldn’t call it one of the best.
9. Radiant Cliffs
Radiant Cliffs is an absolutely beautiful map, and it’s also well-made for both competitive and casual play. It has a solid balance for long and close range combat for competitive players, but it does suffer from feeling a bit too large at times. It’s great for casual and 6v6, though. This is a great map, it’s jut a little too spread out in places.
When I think of competitive maps, Fragment is one of the first that comes to mind. For 3v3, it’s one of the best maps in the game, even if it can get boring at times. Outside of competitive play, however, Fragment suffers. It’s not bad for 6v6 or other game modes, but it definitely isn’t optimal for them. It does have a really nice visual design, though, so it gets points for that as well.
Bannerfall is an extremely fun map in the right circumstances. For 6v6 play, it’s a fun and chaotic experience. It also has really great points of interest and well-designed objective points for Control and similar game modes. Where it lacks, however, is competitive and 3v3. There are certainly good things about Bannerfall in 3v3, but it’s just a bit too chaotic to be a great map for the mode.
6. Endless Vale
From one competitive map to the next, Endless Vale is easily one of the best maps in the game. It’s design is excellent, it has great balancing, and it’s just generally a fun map to play on. Even in 6v6, it’s still pretty great. Its visual design is pretty average, but that’s not a big deal when everything else is so good.
Midtown has perhaps the best visual design of all the Crucible maps. Bungie did an excellent job here, as it actually feels like you’re in an open world town, not just a PVP map. Its technical design is also good, with an excellent balance between combat types.
Some people might not love the emphasis on long-range combat, but this is one of its most unique aspects. Most maps have one or two areas where long-range weapons are good, but Midtown is full of them. And there are still great close quarters areas, too. What’s not to love?
Vostok is probably a controversial pick to put this high, but it is a truly great map. Visually, its design is wonderful and unique, and its other aspects are also great. It’s well-balanced, chaotic in the right ways, and just a lot of fun in general.
It excels in 6v6, but I don’t think it’s bad in 3v3 either. The chaotic nature gets toned down drastically in 3v3, since the chaos most relies on an excess of people on the map, which is great. Vostok might not be a super popular map, but it’s easily one of the best in the game.
3. Rusted Lands
Rusted Lands is aesthetically an average map, but its strengths are in its design. It has an excellent balance of long and short range areas, good spawn points, and a good variety of map design. I think this match really shines in 3v3 game modes, but its not at all bad for 6v6, either. It’s one of the game’s older maps, and it’s obvious why it’s still in the game.
Cauldron is a notorious map in Destiny 2, mostly due to its chaotic nature. Of all the smaller maps in the Crucible, Cauldron is well-balanced, with a wide variety of weapons being usable, and the visual design is beautiful. Shadowkeep’s horror-inspired aesthetic is perfect for a PVP map. Cauldron is easily one of the best 3v3 maps in Destiny 2.
Wormhaven is a perfect Crucible map. The map is incredibly well-designed with a great symmetrical layout and a great middle area. Fighting in the middle of the map is some of the most fun I’ve had in all of Destiny 2. It’s also really well-balanced and has great visual design! With all of this combined, it’s easy to see that this is the best Crucible map in Destiny 2.
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