Solar Titan has some absolutely crazy spice to it. In order to help other Destiny 2 players see the light that is Solar Titan, we here at High Ground Gaming have put together two builds, one for PvE and one for PvP. Keep scrolling to see the best Titan solar 3.0 builds in Destiny 2.
Recommended Exotics for Both PvP and PvE
This build uses the Armamentarium chest exotic which grants an extra grenade charge, however, if you don’t have this exotic here are a few other exotics that can still work for this build: Wormgod Caress for extra melee damage after a melee kill, Synthoceps for increased melee lung distance as well as increased damage to melee and Super damage while surrounded, and finally we have the Severance Enclosure exotic which creates an explosion on melee final blows.
Recommended Super for Both PvP and PvE
Our super of choice for both PvP and PvE is Hammer of Sol. This super is a powerful, ranged, roaming super that allows the user to throw a bunch of solar hammers that explode on impact. This means you can deal great damage from a distance. This super also triggers some of our fragments and aspects.
The Best Solar 3.0 PvE Titan Build
This Solar PvE build is all centered around the Titan’s Throwing Hammer ability. The buffs this build provides enable you and your fire team to deal with barrier champions without the mod from the seasonal artifact, making endgame content a bit more manageable. Just make sure you hit those hammer throws!
PvE Aspects and Fragments
Our PvE build’s Aspects and Fragments are centered around our powered melee ability and gaining bonuses by getting kills with it. We are looking to generate Firesprites and make our fire team Radiant as often as possible. We also want to use fragments that allow us to keep those buffs for as long as possible.
This build makes us of the Roaring Flames and Sol Invictus aspects, granting the user four fragment slots in total. Roaring Flames grants a damage buff to our solar abilities whenever our Guardian gets a kill with a solar ability or ignition. This buff stacks up to three times. This aspect is great considering the fact that our Guardian has practically infinite melee uses so long as we are accurate with our hammer throws.
The Sol Invictus aspect grants our Guardian a bunch of different buffs so let’s break them down. When you defeat an enemy with a solar ability, Hammer of Sol impact, or when you defeat an enemy that is scorched you will generate a Sunspot at that location. While standing in a Sunspot your Guardian will regenerate their abilities faster and their super meter will drain slower. Stepping into a Sunspot also grants your Titan the Restoration effect for a short time. Sunspots will also apply scorch to enemies inside.
Our first fragment is the Ember of Torches. This fragment grants our Titan and nearby allies the Radiant buff whenever you land a powered melee attack against an enemy. The Radiant buff increases weapon damage and allows the user to pierce the shields of barrier champions, stunning them in the process. This fragment lowers your Titan’s Discipline stat by 10.
Our next fragment is the Ember of Empyrean. This fragment extends the duration of our Radiant and Restoration buffs each time our Titan gets a kill with a Solar weapon or ability. This fragment lowers your Resilience stat by 10 points. Similar to the previous fragment, the Ember of Solace extends our Radiant and Restoration buffs to 12 seconds.
Our final fragment is the Ember of Searing. This fragment grants melee energy after defeating a scorched target. These kills will also generate Firesprites which restore grenade energy and, during the Season of Defiance, grant armor charge through a seasonal artifact mod.
These abilities were chosen for their reliability and quick recovery time. After all, this build is centered around powering up our abilities and getting them back as quickly as possible. All of these options outside of the Melee ability can be changed based on preference, but this is the combination we think feels the best.
Since so much of this build is centered around this melee it’s best if we cover it before moving on to the other class abilities. This build’s melee is the Throwing Hammer. The Throwing Hammer can be thrown at a target and then picked back up for a full refresh on the user’s melee ability. Picking up a hammer that hit an enemy grants the user the cure effect.
Other PvE Class Abilities
Our class ability of choice is Rally Barricade for the extra reload speed, stability, and range it provides to our fire team’s weapons while standing behind it. The movement ability for this build is up to player preference as is the grenade ability for this build as long as it’s a damage-dealing grenade. We chose the Fusion Grenade for its low cooldown time, moderate scorch damage, and ability to stick to enemies.
PvE Armor Mods
This build’s armor mods are centered around gaining buffs and resources from our abilities as well as using armor charge to augment our stats, damage, and abilities. If you have Master worked armor and maxed-out stats you can change and adjust some of these mods for more damage bonuses, added resistance mods, or utility mods.
PvE Helment Mods
This build makes use of three helmet mods. Ashes to Assets is the first and it grants super energy whenever your Titan gets a kill with their grenade ability. Hands-on grants super energy whenever your Titan gets a kill with their powered melee attack. Finally, we have our Orb of Power generating Siphon mods. Depending on what your weapon load out looks like you can choose between two mods, Kinetic Siphon or Solar Siphon.
PvE Gauntlet Mods
All of our gauntlet mods are built around restoring our grenade ability as quickly as possible. Impact Induction reduces our grenade ability cooldown each time we cause damage with our melee ability. Font of Focus speeds up our grenade ability regen as long as we have at least one stack of armor charge.
PvE Chest Mods
Our first chest mod is Font of Endurance which boosts our Resilience stat by a respectable 30 points while you have armor charge. If running Nightfalls or other endgame content be sure to put on an Elemental Damage Reduction mod. Flinch Reduction mods are also a great choice alongside a reserve mod for whatever element your special/heavy weapon is.
PvE Leg Mods
Innervation and a weapon surge mod are recommended for your leg mods. Innervation decreases grenade cooldown each time you pick up an orb of power. As for the weapon surge mod, choose either Kinetic Weapon Surge, or if your running a particularly powerful solar special weapon like Retraced Path you should run Solar Surge instead.
PvE Class Item Mods
Font of Restoration is a strong recommendation. It boosts your Recovery stat by 30, which can save you in a pinch. We’re also running Time Dilation and Bomber. Time Dilation increases the duration of our Titan’s armor charge decay and Bomber reduces our grenade ability cooldown each time we use our class ability.
The Best Solar 3.0 PvP Titan Build
This build is very similar to our PvE build, just fine-tuned for the chaos of The Crucible. Our focus with this build is damage and survivability for both our Titan and our allies.
PvP Aspects and Fragments
This build uses the same aspects as the PvE build, Roaring Flames and Sol Invictus. Both aspects are debatably even better in PvP. You’ll need a bit more skill and precision to make this build work, but that’s what PvP is all about!
Roaring Flames can allow you to deal big damage to Guardians at 3 stacks and Sol Invictus makes those Hammer Throw kills spawn Sun Spots, which you can use to heal up a bit and regenerate your grenade ability. Unfortunately, you won’t be triggering either of their effects with your Healing Grenades.
We are running three of the same Fragments as the PvP build: Ember of Torches for the radiant buff to our Guardian and their allies, Ember of Empyrean for the constant refresh to our buffs as long as we get kills with a solar weapon or ability, and finally, Ember of Solace which increases the duration of our buffs to 12 seconds. Both Ember of Empyrean and Ember of Solace work with the Healing grenade. Our last Fragment is Ember of Combustion which makes kills without Solar Super Ignite targets and spawns a Firesrpite. This fragment also gives 10 Strength.
Our ability selection here is fairly similar to those found in the PvE section. The main difference between the two is our grenade. Movement an class abilities are once again chosen by preference.
Just like the PvE build, we are running the Hammer Throw ability. Crucible rewards precision and the Hammer Throw ability is perfect for that. Constantly having your melee ability available to use gives you a strong advantage over your opponents. Stacking this with the Roaring Flames aspect allows you to do some absolutely crazy damage to Guardians with your Hammer Throw.
We are running the Healing Grenade as our grenade of choice. This grenade grants our Titan and their nearby allies the Cure and Restoration buffs. This Restoration doesn’t stop when you take damage, so it can catch your opponents off guard and give you the edge you need to win a close fight. Because of our exotic, we’ll have an extra Healing Grenade to throw around as we please, either for ourselves or our allies.
Other PvP Abilities
Just like the PvP build, feel free to choose whichever class and movement ability you want. Both Class Abilities can be good for PvP. When it comes to movement abilities we recommend Strafe Lift since it grants strong directional control, which can help you avoid gunfire.
PvP Armor Mods
Our mod selection for PvP is all about efficiency. We want our weapons and abilities to feel as effective as possible while also improving our ability recharge rates, weapon damage, and stats wherever we can.
PvP Helemnt Mods
Our first mod is Radiant Light which grants an armor charge to your nearby allies when you cast your super. Allies with a different sub-class element will gain two armor charge instead of one. Hands-on will grant us super energy on melee kills and Solar Siphon generates orbs of power when we get multi-kills with a solar weapon.
PvP Gauntlet Mods
Impact Induction is our first armor mod. It reduces grenade cooldown after causing melee damage. Solar Loader is a mod that decreases reload time for solar weapons and Harmonic Dexterity improves the ready and stow speed of all solar weapons, allowing you to switch weapons faster.
PvP Chest Mods
Just like before, if you don’t have 80 in your Resilience stat you should be running Font of Endurance. Even though orb or power generation isn’t quite as common in Crucible, when you do end up grabbing some armor charge this mod could buy you that one extra hit you need to win the fight. Unflinching Solar Aim is another great mod to run since it reduces flinch while using solar weapons. Finally, we have Siper Damage Resistance which reduces damage from long-distance attacks.
PvP Leg Mods
Solar Holster reloads our stowed solar weapons over time, ensuring they are ready for use when we swap to them. Solar Weapon Surge and Kinetic Weapon Surge grant us some extra bonus damage while we are charged with light and that’s always a good thing. Run whichever works best for your loadout, or run both if you have the energy.
PvP Class Item Mods
Reaper is absolutely essential for this build and is the main reason we recommend the Rally Barricade for this build. This mod generates an Orb of Power on your first kill after using your class ability. Bomber is our other mod of choice as it reduces our grenade cooldown each time we use our class ability.
Join the High Ground
We hope you enjoyed our best Titan solar 3.0 builds guide. Now get out there and start using these builds to scorch the Darkness and any enemy Guardians that stand in your way. Looking for more fun Titan builds? Sign up for our newsletter today and lead your fire team to the high ground!