Ready to go underwater? You better hope so, because Ghosts of the Deep is taking us into the deepest parts of the ocean to earn our loot. Well, it’s more reminiscent of a Nintendo 64 underwater level than anything, but it’s still cool.
In-between trying to find air bubbles and walking slowly underwater, you’ll have three chances (plus secret chests) to get your hands on the new weapons and armor from the dungeon!
Right below you’ll see the Ghosts of the Deep loot table, and then we’ll discuss weapon god rolls, the new Exotic, new armor, and the secret chest locations! Let’s get to it.
Ghosts of the Deep Loot Table
Here’s what you can expect loot-wise from Ghosts of the Deep dungeon.
|First Encounter||Second Encounter||Third Encounter|
|Cold Comfort (Rocket Launcher)||Cold Comfort (Rocket Launcher)||The Navigator (Exotic Trace Rifle)|
|New Pacific Epitaph (Grenade Launcher)||Greasy Luck (Glaive)||Greasy Luck (Glaive)|
|No Survivors (SMG)||No Survivors (SMG)||No Survivors (SMG)|
|New Pacific Epitaph (Grenade Launcher)|
|Arm, Helm, Legs||Chest, Class Item||All Armor Pieces|
Ghosts of the Deep Weapons and God Rolls
While there might only be one new weapon model here, the rehashed ones are at least pretty cool. You can get all of these weapons in the new Ghosts of the Deep dungeon from either normal or master difficulty, and they’re all farmable. That means you can run the dungeon as much as you want for new rolls, unlike raids (except the weekly rotating one, which also has infinite farming).
Let’s take a look at all four, including their potential god rolls for both PVE and PVP! (For some, only PVE will be included if they aren’t designed for PVP.)
Ghosts of the Deep weapon origin trait: Restoration Ritual (Reviving allies or defeating combatants with finishers reloads this weapon and readies an emergency reload for the next time this weapon runs out of ammo.)
Cold Comfort (Rocket Launcher)
I don’t think anyone will be upset with a new Stasis Rocket Launcher. Especially since it’s an aggressive frame one. Envious Assassin seems to be the best perk in the first slot since it allows you to overflow the mag. In the second perk slot, Explosive Light and Bait and Switch are both god-tier perks, with the best depending on how you want to play.
Collective Action is also going to be a popular perk as well, but make sure you have a way to consistently trigger it. Trying to do so during long DPS phases might be hard, so just keep that in mind.
Where to Get: Ghosts of the Deep (1st and 2nd encounters)
PVE God Roll:
- Barrel: Volatile Launch, Quick Launch, or Smart Drift Control
- Magazine: Impact Casing
- Perk 1: Envious Assassin or Impulse Amplifier
- Perk 2: Bait and Switch, Explosive Light, or Collective Action
Greasy Luck (Glaive)
Where Greasy Luck will fall in the meta is uncertain, but one thing’s for sure–it looks awesome. Its harpoon design easily makes it the coolest weapon from this dungeon (excluding the Exotic), plus it has some really solid perks.
The Immovable Object / Unstoppable Force combo is really fun to use, but only if you remember to utilize your guard. If you’re the kind of person that forgets about that and just runs around chopping enemies up, Collective Action might be more your speed.
Where to Get: Ghosts of the Deep (2nd and 3rd encounters)
PVE God Roll:
- Barrel: Auxiliary Reserves or Supercooled Accelerator
- Magazine: Alloy Magazine or Light Mag
- Perk 1: Immovable Object or Impulse Amplifier
- Perk 2: Unstoppable Force or Collective Action
New Pacific Epitaph (Grenade Launcher)
Stasis wave frame Grenade Launchers are never boring, that’s for sure. Wave frames are so much fun to use, so it’s always great to see another new one. Demolitionist and Lead From Gold are both available to help with ammo/reloading, and either Collective Action or Redirection can greatly help with damage buffs.
Where to Get: Ghosts of the Deep (1st and 3rd encounters)
PVE God Roll:
- Barrel: Quick Launch
- Magazine: High-Velocity Rounds
- Perk 1: Demolitionist or Lead From Gold
- Perk 2: Collective Action or Redirection
No Survivors (SMG)
Anyone who played PVP (especially Trials) last season is probably already having flashbacks with this weapon. For PVP, you can get the same roll that used to make The Immortal so unstoppable before its nerf (Rangefinder / Target Lock), and the PVE rolls aren’t bad either.
Incandescent is amongst the best PVE perks and can even be used well in PVP in certain builds. This is definitely a good time to be an SMG fan, as it seems like there’s an endless amount of them being released.
Where to Get: Ghosts of the Deep (all encounters)
PVE God Roll:
- Barrel: Arrowhead Brake, Corkscrew Rifling, or Chambered Compensator
- Magazine: Ricochet Rounds
- Perk 1: Surplus or Demolitionist
- Perk 2: Incandescent or Collective Action
PVP God Roll:
- Barrel: Hammer-Forged Rifling
- Magazine: Ricochet Rounds
- Perk 1: Rangefinder
- Perk 2: Target Lock or Incandescent
New Exotic – The Navigator (Trace Rifle)
Wow… this thing seems pretty insane at first glance. While we haven’t gotten our hands on it just yet (you only get 3 chances per week, so good luck!), just reading its traits gives a sense of how powerful it could be. Its intrinsic trait, Protective Weave, allows you to grant Woven Mail to an ally and yourself simply by shooting them with this weapon.
Woven Mail is one of the strongest defensive buffs in the game, and being able to apply it this easily seems almost unfair. We’ll have to wait and see how good it becomes with its catalyst, but the sky’s the limit for this one.
Where to Get: 3rd encounter (cannot be farmed like other dungeon loot. 3 shots per week, 1 on each character)
Ghosts of the Deep Armor Set
There’s not much to say about this armor set other than it’s absolutely incredible. It’s called the Taken King suit, and it certainly lives up to that name. The green parts on the armor are animated and have a smoky effect. There’s candles on a lot of the pieces as well, which adds to ritualistic nature of Oryx and the Taken in general.
In all honesty, I can’t imagine a better armor set for an underwater-themed dungeon. It doesn’t seem like it would work, but for some reason it just does.
To get this armor, you can farm any encounter. It doesn’t seem that the exact drop rates have been figured out just yet, but we know for sure that the last encounter can drop all the armor pieces.
Secret Chests in Ghosts of the Deep
Every dungeon and raid has a bit of extra loot you can grab, if you know where to find it. These secret/hidden chests are usually near the main path, but slightly out of the way. There are two of these secret chests in Ghosts of the Deep, so let’s check them out.
Secret Chest #1
Located in the “Reach the Wreckage” section, between the 1st and 2nd encounters. When you drop down into the water, just keep progressing forward like normal for a bit.
Make sure to walk into the air bubbles to refresh your Pressure Resistance buff. If that buff runs out, you’ll start to drown. Luckily, drowning does take a little while, but you still don’t wanna risk it.
When you get to the cliff drop-off, turn around and land on the platform by an obvious hidden wall. Go through there, and you’ll see the chest right in front of you.
Secret Chest #2
In the last room before the final boss (3rd encounter), you’ll see a large structure similar to a pavilion. Jump up on top of it to grab the second secret chest.
Join the High Ground
Thanks for checking out this article on the loot from the new Ghosts of the Deep dungeon! Overall, this dungeon has one of the most unique, chilling atmospheres of any so far. If you haven’t tried it yet, go for it!