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Destiny 2: Pantheon Event Schedule & Loot Guide

The Pantheon event has the best loot in the game, but what else does it bring?

Destiny 2’s Pantheon event is the last one before the next expansion in June, so it’s a great time to get back into the game. If you’re looking for challenging endgame content and the best loot the series has ever seen, this is the place to be. In this article, I’ll cover everything you need to know about Pantheon so you can get those Exotics and adept raid weapons in no time.

How to Access the Pantheon Event

To access the Pantheon event and get the most out of it, all you need to do is go talk to Shaxx to get the “Divine Weaponry” quest. This quest allows you to claim a couple Raid Exotics from featured raids after you complete the Pantheon event, so you won’t want to do it without that quest.

Luckily, there are no DLC requirements for Pantheon. You can hop right in without owning a single DLC, although I do recommend playing previous raids before learning them for the first time in here. So in general, players without the old DLCs will likely be at a disadvantage anyway due to not having learned the raid encounters beforehand, but they can absolutely still do it if they want to.

Once you have the quest and a fireteam, just launch the Pantheon event via the “Into the Light” node in the Destinations / Map menu.

Pantheon Schedule

For the first week (starting April 30) we’ll only have one option for Pantheon. Each week, however, we’ll get a new option until there are four versions of the activity. Each one adds another (or multiple) new bosses to the gauntlet, along with increasing difficulty. Here’s the rundown of what bosses we’ll encounter each week:

  • April 30 – The Pantheon: Atraks Sovereign
    • Golgoroth (King’s Fall)
    • Caretaker (Vow of the Disciple)
    • Zo’Aurc (Root of Nightmares)
    • Atraks-1 (Deep Stone Crypt)
  • May 7 – The Pantheon: Oryx Exalted
    • All from before plus Oryx from King’s Fall as the final encounter
  • May 14 – The Pantheon: Rhulk Indomitable
    • All from before plus Rhulk from Vow of the Disciple as the final encounter
  • May 21 – The Pantheon: Nezarec Sublime
    • All from before plus Riven from Last Wish as the seventh encounter and Nezarec from Root of Nightmares as the eight and final one.

Each week, the previous versions of the event will remain. You’ll still be able to play The Pantheon – Atraks Sovereign after the first week, and so on. The biggest difference week-to-week is the increasing difficulty thanks to the power scaling. Atraks Sovereign only puts the player at -5 power, but Nezarec Sublime will be at -20. That’s basically contest mode difficulty, which is terrifying to me. That week is going to be an absolute nightmare, but it doesn’t seem too bad until around then.

Changes to Encounters within Pantheon

As expected, these encounters aren’t exactly the same as the last time we saw them. While the mechanics and 90% of the whole encounter is the same as always, there are some new additions. There are some really small ones like increased health, more damage, etc., but there are also some more important ones mechanically. Let’s break down the relevant new additions in each encounter:

  • Golgoroth: The only big difference here is that two players will get the Undying Light debuff during the damage phase. To negate this, make sure both players with the buff stand away from each other when detonating. If they blow each other up, it can cause a lot of problems.
  • Caretaker: More powerful ads (especially Taken Phalanxes) around the Caretaker. These mostly annoy the distraction team, so they’ll need to watch out. Ad-clear team should also watch for these if they can.
  • Zo’Aurc: The big addition here is a Tormentor which spawns once you successfully have the planets aligned. Zo’Aurc will also throw more fire tornadoes than before, so stay vigilant.
  • Atraks-1: Once again, Tormentors are the addition here. It seems Bungie is taking the Champions approach by just adding them in whenever they need to up the difficulty, but at least they’re largely less annoying. This time, they spawn after all the Sentinels have been killed and can also show up during Atraks’s final stand.
  • ** There will surely be changes to the next encounters as well, but we aren’t sure what yet. Once those come out, come back to find out!

Pantheon Loot Guide

Since Pantheon is a combination of several raids, so is the loot. After every encounter, you’ll get loot (weapons and armor) from any of the raids included in the gauntlet. That means you can get loot from King’s Fall, Vow of the Disciple, Root of Nightmares, Deep Stone Crypt, and Last Wish. This also includes adept weapons, which are usually only available through Master Raids. Here’s a list of all the weapons you can get in this event:

  • Raid weapons from all featured raids (legendary versions are farmable)
  • Adept weapons once per week on each character (not farmable)
  • Exotic raid weapons, Ascendant Shards, and Exotic Cyphers from the cache at the end after completing the “Divine Weaponry” quest

Luckily, we are also able to farm loot from Pantheon. The only loot that can not be farmed is adept weapons, which drop only once per character each week for every encounter. So you can still get three shots at them per encounter, but you can’t go further than that. The standard legendary weapons are farmable, however, so take advantage of it while it’s here!

Best Weapons to Farm in Pantheon

Since you can get so many raid weapons from Pantheon, there are a lot of options for which to look out for most closely. However, I think there are a couple that stand out way above the rest. Here are my personal favorite weapons to farm from Pantheon.

Acasia’s Dejection

Bungie / Brett Moss
  • Raid: Root of Nightmares
  • PVE God Roll: Reconstruction + Incandescent

I feel like Trace Rifles have never really reached their true potential outside of Exotics, but there’s still hope thanks to promising ones like this. Acasia’s Dejection is not the best Trace Rifle in Destiny 2, but it’s up there. For clearing out tons of ads and synergizing with Solar builds, Acasia’s Dejection is definitely one of the better raid weapons to farm right now. Solar Warlocks can definitely make use of this with the Cenotaph Mask helmet, but really anyone who needs to kill ads could use it.

Rufus’s Fury

Bungie / Brett Moss
  • Raid: Root of Nightmares
  • PVE God Roll: Reconstruction + Target Lock

Rufus’s Fury is a really strong Strand Auto Rifle with an incredible perk pool. When it comes to weapons that are worth farming, it’s hard to find a better candidate than this. Reconstruction is a great perk for literally any weapon, and Target Lock goes great with it to incentivize emptying the whole mag. There are also other perk options featuring perks like Hatchling, Rewind Rounds, and Demolitionist, so there are plenty of rolls to seek out. Plus, all of the Root of Nightmares weapons look absolutely amazing.

Zaouli’s Bane

Bungie / Brett Moss
  • Raid: King’s Fall
  • PVE God Roll: Explosive Payload + Incandescent

Zaouli’s Bane might just be the best raid weapon in Destiny 2 right now. It’s a Solar Hand Cannon, which makes it a perfect weapon for this season. The Explosive Payload + Incandescent roll makes it feel almost as strong as Sunshot (okay, maybe that’s an overstatement, but still), as it deals tons of damage on-hit and also clear ads with ease. Zaouli’s Bane is a must-have for anyone right now, and this is one of the easiest ways to farm for it.


Bungie / Brett Moss
  • Raid: Vow of the Disciple
  • PVE God Roll: Fourth Time’s the Charm + Bait and Switch

I’ve been using Cataclysmic constantly ever since it came out, and I don’t have any plans to stop. It was one of the first weapons to have the Bait and Switch perk, and Fourth Time’s the Charm is the perfect companion to keep you from having to reload constantly. The ideal DPS strategy usually involves Witherhoard or another damage-over-time Exotic and whatever primary you want in the energy slot. This kind of DPS strategy really requires a Linear Fusion Rifle like Cataclysmic, and while it’s not the only option anymore, it still might be the best.


Bungie / Brett Moss
  • Raid: Deep Stone Crypt
  • PVE God Roll: Reconstruction + Rampage

Personally, I just really like Machine Guns for ad-clear and majors. They’re also really good at taking out Tormentors since they do high DPS and can hit precision shots without being as punishing as Linears. Commemoration has been a great weapon ever since the DSC weapon refresh, and the craftable version is easily a top-tier ad-clear weapon.

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