Each class in Destiny 2 has its own role to fill and specific stats to prioritize. Choosing which stats to min/max can be a complicated process for both new and experienced players alike, especially if you’re trying out a new class. In this guide, we’re taking a look at each of the best stats for Hunter.
Let’s get started!
How Do Stats Work in Destiny 2?
Stats in Destiny 2 aren’t as simple as they could be. There are a total of six stats in the game:
Each starts at 0 and maxes out at 100, and there are several ways you can optimize these. It’s also worth noting that stat bonuses only occur in 10s (79 Recovery is exactly the same as 70 Recovery). The standard strategy, especially for newer players, is to get at least one stat to 100. This is done by finding armor with good stat rolls for what you want, then masterworking it. You can also use armor mods to add a +5 or +10 bonus to any stat. Having two stats maxed is optimal for mid- to late-game content, but you’ll always want at least one.
It’s also possible to get three or even four (four is very uncommon and difficult) stats to 100, which requires more precise planning. Lots of people do have three maxed stats, but four is almost never possible or worth it.
If you’re optimizing for triple maxed stats, you’ll have to use resources like the H.E.L.M. focusing, or farm master raids/dungeons for high-stat armor drops. If you want four maxed stats, you’ll have to optimize perfectly and also get really lucky, so it’s not really worth trying unless you have nothing left to do in the game.
What is the Best Stat for Hunter?
Without a doubt, Mobility is the best stat for Hunter.
Since the Hunter’s class ability (their dodge) scales with Mobility, it’s easily one of the stats you want to prioritize for pretty much every Hunter build. It’s incredibly rare to see a Hunter without maxed Mobility, and there’s a good reason.
According to blueberries.gg (an excellent resource for Destiny 2 players), Mobility is responsible for the following traits: movement speed, jump height, and class ability cooldown (for Hunters only).
This combination makes Hunters the most optimal class for quick, agile builds. If you’re hoping to move around the map at light speed, Hunter is the class for you. This is even more true now with Arc 3.0 and its speed buffs, which combine nicely with Hunters’ already-great mobility.
What Other Stats Should Hunters Prioritize?
Outside of Mobility, Hunters have a few options. They can always go with either Resilience or Recovery for better sustain, but it’s really hard to get all three maxed since all three are on the top part of the stat spread. For whatever reason, stat rolls are determined based on groups of Mob/Res/Rec and Dis/Int/Str, with each group getting roughly half of the stats. This makes getting high stats in all three of one group much harder than it should be. Even though that is annoying, both Resilience and Recovery are great second stats to max. Some people might even prioritize those two over Mobility.
For certain builds, Discipline or Intellect can also come into play. Discipline is for grenade builds and Intellect is for super-oriented builds, so choose accordingly. Discipline is the more standard option right now, but Intellect can be good if you play it right.
For double maxed stats, here are some options for Hunter:
- Mobility and Recovery/Resilience
- Mobility and Discipline/Intellect (risky since no sustain)
- Resilience and Recovery (low Mobility hurts on Hunter)
- Resilience/Recovery and Discipline/Intellect (more specific builds)
For triple maxed stats, here are some options for Hunter:
- Mobility, Resilience/Recovery, Discipline
- Mobility, Resilience/Recovery, Intellect
- Resilience, Recovery, Discipline/Intellect (no Mobility, but lots of sustain and damage)
Keep in mind that some stats’ usefulness depends on the situation and could change over time as well.
How to Farm High-Stat Armor
Getting the stats you want on your armor can be easier said than done. Luckily, there are a bunch of ways to make the process easier. Instead of randomly farming activities and hoping to get lucky, here are some methods to make your armor/stat grind easier this season.
Ghost Armorer Mod
Ghost Armorer mods are truly amongst the best additions Bungie has ever made. These mods guarantee that the chosen stat will have a minimum of 10 points, and they make armor drops more likely to have even more than that. This means it’ll be much easier to get high-stat armor with the stats you want, which will greatly reduce the amount of time you’ll have to spend farming.
During pretty much every season, we’ve been able to focus high-stat armor drops at the H.E.L.M. It’s usually tied to the seasonal vendor, so check their menus for any potential high-stat armor chances. As of Season 19, you’ll be speaking to the Exo Frame on the right side of the H.E.L.M. Going this route to get high-stat armor will likely involve farming some seasonal game modes for materials, and you’ll need a lot of Umbral Engrams.
Farming master dungeons is the best source of high-stat armor because it can also give special Artifice armor, which grants an extra artifact mod slot. If you can beat master tier content, then it’s definitely the best way to farm high-stat armor. Spire of the Watcher is the newest dungeon at this time, so it’s always farmable for loot. In addition to it, the weekly rotator dungeon (the older one that grants a Pinnacle reward for a given week), can also be farmed.
Example of an Optimized Hunter Build
This is just a simple build to give an example of what many look like. Here, the Exotic for the build is Wormhusk Crown. It improves the Hunter dodge by making it grant a small amount of health and shielding upon use. Since you typically want your stats to synergize with your Exotic armor piece, Mobility is the simple pick here. That works great, since Mobility is the main pick for Hunters anyway.
Along with Mobility, you could definitely just go with Resilience here. Even though Wormhusk Crown does grant some extra sustain, Resilience is so good that it’s hard not to always want it maxed. Even with impending nerfs to Resilience, it should still be a strong pick afterwards. Recovery is also strong if you don’t go with Resilience.
For this build, the minimum you would want would be 100 Mobility (no more though, because having more than 100 does nothing) and at least 50 in another stat. That other stat could be anything other than Strength, really. From there, you’d just want to try optimizing for more maxed stats until you have the three ones you prefer.
Related Video: Best Hunter Builds
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