With the launch of “The Contract,” there’s never been a better time to try out GTA Online (or hop back into it, if you’re a returning player). Unless you’ve been keeping up with the patch notes, chances are you’re pretty confused on what’s new and what’s worth checking out.
Luckily for you, you’ve come to the right place. In this article, we’ll be going over some of the new content added with GTA Online’s The Contract Update. Whether it’s the story missions, new weapons, or any of the fifteen new cars, there’s surely something to get you enticed. Without any further delay, let’s jump right into it!
New Story Missions
The biggest and most advertised part of the Contract DLC is the brand new story missions! These missions follow Franklin Clinton and Lamar Davis years after the events of GTA V. They’ve both made quite the names for themselves in Los Santos, but Franklin needs your help to really make it big.
The Dr. Dre Contract
To get started on these new story missions, you’ll first need to purchase the new Agency property from the in-game website Dynasty 8 Executive. The cheapest one can be found in Little Seoul and costs just over two million dollars. Once you’ve made your purchase, all you need to do is walk inside your new property to get started!
Following the introductory cutscenes, you’ll need to complete two of the newly added Security Contracts before you can begin any of the primary story missions. These can be started from the computer in your office upstairs. Once those are out of the way, you’ll be able to get started with the main attraction of this DLC!
Dr. Dre’s phone has gone missing, and he enlists the help of Franklin Clinton and his partner (that’s you!) to get it back. It’s a wild ride that’s best enjoyed with friends. There isn’t a lot of replayability in this contract, but the story is interesting and the payouts are decent enough. I recommend every player tries it out at least once.
Security Contracts & Payphone Hits
Once you are finished helping Dr. Dre, what more is there to do? Let’s talk a bit more about those Security Contracts I mentioned earlier. These missions can be launched from the computer in your main office, and task you with traveling across the map to complete various objectives.
These objectives can range from rescuing a client and delivering them to a drop-off point, to eliminating high-ranking gang members, to recovering stolen property from hostile gangs. The missions are fairly straightforward and easy to do, and their payouts generally range from $20,000 to around $75,000. Not a bad way to stock up on cash in between heists!
More interestingly, there are new assassination missions that are activated randomly by driving past payphones around the city. Once you complete one, you can call Franklin at any time to gain another. No RNG required! These missions are much more enjoyable in my opinion. But what exactly do you do?
You will be tasked with taking out certain individuals for high-ranking clients. The base payout for this is $15,000, but if you kill them a certain way requested by the client, you can gain a massive bonus! If you have an associate with you, they will gain a maximum payout of $45,000 dollars for each mission (as long as the bonus is obtained).
One of my personal favorite aspects of this new update is all the newly added weapons to play with. There are three of them — two that are brand new, and one that’s returning from story mode.
But what exactly are these new weapons? How do they impact the current meta of GTA Online? Which ones should you get, and which ones aren’t worth your money?
The Heavy Rifle
Probably the most “basic” of all the new weapons, the Heavy Rifle is a versatile and well-balanced assault rifle that shines best in close to medium-range firefights. Let’s begin off by discussing its drawbacks. Its damage output isn’t as high as certain MKII weapons, which is a shame, but not a dealbreaker.
Its fire rate is also less than that of the Special Carbine (the current meta AR of GTA Online). To make things worse, the accuracy and recoil of the Heavy Rifle are also not as great, putting players at a disadvantage when fighting at long range.
Despite all of these drawbacks, the Heavy Rifle still makes an effective weapon thanks to its overall DPS and high magazine compacity (60 with an extended mag). This weapon acts as a middle ground between damage and ROF when compared to previously mentioned weapons in the AR class.
The Compact EMP Launcher
The next weapon I want to take a look at is the new Compact EMP Launcher. This is a rather disappointing weapon. Before the DLC’s release, many players speculated this would be the proper Oppressor MK II counter we’ve been dreaming of for years. It is not.
When firing the EMP Launcher, it sends out a projectile similar to how a grenade launcher works. You need to arc your shots at longer ranges, as the bullet drop is pretty serious. You also have to be very precise with your shot, as the splash damage on this thing is very small. It can be very difficult to hit cars moving at high speeds as well as air vehicles.
Even if you do manage to EMP a vehicle, the effects are minimal. If the vehicle is weaponized, none of its weapons are disabled! The only thing that happens is the engine shuts off, stoping it from accelerating for a short time. It doesn’t even stop the car in its tracks, as it maintains any momentum built up before being hit by the EMP!
Honestly, what was Rockstar even thinking with this? Don’t expect this thing to get buffed until the next major DLC release in Summer 2022. Until then, you’re better off forgetting about this weapon.
The Stun Gun
Third and finally, let’s take a quick peek at the Stun Gun. Unlike the other two weapons, the Stun Gun is making its return from the story mode of GTA V. It’s a non-lethal weapon that can tase enemy players and NPCs, causing them to start shaking violently before falling to the ground and losing their movement for several seconds.
Unlike the single-player version, which can fire again after only a few seconds of delay, this Stun Gun takes much longer to recharge its shots. This means that players have ample time to get back up in case they are downed. Since the range on the Stun Gun isn’t very good, there really isn’t any point in using this for anything besides messing around with your friends,
Again, another disappointment from Rockstar. It doesn’t help that it costs $330,000 dollars! This is over 3000 times as expensive as it is in the Story Mode! If you are still interested in buying this piece of hardware, you can only pick it up from the armory inside of your Agency.
Of course, it wouldn’t be a new GTA update without dozens of new and overpriced cars! This update saw the release of fifteen brand-new vehicles for players to purchase. Of these new vehicles, seven of them will be drip-fed in the coming weeks after the update. So you may have to wait a bit for some of them.
While most of the cars are just more of what we already have, there are a few interesting ones to pick out. My personal favorite is the brand-new supercar, the Dewbache Champion. This car isn’t as quick around a track as the Benefactor Kreiger (the current meta for supercars). However, it does come with one interesting gimmick. It’s the first supercar in the game that can be upgraded to include armor plating!
Like many other vehicles in this update, it can be upgraded in your Agency’s Vehicle Workshop (an optional upgrade) to include missile jammers that prevent other players from locking onto you! Since this car is faster than most armored vehicles, this is my new favorite way to get across the map safely without fear of griefers.
Before we end off, let’s briefly go over one more car that seems to be very popular among the community. The Enus Jubilee is a four-door SUV that can also be outfitted with armor plating. It is one of the best-looking SUVs in the game. Players can also upgrade the Jubilee with the missile jammers mentioned earlier if they are interested.
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