Rejoice Dark Sector fans, Warframe 1999 is here and it brings with it a host of new goodies to play with; the biggest one being Cyte-09 himself.
The newest Warframe to join the roster, Cyte-09 is the aggressive stealth ‘Frame players have wanted for a while. If you’ve been thinking of getting your hands on him and want to know how to build him then look no further. In this guide I’ll be going over the best way to build Cyte-09 and what he’s all about.
Cyte-09 Overview
Stats
- Health: 225 (325 at Rank 30)
- Shields: 135 (235 at Rank 30)
- Armor: 150
- Energy: 180 (230 at Rank 30)
Looking at it, his stats don’t look that impressive, and this would have to be one of the few downsides of this Warframe. He could have a little more survivability, but with his abilities, you never really need to worry about taking damage.
Passive
When Cyte-09 kills an enemy by damaging their Weak Points, his Critical Chance against Weak Points is increased by 1% to a maximum of 300%. This buff lasts for the entirety of the mission.
Abilities
Seek (1st Ability)
Cyte-09 plants an antenna that projects a forward wave scan. Enemies detected by this scan take increased Weak Point damage and become visible through walls. Weapons gain punchthrough allowing them to hit enemies through walls and enemy Weak Points are also highlighted.
This is a new one for Warframe abilities and it is powerful. Cyte-09’s kit is all about hitting Weak Points and benefiting from it. Being able to see and shoot enemies through walls is already powerful, but the increased Weak Point damage is amazing, especially with Cyte’s passive and fourth ability.
Resupply (2nd Ability)
Cyte-09 throws two Elemental Packs of his choosing that instantly refill the active weapon’s magazine while granting the weapon an additional instance of the selected Elemental Damage and Status Effect. Snipers gain extra damage and the ability can be held to choose a specific Elemental Damage Type.
This is another great ability because it frees up weapon builds for elemental types since Cyte can freely choose whatever element he wants. That means you can swap element mods for other things like increased damage or Status Chance. The bonus to sniper damage also synergizes perfectly with Cyte’s final ability since his Neutralizer is classified as a sniper.
Evade (3rd Ability)
Jump backward and become invisible for a short duration. Killing enemies on Weak Point damage extends the duration and heals Cyte-09.
This ability is the reason I said Cyte’s low stats aren’t a problem. With the right setup, you can have this ability active indefinitely, especially since all of Cyte-09’s kit revolves around taking people down with Weak Point damage. The healing also helps for any AOE damage you might have taken.
Neutralize (4th Ability)
Cyte-09 summons his exalted sniper rifle the Neutralizer. Bullets from this weapon ricochet off Weak Points to nearby Weak Points. This weapon also has an alt-fire that lobs a Cold Grenade that freezes enemies in place. Each shot spends some Energy.
This is perhaps one of the coolest Exalted Weapons in the game, and one of the deadliest. The ability to ricochet Weak Point damage means you can easily take out groups of enemies with a single bullet as long as you deal enough damage. Pair this with Evade and the damage bonus from Resupply and you become the invisible assassin of your dreams.
How to get Cyte-09
The fully realized version of the Proto-Warframe Quincy Isaacs, Cyte-09 is invariably tied to Warframes new initiative Warframe 1999. That means to get him you need to be able to access 1999.
Once you do get to 1999 mode, Cyte is luckily very easy to get. His parts drop from the various bounties given to you from The Hex and his blueprint is rewarded upon completing the 1999 mission. If you get unlucky from drop rates, his parts can also be purchased from Amir after hitting rank 2 of the Hex Syndicate.
Ghost Sniper Build
This build will focus on Cyte-09’s ability to get Weak Point kills with his Exalted Weapon while staying invisible the entire time. We put heavy emphasis on Power Strength, Duration, and Range since they enhance Cyte-09’s abilities so much.
Mod Choice
The mod choice for this build is as follows:
- Archon Intensify: We want as much Power Strength as possible to ensure our Neutralizer is taking enemies down. Archon Intensify is special because of its second ability that essentially doubles the Power Strength from this mod whenever we heal from an ability. Since we plan to keep Evade active as long as possible that means we have a constant source of ability healing and extra strength.
- Transient Fortitude: We grab this for the same reason as Archon Intensify. We want a lot of Power Strength and we can offset the loss in duration with other mods.
- Blind Rage: A massive boost to Power Strength at the cost of Efficiency. This might be hard to balance if you don’t have a way to get Energy back so this mod can be dropped for utility reasons. You will feel the drop in damage though.
- Narrow-Minded: Ability Duration is the second most important attribute for this build because it affects Evade. The higher our Duration, the more time we get back per Weak Point kill while Evade is active. Range is also important but we offset this loss with other mods as well.
- Primed Continuity: Same as above, more Duration to help keep our Evade ability active longer.
- Stretch: The third most important attribute for this build, Ability Range increases the scan range of our Seek ability and the ricochet of our bullets from Neutralize.
- Augur Reach: Same as above, we add more Range to better offset the loss from Narrow Minded and keep our ricochet range up.
- Equilibrium: I grab Equilibrium to help with the high-efficiency drop due to Blind Rage. Since enemies are always dropping Orbs this helps me keep my Energy Pool full, though this can be swapped out for another mod if need be.
- Dead Eye: Since our Neutralizer is classified as a sniper we want as much bonus sniper damage as possible. This mod seems like an easy choice to up our damage for no cost.
Arcanes
- Arcane Crepuscular: One of the new arcanes added in 1999 mode, this arcane gives you up to 30% Ability Strength and +3x Final Critical Multiplier while invisible. For those thinking this was made specifically for Cyte-09, you’re probably right. This arcane works perfectly with the build we’re making.
- Molt Augmented: An oldie but a goodie, this arcane is perfect for increasing our Ability Strength since we’ll be taking out tons of enemies very quickly.
Helminth Abilities
Cyte-09 comes with basically everything he needs to be effective. If you do want to switch up his abilities, there are a couple of choices that mesh perfectly with his kit. When swapping out abilities I would recommend getting rid of Ressupply since his other abilities are core for this build.
- Condemn (Harrow): Getting every enemy to stop makes getting Weak Point kills a lot easier. Condemn not only does that but also reinforces our shields making us a tad bit harder to kill. This ability also relies on all the attributes we’re already focusing on so it fits into the build perfectly.
- Ensnare (Khora): Similar to Condemn, this ability helps stop enemies, making it easier to get Weak Point kills. Better yet, it groups them together so the ricochet can go off more easily. And just like Condemn it relies on Strength, Duration, and Range.
Weapons & Gear
Cyte-09 doesn’t need anything special to operate since he’ll be using his Neutralizer most of the time. That means you can bring anything you want that can take out the enemies you’re fighting. I would recommend a primary or secondary that can get Weak Point kills quickly in case you run out of Energy but need to keep Evade active.
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