The Tenno conduct their business with silent discipline. Clearing the galaxy of threats with a cold fury. But what happens when that fury bubbles to the surface? You get Valkyr.
Valkyr is one of the first melee-oriented warframes to join the game. A powerful warframe that is nigh unkillable and only got stronger with its prime version.
Even with the change in melee in Warframe weakening her somewhat, Valkyr can still be a devastating fighter with the right build.
Valkyr Prime Overview
Stats
- Health: 270 (370 at rank 30)
- Shields: 135 (185 at rank 30)
- Armor: 735
- Energy: 175 (225 at rank 30)
As you can see, Valkyr Prime is a tanky girl. She has incredibly high armor compared to other warframes with decent health to match. Her shields and energy are pretty low, but not really necessary given how she plays.
Passive:
Recover 50% faster from being knocked down.
Abilities
Rip Line (1st Ability)
Valkyr hurls forth a hook. If it hits an enemy, she pulls them to her. If it hits terrain, she pulls herself to the hook’s location.
Not a useful ability in combat, given how many better ways to eviscerate enemies exist in the game, but it can be helpful for maneuvering.
Warcry (2nd Ability)
Valkyr lets out a rallying cry that bolsters her allies’ melee speed while slowing down nearby enemies.
Warcry is one of Valkyr’s most important abilities, giving her faster attack speed that translates to more damage. This pairs incredibly well with her ultimate and will be instrumental for our builds later on.
Paralysis (3rd Ability)
Valkyr unleashes her shields, stunning and damaging enemies around her.
Unfortunately, this ability is utterly useless. A bit of a dump, and one of the reasons Valkyr mains keep asking for a rework to her abilities. We’ll be swapping it out with a subsumed ability immediately.
Hysteria (4th Ability)
Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.
The centerpiece of any Valkyr build and the reason to play her. Not only does this ability do damage, but it makes us completely unkillable as long as it’s active, which we plan to do as long as possible.
How to Get Valkyr Prime
Luckily, Valkyr Prime is one of the few primes that is permanently unvaulted. That means she’ll always be available to grab.
She can be grabbed from the following Void Relics:
- Chassis Blueprint: Neo V9
- Systems Blueprint: Axi V10
- Neuroptics Blueprint: Meso N11
- Blueprint: Lith C7
If for whatever reason you don’t want to grind Valkyr Prime or just want to test out the builds faster you can grab regular Valkyr by fighting Alad V on Themisto. Aside from lower base stats, and different mod polarities, they are the same.
Unlimited Hysteria Build
As the name suggests, this build is going to focus on keeping you in Hysteria mode for as long as possible. If not indefinitely. It requires certain key items and weapons, but it’s well worth it.
This build can get you through endgame and SteelPath content with ease if you know what you’re doing.
Mod Choice
The mod choice for this build is as follows:
- Equilibrium: Arguably the most important mod in this build, Equilibrium will help ensure we have enough energy to maintain Hysteria.
- Transient Fortitude: Since Hysteria’s strength is tied to our ability strength, we want to get this as high as possible. The hit to duration hurts a bit, but we’ll add mods to offset that.
- Umbral Intensify/Blind Rage: Just like Transient Fortitude, more strength mods mean more power going towards our ultimate. I use Umbral Intensify because I put an Umbral Polarity on my Valkyr, but Blind Rage would net you way higher strength.
- Primed Duration: In terms of slowing the energy drain of maintaining Hysteria, duration, and efficiency do the same thing for Valkyr. So we use primed duration to lessen the energy-per-second.
- Narrow-Minded: Same reason for primed duration, we choose this mod to lessen the energy-per-second cost of Hysteria. It comes at a sacrifice of range, but we’re not using that anyway so it’s fine.
- Streamline: Same as before, we add some efficiency to help our Hysteria energy drain.
- Primed Flow: We add this mod to give Valkyr a decent energy pool to give us some breathing room if we haven’t picked up an energy or health orb in a while. It also lets us stay in Hysteria longer without having to worry.
- Eternal War: Another important mod, Eternal War allows us to keep the effects of Warcry going as long as we keep getting melee kills. As that is the whole plan of this build, Warcry should always be active.
- Steel Charge: Our aura mod is a bit of a gimme. Steel Charge ups our melee damage so we want this on our Valkyr.
Arcanes
- Molt Augmented: This arcane gives us ability strength per kill. Since we plan on doing a lot of that, it’s perfect for powering up our Hysteria.
- Arcane Fury: Our second arcane choice, this arcane has a chance to increase our melee damage on a crit. Once again, a perfect choice for Valkyr.
Helminth Abilities
Valkyr’s Paralysis should absolutely be replaced whenever you get the chance. While Ripline can help with maneuverability, Paralysis has no benefit. While any ability is a better replacement, there are a couple of options that should be at the top of your list.
- Wrathful Advance (Kullervo): One of, if not the best ability for melee-focused Warframes, Wrathful Advance increases your melee critical chance by insane levels. This should absolutely be your first choice.
- Roar (Rhino): A flat damage increases ability. A good option for any warframe, and excellent for Valkyr.
- Silence (Banshee): While it may not immediately stick out for the warframe known for yelling, Silence provides excellent crowd control and can help keep enemies still while you’re tearing through them.
Weapons & Gear
To make this build work, there are some things you need to get everything online.
Valkyr Prime Talons: Since Valkyr’s Talons are considered their own weapon, they need mods to be effective. Our main goal is to increase our critical damage and chance, while also setting up the proper element for whatever faction we’re fighting. Grab mods like Gladiator Might, Organ Shatter, and Sacrificial Steel if you have it. Slap on Reach to hit more enemies and Condition Overload to boost your damage per status effect.
Sentinel: This build utilizes a sentinel to help keep our energy up. Any sentinel will do technically because the most important thing is the Synth Deconstruct mod. This makes it so that enemies injured by your sentinel have a higher chance of dropping health orbs when killed.
If you grab the Diriga sentinel you can also set it up to prime your enemies with status effects using the Diriga-specific Arc Coil mod as well as the Manifold Bond mod. This works well with the melee mod Condition Overload since it ups your melee damage by the number of status types affecting the enemy.
Melee: Your melee weapon doesn’t matter here as you will mostly be using your Hysteria claws. The most important thing is that whatever weapon you choose has the Gladiator Rush, Vice, and Might mods on them to increase your melee crit chance per combo multiplier.
Primary/Secondary: Our primary and secondary are not as important for Valkyr compared to other warframes. If you don’t go the Diriga route, then choosing a weapon that can apply a lot of status effects is key for Condition Overload. But other than that, choose whatever you want.
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