The Void is the catalyst for many things that make up the Warframe universe. The Tenno, and their mysterious powers. The Man In The Wall and its unknown machinations. Even the Void Relics that grant us Prime Warframes from time to time.
One of the best things it’s created, however, are the Incarnon weapons; weapons attuned with the Void. Many of these weapons top the charts in Warframe’s current meta and in this guide, we’re going to go over the best Incarnon weapons and how to get them.
#5 Incarnon Torid
The first weapon kicking off my list is the Torid. Normally an infested grenade launcher, the Incarnon upgrade of this weapon turns it into a Toxin spewing beam that can chain to multiple enemies. With this weapon, you can easily clear entire tile sets.
Evolutions
- Evolution I
- Transmutes the Torid to fire a long-range Toxin beam
- Evolution II
- Final Fusillade
- Increase damage by +51
- +3 multishot on last shot in magazine
- Plentiful Mayhem
- Increase damage by +31
- Multishot consumes ammo directly from Capacity and increases damage by +60%
- Final Fusillade
- Evolution III
- Swift Deliverance
- +50% Projectile Speed
- Renewed Horror
- On Reload from Empty: Lingering damage field duration doubles on first shot.
- Extended Volley
- Increase Magazine Capacity by +9
- Swift Deliverance
- Evolution IV
- Commodore’s Fortune
- Increase Critical Chance by +20%
- Survivor’s Edge
- Increase Critical Chance by +15%
- Increase Status Chance by +15%
- Elemental Balance
- Increase Status Chance by +34%
- Commodore’s Fortune
Acquisition
To get the Incarnon Genesis you must first complete the quest lines Angels of the Zarimen, The Duviri Paradox, and unlock the Steel Path. Once that’s done you can pick up the Incarnon Genesis from week 5 of The Circuits Steel Path rewards and install it with Cavalero in the Chrysalith.
#4 Incarnon Dual Toxocyst
Another infested weapon making the list, the Dual Toxocyst are secondary pistols that boast high Puncture damage and get increased Fire Rate, reduced Recoil, and infinite ammo when achieving headshots.
After evolving with the Incarnon Genesis, this weapon turns into an auto-fire monster with Ricochet. It also gets higher Critical Chance, Critical Multiplier, Status Chance, and Fire Rate.
Evolutions
- Evolution I
- Transmutes the Dual Toxocyst to give it Auto Fire mode and Ricochet
- Evolution II
- Carnage Reign
- Increase Damage by +60
- +33% Direct Damage per Status Type affecting the target
- Fevered Frenzy
- Increase Damage by +50
- On Ability Cast +5% Multishot. Stacks up to 20x
- Carnage Reign
- Evolution III
- Ready Retaliation
- On Reload from Empty: +100% Reload Speed
- Evolved Autoloader
- +50% Magazine Reloaded/s when holstered
- Marksman’s Hand
- -50% Weapon Recoil
- Ready Retaliation
- Evolution IV
- Commodore’s Fortune
- Increase Critical Chance by +20%
- Neurotoxin
- On Headshot: +70% Toxin for 3s
- Ripper Rounds
- On Kill: +3 Punch Through for 7s
- Commodore’s Fortune
Acquisition
Just like the Torid, you can get the Incarnon Genesis after completing Angels of the Zarimen, The Duviri Paradox, and unlocking Steel Path. After that, the Incarnon Genesis can be obtained from week 5 of the Circuits Steel Path rewards.
#3 Incarnon Latron
Next on the list is the Latron, a high accuracy, high damage rifle that can devastate enemies at long range. Once hit with the Incarnon Genesis, this weapon fires exploding Heat projectiles that bounce around the map, exploding up to 6 times before dissipating.
The Incarnon Latron also receives significantly higher Critical Chance, Critical Multiplier, and Status Chance, and no Recoil. The only negative is the slight drop in Fire Rate and removal of Slash damage.
Evolutions
- Evolution I
- Transmutes the Latron to fire Heat Damage energy waves that bounce off enemies and terrain
- Evolution II
- Riddled Target
- Increase Damage by +48
- On Puncture Status Effect: +25% Multishot for 8s. Stacks up to 4x.
- Swift Punishment
- Increase Damage by +48
- With Sprint Speed 1.2 or Higher: +30% Direct Damage per Status Type affecting the target
- Riddled Target
- Evolution III
- Marksman’s Hand
- -60% Weapon Recoil
- Extended Volley
- Increase Magazine Capacity by +15
- Marksman’s Focus
- -30% Zoom
- Marksman’s Hand
- Evolution IV
- Flensing Spikes
- Removes 20% of enemy Armor per Puncture Status
- Deadhead
- +100% to Headshot Multiplier
- Critical Parallel
- Increase Critical Chance by +30%
- Increase Critical Damage Multiplier by +0.6x
- Flensing Spikes
Acquisition
Just like the previous two weapons on this list, you must complete the necessary quests to gain access to the Latron’s Incarnon Genesis. Once that is done, you can grab it from the Circuits week 3 Steel Path rewards.
#2 Phenmor
The first unique Incarnon weapon to make the list, the Phenmor is a semi-automatic rifle that evolves into an Arch-gun. Many people say this is a direct upgrade to the Soma with good reason. It has only a slightly lower Critical Chance and Critical Multiplier than the Soma Prime but with a higher Status Chance and way higher damage.
Evolutions
- Evolution I
- Transmutes the Phenmor to a full-auto weapon with increased fire rate and punch through, as well as dealing Radiation damage
- Evolution II
- Void’s Guidance
- +50% Accuracy and -50% Recoil While Aiming
- Rapid Wrath
- +20% Fire Rate
- Swift Deliverance
- +80% Projectile Speed
- Void’s Guidance
- Evolution III
- Retribution’s Vessel
- +50% Magazine Capacity
- Ready Retaliation
- On reload from Empty: +100% Reload Speed for 6s
- Executioner’s Fortune
- On Headshot kill: 20% chance to instant reload
- Retribution’s Vessel
- Evolution IV
- Survivor’s Edge
- +10% Critical Chance
- +10% Status Chance
- Incarnon Efficiency
- Headshots Build +50% incarnation transmutation charge
- Elemental Excess
- +20% Status Chance
- -10% Critical Chance
- Survivor’s Edge
- Evolution V
- Devouring Attrition
- 50% chance to deal +2000% damage on non-critical hits
- Spiteful Defilement
- Enemies suffering from fewer than 2 Status Effects will give: +100% Critical Damage
- Lingering Judgment
- On 2 headshots within 2 seconds: +50% headshot damage for 8 seconds
- Devouring Attrition
Acquisition
Unlike the other weapons on this list, the Phenmor must be bought from Cavalero for 6,000 standing after reaching rank 2 of the Holdfast Syndicate. This means the only quest you need to complete is Angels of the Zarimen.
#1 Laetum
The last Incarnon weapon on this list and coming in at number one is the Laetum. It is certainly one of the most powerful weapons right now. A ceremonial pistol touched by the Void that can evolve into a full-auto rifle that fires exploding shots.
This weapon comes with high Critical Chance and Multiplier, as well as high base damage.
Evolutions
- Evolution I
- Transmutes the Laetum into a full-auto weapon that fires exploding rounds
- Evolution II
- Markman’s Hand
- -40% Recoil
- Rapid Wrath
- +20% Fire Rate
- Raptor’s Chase
- +50% Movement Speed While Aiming
- Markman’s Hand
- Evolution III
- Lethal Rearmament
- On Headshot: +30% Reload Speed for 12 seconds. Stacks up to 3 times
- Awakened Readiness
- 30% Magazine Reloaded per second while Holstered
- Feather of Justice
- Gain 60% Ammo Efficiency while Aim Gliding or Sliding
- Lethal Rearmament
- Evolution IV
- Caput Mortuum
- +50% Headshot Damage
- Incarnon Efficiency
- Headshots build +50% Incarnon Transmutation mode charge
- Elemental Excess
- +20% Status Chance. -10% Critical Chance
- Caput Mortuum
- Evolution V
- Devouring Attrition
- 50% chance to deal 2000% damage on non-critical hits
- Reaper’s Plenty
- On Headshot: +40% Ammo Efficiency for 6s
- Overwhelming Attrition
- On Hit that is Critical nor applies a Status Effect: +400% damage for 10 seconds. Stacks up to 3 times.
- Devouring Attrition
Acquisition
Just like the Phenmor, the Laetum can be grabbed from Cavalero for 3,000 standing. The best part is that you don’t even need to rank up with the Holdfast Syndicate because this weapon is available at rank 0.
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