As we come to the close of Apex Legends, it seems a good time to reflect on the current meta. While it’s clear that some legends need changes (both nerfs and buffs), the roster feels pretty balanced overall.
In this Apex Legends tier list, we’ll check out the current legends to see which are the best and which are… not the best. Note that our rankings are based on a combination of factors, including versatility, competitive and casual potential, and how enjoyable the characters are to play.
Ready to dive in and take a look at each character? Let’s get started!
Apex Legends Tier List: Worst to Best
We’ve included our overall Apex Legends tier list below for convenience, but feel free to read on for a more detailed analysis of each legend.
The Worst (C-Tier)
Coming in at the very bottom of our Apex Legends tier list are legends that lack useful abilities, are boring to play, or are a nuisance for your teammates. Or, in most cases, all three combined!
Let me start by saying that I don’t necessarily think Crypto is a bad character. If you have a communicative team and a good understanding of how he works, he can be quite functional. Let’s be honest, though — unless you’re playing at a pro-level or have very good queue-mates, that’s not gonna happen very often.
His tactical ability isn’t bad, but it leaves you vulnerable while piloting the drone. His passive is pretty decent as well, and it can be useful for updating your team with the knowledge you gain from the drone (especially if you don’t have a microphone or your teammates aren’t active in chat). His ultimate is actually really good, provided you manage to hit an entire team with it. The major problem across the board is that his abilities all leave him pretty vulnerable.
Oh, Revenant, you had so much potential.
Revenant falls short mainly because his ultimate ability is significantly worse than it seems. When using his ultimate (Death Totem), all damage you take goes straight towards your health bar, ignoring your shields, meaning you’re probably going to lose any battle to someone with a shield. Once you die and teleport back to the totem, you’re only at half health. This means you have to heal, and while you’re doing that, the other team will probably also heal.
In other words, his ultimate is almost entirely useless. If nothing else, it promotes bad plays and wasteful use of healing items. His tactical ability isn’t the worst, but it’s easy for enemies to avoid, and his passive is only okay. He’s just too much of a potential liability to be worth playing.
The problem with Octane is simple: most of his abilities do nothing for the team. With the exception of his ultimate (Launch Pad), he doesn’t do anything that benefits the group. Apex values teamwork more than most battle royale games, and Octane doesn’t fit into that style at all.
His abilities are admittedly fine — to be honest, his passive is one of the best in the game. But since his tactical (which makes him faster in exchange for a small amount of health) and passive don’t help the team (and his ultimate isn’t anywhere near as good as those of other legends), I can’t put him any higher than this. Even if he is quite fun to play.
The Mediocre (B-Tier)
Next up on the Apex tier list are the legends I would consider “alright.” You might not be upset to see them on your team, but you probably won’t be excited about them, either. They’re the most mediocre of the field.
Let’s start with the good here, because I really want to like Caustic more than I do. Caustic is one of the best if you’re trying to hold a location, especially in the end game. His abilities are based around defending specific locations via toxic gas, which makes getting anywhere near him a death sentence.
However, this is also why he is only alright. If you aren’t in a situation where you can set up his gas properly, he has very little use. You have to rely on excellent positioning (as well as having the time to trap the area). When so many legends have excellent movement and ways to get away, it’s not uncommon to be in a situation where you’d rather be playing anyone else.
As the newest addition to the Apex roster, I wouldn’t be surprised if Horizon gets improved soon. As it stands, she’s just okay. The biggest issue with Horizon is that she doesn’t do enough.
Her tactical ability allows her to “reverse gravity,” and it’s really good when used correctly. Paired with her underwhelming passive and ultimate, however, she’s not left with much versatility. Being able to fall from great heights with precision (and no fall impact) is nice, but it’s not particularly useful in most situations, and her ultimate is simply too circumstantial. It’s too easy to avoid, so it’s rare that an enemy actually takes the full effect. Perhaps with a buff to this ability, she would be considerably better.
Mirage was one of the harder legends to rank. On the one hand, his ability to confuse enemies is unique and often effective. On the other, it relies on the enemy not being able to tell the real Mirage from the fake. Any ability that relies on an opponent’s incompetence or inattention (no shade, because it can be hard to tell sometimes!) will always have a lower ceiling than more consistent abilities.
That said, his passive ability is so good that it almost makes up for his other abilities. Being able to cloak himself when reviving teammates is an invaluable resource, especially on a non-support character. Having something like this on an offensive character makes him far more versatile and worth having on a team.
The issue with Rampart is similar to my problem with Caustic: she’s too situational. Rampart’s tactical ability allows her to put up shields that amp her shots when shooting through them, which I love. It’s situational, to be sure, but not in a bad way.
It’s her ultimate ability that’s the problem. Her mini-gun will rarely provide anything but suppressing fire, as it takes too long to prepare and keeps her locked in a vulnerable spot. Her passive is quite good, though, allowing her to be more efficient with LMGs than other legends. All she needs is a significant buff to her ultimate, and she’ll probably be excellent.
The Good (A-Tier)
These legends are just one step down from being perfect and are usually great to have on your team. They’re also all quite fun, which is a nice little bonus.
I’ve seen many people talking about their disdain for Bangalore, and I simply don’t understand it. Yes, she has her problems (situational abilities, for one), but all of her abilities are very good in the situations she needs them in. Her tactical ability provides positioning and cover with smoke grenades, her passive makes her run faster when being shot, and her ultimate lays down a deadly barrage of missiles across a large area after a short wait.
The only reason she’s stuck in A-Tier is that her ultimate has such a high wait time. Since the enemies know that it’s about to happen, they have more than enough time to get to cover before the missiles hit. This, combined with the fact that she is situational, drags her down just a bit.
Loba is the best legend for people who prioritize loot… and who doesn’t love loot? Her ultimate ability makes her great — being able to spread the loot around to the whole team is invaluable. With a pretty good tactical that allows her decent movement, it’s undeniable that she is useful to her team.
The problem many people have with Loba seems to be her potential to get greedy with the loot, but that’s on the player, not the character herself. When used properly, Loba’s ability to get the best loot possible and gear up her team will always be useful, even if she doesn’t do anything special in combat.
Pathfinder is my favorite legend in Apex Legends. His tactical ability allows him some of the best movement in the game, and the skill cap on it is higher than might be expected for something as simple as a grappling hook. His ultimate allows his team to join in on the fun via zipline, and his passive allows him to locate the next circle before it’s revealed on the map, making his zip line even more useful. He also benefits from an annoyingly small hitbox, which makes targeting him an absolute pain.
The only problem with Pathfinder is that he doesn’t help his teammates all too much during combat. Moving around the map at high speeds and being able to launch himself to pretty much any position he wants is excellent, but lacking team-supporting abilities in combat is a downfall I can’t entirely overlook.
Wattson is one of the best defensive legends in the game. She’s similar to Caustic in that she specializes in defending a specific location, but she’s more effective at doing so. Her tactical ability blocks off entrances with electrified nodes that do severe damage to whoever goes through them, and her ultimate stops incoming ordinance and recharges shields. She is the undisputed champion of shutting down access to an entire area for enemies, and she does so easily.
Having a good passive is nothing to overlook, either, since it boosts the effects of Ultimate Accelerants. Even if an enemy destroys her ultimate, she can get it right back. The only place she falters in comparison to the S-tier legends is because she’s situational — that said, the situations themselves are pretty common, and Wattson is effective enough that it’s almost a non-issue.
The Best (S-Tier)
These legends are versatile and fun to play, with excellent abilities and very few downsides. They’re the best of the best on this Apex character tier list.
Bloodhound has the best tactical ability in the game, and I will defend that statement until I die. Being able to scan the area and know exactly where enemies are is a huge advantage — the fact that it also reveals enemies to teammates only makes it better.
Coupled with a passive that allows him to see enemy tracks and an ultimate that essentially buffs his combat ability for a short period, I don’t see how anyone could not love Bloodhound. If I could pick any legend on the roster to have on my team every game, I’d pick him.
Now, this is a big ol’ boy. Trying to kill a Gibraltar is one of the most challenging feats in Apex. He’s naturally tanky, his tactical provides a shield that lets him heal or revive teammates in peace, his passive gives him another shield when he aims down his sights, and his ultimate calls down a mortar strike.
He has pretty much everything you’d want in a legend: abilities that help his whole team, strong defense in addition to offensive potential, and a super fun gameplay style.
The best support legend, hands down. Even if her only ability were her automatic revival drone, she’d still be the best.
But she has more. Her passive deploys a drone to heal teammates, which can be done right after using the tactical drone to revive them, and her ultimate drops a care package for her team to get loot from. Every one of her abilities is incredible — I’ve never once been disappointed with a Lifeline on my team. She’s always good, no matter the situation.
At the top of our Apex Legends tier list? Wraith.
Wraith is my pick for the best offensive legend. Her tactical gets her out of any situation without taking damage, giving her a guaranteed escape route from the fights she pushes into. Her passive plays into this ability by alerting her to nearby danger. Her ultimate (Dimensional Rift) can be difficult to use, but the ability to warp teammates to her location is excellent for strategic escapes or ambushes.
She’s well-rounded in every way, and as long as the person playing her knows how to use her, she can be the most deadly legend in the game.
High Ground View
While it would be nice to see all the characters within this Apex Legends tier list on equal footing coming into a new season, we’ll still likely see a healthy balance of good and not-so-good legends moving forward. Let’s just hope the new legend is fun to play — in the end, that’s the most important trait for a legend to have.