Whether it’s Bonfires from Dark Souls or Shrines and Towers from Legend of Zelda, just about every game nowadays has a fast travel option. The same goes for New World, but fast travel is a bit more complicated in this game.
New World has none of the common travel options that other MMOs have, like mounts or portals. As such, other than running, fast travel is your only real option to get around. As such, it’s incredibly important to know about all of the fast travel options so you don’t waste your time running place to place.
Our New World fast travel guide will go over how fast travel works, how much it’ll cost you (and how to reduce it), and how to grab the hard-to-reach locations. Let’s get started!
How to Fast Travel in New World
Fast travel in New World has a few rules. First off, fast traveling requires you to be in a town or next to a shrine. If you aren’t, you’re stuck with running to your destination. The only exceptions to this rule are the Inn and your house, which we’ll cover in a bit.
Next, you can only teleport to towns or shrines that you’ve discovered. For towns, all you have to do is walk inside and it’ll be set as a fast travel location. Shrines, on the other hand, are a little finicky — be sure to physically touch a shrine to unlock it.
Finally, fast traveling also costs some Azoth.
Fast Travel Cost & How to Reduce It
Fast travel in New World used to take into account how much weight you had on you and how far away you were traveling. This led to immense Azoth costs just to travel around the map. I remember having to constantly play a round of Outpost Rush just to be able to fast travel again.
Since then, the developers made the choice to reduce the cost of fast travel. Now fast traveling only costs 20 Azoth when teleporting outside of the territory you are in, and 10 Azoth when teleporting within the territory you are in. This one little change has been my absolute favorite change so far. Now I have plenty of Azoth for whenever I need it.
While it’s not really needed anymore, there are a few ways of reducing the cost of travel.
For a hefty price, you can buy property in the towns of New World. Owning a house brings plenty of benefits (which we cover in our New World Housing Guide). One of the best benefits you’ll discover is a free fast travel directly to your house.
Owning three houses is one of the best things you can do with your horde of gold if you want to save on fast traveling. With three houses, you have three places you can fast travel to whenever you want for free! If you’re smart, you can strategically buy houses in territories you often visit so you’ll always be the first to arrive.
Teleporting to houses does have a small cooldown, but you can spend a small amount of Azoth to remove the cooldown and teleport again. Just a small price to pay when you’re miles away from the closest shrine or town.
Something that New World does early on is show you how to set up your Inn. Linking yourself to an Inn gives you the ability to freely fast travel back to that settlement anytime and anywhere in the world. All you have to do is talk to the front desk of any Inn.
Like the house fast travel, the Inn fast travel does have a cooldown. However, there is no way to remove the cooldown other than waiting.
Pro Tip: If you’re still leveling, link your Inn to the area you’re questing in so you can turn in quests faster.
In each territory, there are forts that players can capture. Capturing requires you to be PVP flagged. All you have to do is stand on the flag in the fort for a couple of minutes and you’ll capture that fort for your faction.
Once captured, forts grant different benefits for the faction who owns it. Of those benefits is free fast travel. As of right now, the only fort that grants this benefit is in Restless Shores. Of course, with fast travel fees being so low, it’s probably not worth doing. However, if you want to send a message to the enemy faction, go capture that fort.
The last fast travel cost-cutting method we’ll go over in our New World guide is just straight-up dying. In this game, there’s a fast travel called Death Warping. Anytime you die in game, you have the option to respawn at the nearest camp, town or shrine. Impatient players who don’t want to run back to town can find some enemies or deep water to die to and quickly get back to town.
If you don’t mind the repair costs, Death Warping is a great way to speed up leveling or quickly get back to town to teleport to the next place.
Finding Fast Travel Locations
If you are having trouble finding fast travel shrines in New World, you can always consult the map to guide you to them. Press M and the entire map of Aeternum will show up. Each shrine and town will show up, even if you haven’t found them yet. Undiscovered shrines and towns will be greyed out, as shown in the picture above.
Don’t forget you can always place a marker on the map. If you are running towards a Shrine, put a marker directly on it so it will show up on your compass. That way you don’t have to check the map every few seconds.
Once you’ve discovered and unlocked them, the Shrine will be highlighted and you’ll be able to fast travel to that location. Try to pay attention to where the Shrines are as you explore. It’s always worth it to go out of your way to unlock a Shrine because you never know when you might need to get there quick in the future.
What Shrines to Prioritize
If you are anything like me, unlocking all the shrines seems like a lot of work. So, what shrines are the most important?
First, you should try to unlock each town and outpost. You typically unlock these just by playing the game, as many quests are located there. However, if you ever venture off the beaten path, try to circle back and unlock any you’ve missed. You never know when you’ll need it.
Next you should try unlocking the shrines near elite areas (listed below). Once you reach endgame, you’ll be visiting these places often, so it’s good to have them already unlocked.
- Imperial Shrine for Imperial Palace in Ebonscale
- Reekwater Town for Siren’s in Reekwater
- Elysian Shrine for Malevolence in Edengrove
- Wurmsign Obelisk/Shrine of the Nine for Castrum and Heliopolis in Brimstone
Last, don’t forget to grab Shrines near Expeditions. Each Expedition has a Shrine near them for easy access. It would be a pain to find a new Expedition and realize you didn’t grab the Shrine when you were ready to run it.
Hard to Reach Shrines and How to Get Them
There are two fast travel Shrine locations in New World that are fairly hard to get: Melpomene’s Shrine and New Myrkguard Shrine. Both are hidden behind an elite area full of 60+ monsters waiting to kill you. It might seem impossible without a party, but there are a few cheeky spots that can get you there without dying. Let’s start with the Melpomene’s Shrine at Sirens in Reekwater.
Siren Elite Area Shrine
The Sirens run will be the harder of the two to unlock. Be sure to place down a tent so you have a close respawn. You will be running through a lot of enemies. If you think you might die, bring a Hatchet with Death Defy unlocked so you don’t get punished for a bad dodge. Having plenty of potions is great as well.
Make your way in, running past enemies and keep to the left until you find this area:
Follow the path, dodging and weaving through enemies. Your goal should be to reach this ship:
Once you reach the ship, there should be a big arch with a bridge that leads to the next area. You’ll know when you see it, as there will be a big lore note attached to a pillar.
Head up the bridge and you’ll find gate guarded by some enemies. Look for some boxes and hide behind them. Press Z to fully lay down and the enemies should de-aggro.
Time for Parkour
Here’s where it gets weird. When I went to grab these screenshots, the gate opened on its own, which has never happened before. Was it a glitch? Who knows. If it opens for you, head on through. If it doesn’t, here’s what you do:
Jump over the spikes onto the cliff ledge. If you fall off the ledge, use the unstuck button to teleport back to the cliff. Next, jump and climb up the next portion of the rock. Then, jump up the rest of the rock and onto the spikes leading to the opening in the wall. If you have trouble, try looking up and blocking with a weapon. For whatever reason, you’re able to grab ledges you couldn’t before.
Now you’re past the gate! If you conquered the rock climbing, sneak past the mini-boss and just keep heading up, following the path. Take a left at the fork in the road and continue up. Once you’ve reached the top, go through this entrance:
Jump across the gap and follow the path down to the Shrine. You’ve successfully followed our guide, made your way past killer pirates, and got yourself a fast travel for whenever you need to be in this part of New World.
Next, let’s look at how we get the Shrine of the Tempest in Myrkguard for easy access to the Tempest Heart expedition.
Myrkguard Elite Area Shrine
Make your way to the West entrance of Myrkguard in Shattered Mountain. Bring potions, a Hatchet with Death Defy, and a weapon with a movement ability like the Fire Staff’s Burn Out. And don’t forget to set a tent.
Instead of going through the front door like Sirens, we are going to be doing some parkour to avoid the demon at the entrance. Head up the right side of the rock surrounding the entrance. Once you’ve reached the top, jump on the wooden ledge here:
Head up and around the side until you meet the front of the gate:
Jump across onto the gate. Don’t bother trying to jump onto the wooden beam sticking out. Just jump straight and you’ll catch the edge of what appears to be an invisible ledge. Jump up, walk across the beams, and look to your left:
Your goal is to head to the left, climbing up the wooden scaffolding. Eventually, you’ll be met with a dead end. Use your weapon’s movement ability to cross over to the roof top in front of you. On the other side, start to climb up and over to the next area.
Time to Run
There’s going to be a lot of enemies, so keep your Hatchet and potions at the ready.
Keep to the left to avoid the Corruption Portal if there is one then head through the gate. Once through the gate, continue left past the cultist/bear, and up the stairs. At this point, if you need a breather, jump on to a rooftop and lay down to reset any enemies following you.
Once ready, keep to the left and past the next Corrupted Portal. If there isn’t one and you see a town square with three branching paths, take the leftmost path with the corrupted priest. Continue straight until you see this gate:
Follow the path up and you’ll reach the Shrine next to the church. Now you have access to Tempest Heart and can teleport inside of Myrkguard whenever you need.
Join the High Ground
That wraps up the New World Fast Travel guide. Hopefully you learned a thing or two about fast travel and parkour. If you have any questions regarding the parkour in the elite areas, feel free to ask. Make sure to subscribe to our newsletter for more content of your favorite games.