Home  >  Games  >  Marvel Snap  >  Card & Deck Guides

Marvel Snap: Super Skrull Deck Guide and Best Decks

Obtain the Power of Your Opponent’s Ongoing Cards for Yourself with Marvel Snap’s Super Skrull

Among Marvel Snap’s Ongoing cards, Super Skrull is one of the best. It’s a 4-Cost/2-Power card with the Ongoing ability to gain all of the Ongoing abilities of your opponent’s cards. This can be an incredible ability when playing against an opponent whose deck is stacked with Ongoing cards since they will end up feeding your power as well as their own. Given how useful Super Skrull can be, I’m going to be breaking down the best Super Skrull decks in Marvel Snap and providing you with a guide to building and using these decks, as well as how to play them to their full potential.

Let’s get right into my guide to the best Super Skrull Decks in Marvel Snap!

General Super Skrull Deck Strategies

The main goal of a Super Skrull deck is to take advantage of your opponent’s Ongoing abilities and flip the script by using them for yourself. As such, these best Marvel Snap Super Skrull decks tend to rely on your opponents using Ongoing cards, and filling in the blank when they don’t. This makes other Ongoing cards the best companions for Super Skrull.

Super Skrull Deck #1: Marvel Ongoing

Nebula
1-Cost/1-Power
Zabu
2-Cost/2-Power
Armor
2-Cost/3-Power
Mystique
3-Cost/0-Power
Mister Fantastic
3-Cost/2-Power
Cosmo
3-Cost/3-Power
Super Skrull
4-Cost/2-Power
Ms. Marvel
4-Cost/5-Power
Omega Red
4-Cost/5-Power
Iron Man
5-Cost/0-Power
Klaw
5-Cost/4-Power
Onslaught
6-Cost/7-Power

This deck focuses on using a variety of powerful Ongoing cards in conjunction with Super Skrull to create an overall Ongoing synergy. Although Nebula is not an Ongoing card, she is a great 1-Cost card that can be used to bait opponents into playing at a certain location. Zabu is essential for getting 4-Cost cards like Super Skrull, Ms. Marvel, and Omega Red onto the field quickly. Armor helps protect vulnerable cards from being destroyed by Shang-Chi.

Support Super Skrull with Other Ongoing Cards

With a deck mostly full of Ongoing cards, Mystique is a great addition since she can copy the Ongoing ability of the last card you played. Mister Fantastic is an Ongoing staple to help provide adjacent locations with additional Power. Ms. Marvel can accomplish the same goal more efficiently as long as the cards at your other locations have unique Costs. Cosmo is great for shutting down opponents attempting to play On Reveal cards without running the risk of unintentionally ruining your strategy. Super Skrull is the real star of this deck as his ability can be a game-changer as long as your opponent is also playing Ongoing cards.

Stack Power-Scaling Cards in the Final Turns

To round out this deck, Iron Man can be great for doubling a location’s power and Omega Red can then distribute +4 Power to other locations if you’re ahead by 10 at its location. Klaw can also give a bonus +6 Power to the location to its right. Onslaught is a great card to play on turn six to double the Ongoing effects active at his location, easily helping your Power scaling at the end of a match.

Super Skrull Deck #2: DevilHawk

Korg
1-Cost/2-Power
Quinjet
1-Cost/2-Power
Zabu
2-Cost/2-Power
Mystique
3-Cost/0-Power
Cosmo
3-Cost/3-Power
Rockslide
3-Cost/3-Power
Agent Coulson
3-Cost/4-Power
Darkhawk
4-Cost/0-Power
Super Skrull
4-Cost/2-Power
Shang-Chi
4-Cost/3-Power
Nick Fury
4-Cost/5-Power
Devil Dinosaur
5-Cost/3-Power

While Super Skrull is a feature of this deck, he is not necessarily the main focus. Instead, this deck focuses on powering up two other Ongoing cards: Darkhawk and Devil Dinosaur. To power up Darkhawk, you will want to fill your opponent’s deck with rocks using cards like Korg and Rockslide. To power up Devil Dinosaur, you will want to use cards like Agent Coulson and Nick Fury to add more cards to your hand.

Bring Out Strong Cards like Darkhawk and Devil Dinosaur

Typical support cards for this deck include Quinjet which allows you to play the cards gained from Agent Coulson and Nick Fury for one less Energy. Zabu is another support card to help play 4-Cost cards like Rockslide, Darkhawk, and Super Skrull a turn early. Mystique is also a great card to pair with one of your other Ongoing cards to get double the effects.

Protect Your Most Powerful Cards to Attain a Win Condition

One of the main issues this deck will face is the potential for a card like Rogue or Shang-Chi to disrupt your strategy. Having Cosmo in this deck can help prevent those cards from becoming an issue, and Shang-Chi can let you destroy your opponent’s cards over 10-Power. This deck is nice because it has the flexibility to adapt to your current situation. You can go for the Darkawk win condition and fill your opponent’s deck with cards, or go for the Devil Dinosaur win condition and fill your hand with cards. Both of these strategies can be buffed by Mystique, and you can even account for your opponent playing a similar strategy by utilizing Super Skrull.

Super Skrull Deck #3: The Living Marvel

Zabu
2-Cost/2-Power
Invisible Woman
2-Cost/3-Power
Mystique
3-Cost/0-Power
Magik
3-Cost/2-Power
Cosmo
3-Cost/3-Power
Wave
3-Cost/5-Power
Super Skrull
4-Cost/2-Power
Ms. Marvel
4-Cost/5-Power
Iron Lad
4-Cost/6-Power
Iron Man
5-Cost/0-Power
Onslaught
6-Cost/7-Power
The Living Tribunal
6-Cost/9-Power

This deck functions similarly to other Ongoing decks that feature Super Skrull, but with the goal of creating a high amount of total Power that The Living Tribunal can split evenly across all locations. Although this strategy can be more tricky to pull off than the others listed here, it has the potential to result in some insane Power levels. A lot of the cards in this deck are useful staples of the archetype, like Zabu, Mystique, Cosmo, and Super Skrull. However, other key cards are added to support the overarching goal of this deck.

Set Your Opponent Up for the Unexpected

Invisible Woman prevents your cards at her location from being revealed until the end of the game. This makes her ideal for setting up cards that you don’t want to risk your opponent countering like Super Skrull, Iron Man, and Onslaught. Magik is useful for giving the game a seventh turn and allowing you to play both Onslaught and Living Tribunal in the same match. Wave is used for a similar purpose, allowing you to lower the Cost of one of these cards so it can be played earlier.

Achieve Insane Power Levels to End the Match

This deck can quickly snowball your total Power level with cards like Ms. Marvel, Iron Lad, and Iron Man. If Iron Lad hits a card like Onslaught, you could potentially quadruple the effects of your Ongoing cards. Try to play The Living Tribunal in the same lane as Onslaught to achieve the ridiculous Power level this deck can potentially create.

Super Skrull Pros

  • High potential Power ceiling
  • Use your opponent’s cards against them
  • Several great synergy cards
  • Flexible deckbuilding options

There are a lot of good reasons for building a Marvel Snap deck around Super Skrull. The flexibility of these decks thanks to a variety of synergistic cards makes them easy to adapt to certain threats in the meta. There is also the potential for an extremely high Power ceiling when combining cards like Super Skrull, Mystique, and Onslaught. It can also be very satisfying to disrupt your opponent’s strategy and use their Ongoing cards against them. 

Super Skrull Cons

  • Relies on your opponent using Ongoing cards
  • Opponents can abuse your Super Skrull with adverse Ongoing cards like Red Skull and Typhoid Mary
  • Can fall victim to cards like Rogue and Enchantress

The main downside of this deck type is the fact that Super Skrull’s ability heavily relies on your opponent playing beneficial Ongoing cards. While a high Power ceiling is possible, it can only be achieved if Super Skrull can take advantage of an opponent’s Blue Marvel or Iron Man. Having a deck focused on Ongoing cards also means you run the risk of having Rogue or Enchantress disrupt your strategy by removing a key card’s ability.

The Core Cards of a Super Skrull Deck

  • Super Skrull: Super Skrull may be the lynchpin of this deck type, but there are a few other cards that are key to bringing out its full potential.
  • Zabu: Given that getting Super Skrull onto the field is a primary focus of these decks, Zabu is an important support to have since his ability reduces the Cost of 4-Cost cards like Super Skrull by 1. This may not seem important, but getting Super Skrull onto the field on turn three can greatly help with the overall curve of this deck and allows you to play more high-Cost cards.
  • Mystique: Mystique is a great card to play immediately after Super Skrull since she copies the Ongoing ability of the last card you played. By playing Mystique and copying Super Skrull’s ability, you now essentially have double the Super Skrulls along with double the Power of the abilities your opponent’s Ongoing cards have. This can be a great way to outpace your opponent’s Power scaling.
  • Cosmo: Cosmo can be a great defense against an opponent’s Rogue attempting to steal your Super Skrull’s ability. Since most Super Skrull decks will be light on On Reveal cards, you can play Cosmo in a lane that you don’t want a card like Rogue or Enchantress ruining without worrying about accidentally disrupting your own strategy in the process.

The Flex Cards of a Super Skrull Deck

These cards aren’t necessary for every Super Skrul deck to be successful. However, many Super Skrull decks can benefit from their inclusion. As such, they make for flexible options and can be great substitutes in decks that may be missing other cards listed above.

  • Ms. Marvel: If you have Ms. Marvel, she can be a great card in any of these Super Skrull decks. She’s a great Ongoing card with all-around utility as long as you are careful to play cards of different Costs in adjacent lanes. Ms. Marvel is also a popular card to use right now, so there’s a good chance your Super Skrull can capitalize on your opponent’s Ms. Marvel.
  • Mister Fantastic: Mister Fantastic functions very similarly to Ms. Marvel, only giving adjacent locations less Power. However, Mister Fantastic is a Pool 1 card which makes it easily accessible and a great support card to feature in most Super Skrull decks.
  • Onslaught: Onslaught is an easy addition to any Super Skrull deck. He’s not necessary for success, but can be a huge help in not only doubling the effect of Super Skrull but can doubling the effects of the numerous other Ongoing cards you’ll fill this deck with. 
  • Magik: Magik is a generally strong card in Marvel Snap because she is only a 3-Cost card, but her ability gives the game a seventh turn. The extra turn she gives you can be used to play an additional high-Cost card like Onslaught and give you a better chance at maximizing your Power potential.
  • Shang-Chi: Shang-Chi is another card that is an all-around great card to have in most decks. It can give you an out on later turns if your opponent players a card with 10 or more Power. While you will ideally want to focus on Powering up your own cards, Shang-Chi can punish opponents who invest too much Power into one card.

When to Snap and Favorable Locations

Part of the strategy of using any deck in Marvel Snap is knowing when to snap and when to retreat. There are a few situations where you will want to snap using a Super Skrull deck, as well as some locations that can be beneficial to your play style and influence your decision to snap.

The best time to snap when using this deck is when your opponent has beneficial Ongoing cards on the field for Super Skrull to take advantage of. Additionally, if you’re able to set up Cosmo at the same location as Super Skrull to prevent your opponent from blocking his ability, it is an even better time to snap. You should almost always snap if you have these conditions and Onslaught or Mystique in your hand so that on turn six you can surprise your opponent by doubling the effect of Super Skrull and potentially other Ongoing cards.

  • Onslaught’s Citadel: Onslaught’s Citadel is a fantastic location for Super Skrull decks and will likely warrant a snap when it’s revealed. This location is basically like having a free Onslaught in play as it doubles the effects of Ongoing cards played there. Most of the insane Power potential possible with this deck type can be achieved using the right combination of cards at Onslaught’s Citadel.
  • Knowhere: While not necessarily an instant snap-worthy location, Knowhere is definitely a helpful location to have pop up. It prevents On Reveal abilities from happening there, acting like a free Cosmo. You can safely set up your numerous Ongoing cards here without worrying about your opponent trying to ruin your setup.
  • The Nexus: The Nexus can be great for Power scaling as well, but requires you to play all of your cards with the highest Power potential at this location. Superskrul, Iron Man, and Onslaught should all be played here, with other options like Devil Dinosaur or Darkhawk also being solid plays. While you run the risk of Shang-Chi or Enchantress ruining your strategy, the Nexus can be a great support for maximizing the combo of Super Skrull and The Living Tribunal. 
 

Continue the Adventure!

Sign up for an account at High Ground Gaming, and access all these amazing perks:

  • Custom profile page
  • Save articles to favorites
  • Rate articles
  • Post comments & engage with the community
  • Access the HGG Discord
  • Enter giveaways
This is a pre-registration form. Fill in the following details to verify your email address first. You will be able to access the full registration form and register for an account after the verification.

Join the Discussion

Give feedback on the article, share additional tips & tricks, talk strategy with other members, and make your opinions known. High Ground Gaming is a place for all voices, and we'd love to hear yours!


X

Forgot Password?

Join Us