For Marvel Snap players looking to really challenge themselves, climbing the ranks to Infinite can be a massive undertaking. Each rank gets progressively more difficult as the best Marvel Snap players compete to reach the top. Luckily there are some solid decks out there that are perfect for making the climb to Infinite. Although they may vary slightly between seasons as new cards are released and others are balanced, these are the best decks in Marvel Snap for climbing to Infinite rank.
Let’s jump into our guide to the best Marvel Snap decks for climbing so you can reach Infinite rank this season!
The decks below are ranked in no particular order. You can climb effectively with each one of these decks once you learn how to play them.
1. Dracula Discard Deck
Discard decks are a popular archetype in Marvel Snap for a reason. They offer a consistent strategy powerful strategy that can make climbing the ranks to Infinite manageable.
Card List
Nico Minoru 1-Cost/2-Power | Blade 1-Cost/3-Power | Morbius 2-Cost/0-Power | Swarm 2-Cost/3-Power | Colleen Wing 2-Cost/4-Power | Daken 3-Cost/4-Power |
Lady Sif 3-Cost/4-Power | Dracula 4-Cost/0-Power | Silver Samurai 4-Cost/5-Power | MODOK 5-Cost/8-Power | Apocalypse 6-Cost/8-Power | America Chavez 6-Cost/9-Power |
Strategy
With recent changes to some of the discard archetype’s staple cards, this has become one of the most consistently effective decks in Marvel Snap. Blade now targets the rightmost card in your hand instead of a random card, making it easier to target specific cards. The addition of Nico Minoru has also been a great help to this deck since she is a 1-Cost card that can provide a range of useful abilities utilizing her Spell mechanic. Morbius and Swarm are staple cards as they can quickly lead to a snowball of Power as more cards are discarded.
Utilize Card Combos like Daken and Colleen Wing
Daken has great synergy with Colleen Wing in this deck. His On Reveal ability to add a Muramasa Shard to the player’s hand gives Colleen Wing the perfect target for her ability, which will cause the player to discard the Muramasa Shard and double Daken’s Power. Lady Sif and Dracula are core cards in this deck since Lady Sif can be used to discard Apocalypse to power him up so that his Power can be transferred to Dracula at the end of the game.
Power Up Apocalypse and Give His Power to Dracula
Silver Samurai is another great card for targeting the lowest Power card in your hand for discarding, while also forcing your opponent to do the same. MODOK is key to substantially boosting the Power of Morbius by discarding your entire hand. If done on turn five, players should start turn six with just Apocalypse and America Chavez in their hands, both of which are great for Dracula to absorb their Power. Ideally, you should play America Chavez that turn to guarantee Dracula targets Apocalypse when the game ends for a huge Power swing.
2. Collector Loki Deck
The addition of Loki to Marvel Snap has been a huge boon for Collector decks. Not only can he help quickly power up The Collector, but his ability also allows players to essentially play their opponent’s deck faster than they can.
Card List
Kitty Pryde 1-Cost/0-Power | Maria Hill 1-Cost/2-Power | Snowguard 1-Cost/2-Power | Angela 2-Cost/2-Power | Elsa Bloodstone 2-Cost/2-Power | The Collector 2-Cost/2-Power |
Jeff! 2-Cost/3-Power | Mobius M. Mobius 2-Cost/3-Power | Rogue 3-Cost/2-Power | Agent Coulson 3-Cost/4-Power | Loki 4-Cost/5-Power | America Chavez 6-Cost/9-Power |
Strategy
The strategy for this deck revolves around using Loki’s ability in tandem with The Collector. Thanks to Loki’s solid ability, this deck can be used at nearly all levels of play. The Collector gets powered up each time a card enters your hand from anywhere besides your deck. This makes cards like Kitty Pryde, Maria Hill, and Snowguard low-cost ways of consistently adding new cards to your hand. Add Angela into the mix to gain Power each time you play a card at her location, and you can quickly gain Power for cheap.
Filling Up Locations Helps this Deck Immensely
With the high number of low-cost cards in this deck, locations will tend to fill up quickly. As such, utilizing Elsa Bloodstone’s ability to grant a card +2 Power when it fills a location can be very helpful. Play Jeff as the fourth card in a location and then move him to a more advantageous one, or Kitty Pryde who will return to your hand for even more Power. Mobius is helpful to have on hand to counter an opponent’s Wave who could greatly increase the Cost of cards in your hand. Agent Coulson is another great higher-cost card that can fill your hand with new cards.
Copy Your Opponent’s Cards with Loki
The star of this deck is Loki who allows you to replace your hand with cards from your opponent’s deck and reduce their Cost by 1. Not only does this boost the Power of The Collector, but it can create a situation where you can play your opponent’s best cards before they do. It’s also handy to keep Rogue on hand in case your opponent tries to play an Ongoing card that could disrupt this strategy. America Chavez is also a great staple to have as she can turn the tide of the match on turn six if necessary.
3. High Evolutionary Man-Thing Deck
High Evolutionary decks remain one of the best decks in Marvel Snap for climbing to Infinite, and Man-Thing makes this deck even more consistently powerful.
Card List
Sunspot 1-Cost/0-Power | Misty Knight 1-Cost/2-Power | Hazmat 2-Cost/2-Power | Luke Cage 2-Cost/2-Power | Scorpion 2-Cost/2-Power | Rogue 3-Cost/2-Power |
Cyclops 3-Cost/4-Power | High Evolutionary 4-Cost/4-Power | Man-Thing 4-Cost/5-Power | Abomination 5-Cost/9-Power | America Chavez 6-Cost/9-Power | Hulk 6-Cost/12-Power |
Strategy
The main goal of a High Evolutionary deck is to reduce the overall Power of your opponent’s cards as much as possible while keeping some Energy unused each turn. As such, Sunspot and Misty Knight are great 1-Cost cards because they can both benefit from having unused Energy at the end of your turn. Luke Cage is a crucial card for this deck as his ability will prevent your cards from suffering the Power-decreasing abilities of cards like Hazmat and Man-Thing. Scorpion is also another great low-cost card that can help reduce the Power of opposing cards.
Take Advantage of Power-Decreasing Effects
Cyclops is a fantastic 3-Cost card for this deck since he can lower the Power of two opposing cards each turn you have unspent Energy. The introduction of Man-Thing has been a huge boon for this deck as well since his ability reduces the Power of all 1, 2, and 3-Cost cards by 1 at a location. Make sure to include Rogue in this deck in case your opponent also has Luke Cage since Rogue can remove his ability.
Bring Out the Big Guns for a Huge Power Swing
High Evolutionary is a necessary card in this deck to unlock the hidden abilities of key cards like Cyclops, Abomination, and Hulk. With enough of your opponent’s cards having their Power reduced, Abomination can be played for little to no Cost. Keeping some Energy unspent at the end of each turn can also Power up the Hulk for a massive Power swing when played with a 0-Cost Abomination on turn six. America Chavez works well as an alternative if Hulk isn’t drawn before turn six.
4. Shuri Sauron Deck
Although some of the key cards in this deck have been nerfed throughout Marvel Snap’s life, the combination of Shuri and several high-powered cards has made its way back to the top of the game’s most consistently strong decks.
Card List
Zero 1-Cost/3-Power | Ebony Maw 1-Cost/7-Power | Armor 2-Cost/3-Power | Lizard 2-Cost/5-Power | Sauron 3-Cost/2-Power | Shuri 4-Cost/1-Power |
Enchantress 4-Cost/5-Power | Typhoid Mary 4-Cost/10-Power | Taskmaster 5-Cost/0-Power | Vision 5-Cost/8-Power | Red Skull 5-Cost/14-Power | Alioth 6-Cost/3-Power |
Strategy
The core strategy of this deck is to double the Power of cards like Red Skull and Typhoid Mary using Shuri’s ability while removing their adverse effects with Sauron. Zero is a great 1-Cost card for this deck as he removes the ability of the next card you play. This can help in setting up for a card like Ebony Maw or Lizard on turn two since you won’t have to worry about the downsides of their abilities. Armor can also be a great turn-two play since you will want to make sure your high-power cards can’t be destroyed by an opponent’s Shang-Chi.
Remove Adverse Abilities with Sauron
Sauron is one of the key cards in this deck since his ability removes all Ongoing abilities from cards in your deck. Enchantress is another decent backup to remove Ongoing abilities if you don’t draw Sauron. Shuri is the other key card in this deck since she can double the Power of your next card if played at her location.
Double the Power of Your Strongest Cards
Typhoid Mary, Red Skull, and Vision are all targets for Shuri’s ability. Playing Sauron means you won’t have to worry about the downsides of playing Typhoid Mary or Red Skull, but Vision is a solid play too. On turn six, you can either play Taskmaster to copy the Power of the card you just played or ruin an opponent’s final turn by destroying the cards they play with Alioth.
5. Move Doom Deck
The movement archetype has seen a boost in power with some of the last few seasonal additions, and adding Doctor Doom makes it even more threatening.
Card List
Nightcrawler 1-Cost/2-Power | Angela 2-Cost/2-Power | Elsa Bloodstone 2-Cost/2-Power | Kraven 2-Cost/2-Power | Luke Cage 2-Cost/2-Power | Jeff! 2-Cost/3-Power |
Silk 2-Cost/5-Power | Spider-Man 3-Cost/5-Power | Iron Lad 4-Cost/6-Power | Vision 5-Cost/8-Power | Alioth 6-Cost/3-Power | Doctor Doom 6-Cost/5-Power |
Strategy
The goal of this deck is to strategically move cards to take advantage of their abilities as well as power them up with a card like Elsa Bloodstone. She is crucial to this deck since her ability gives cards that fill a location +2 Power. Nightcrawler is an easy 1-Cost card to play and if played to fill a location with Elsa Bloodstone on the field, he can gain +2 Power and then move to a new location. Jeff, Silk, Spider-Man, and Vision also can benefit from this same strategy.
Fill the Field and Move Cards When Needed
Angela is a great card for this deck since she gains +1 Power each time you play a card at her location, so she can take advantage of cards being moved around and filled in as needed. Kraven benefits the most from cards moving to his location as he gains +2 Power for each one. Luke Cage is a great defense against High Evolutionary decks that you are sure to encounter as you climb towards infinite.
Secure Victory with Doctor Doom
The final turns of the game can be used for last-minute card movement as well as for playing a card like Iron Lad to try and gain the ability of another useful card in your deck like Vision or Jeff. Doctor Doom should be played on turn six if you have open spaces at other locations so he can fill them and gain a Power increase from Elsa Bloodstone. Alternatively, Alioth can lock down a location by destroying any cards your opponent plays there on turn six.
Marvel Snap Navigation
- Marvel Snap: Apocalypse Deck Guide and Best Decks
- Marvel Snap: Super Skrull Deck Guide and Best Decks
- 5 Best Marvel Snap Decks for Climbing to Infinite Rank With
- Best Card Combos in Marvel Snap
- Best Marvel Snap Cards to Combo with High Evolutionary
- The Best Discard Cards and Decks in Marvel Snap
- Build & Play: The Lockjaw Deck in Marvel Snap
- The 5 Best Decks in Marvel Snap, Ranked
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