One of the most highly-anticipated cards added to Marvel Snap is the villainous High Evolutionary. Like most Big Bads, he is a permanent Series 5 card, making him tough to obtain. However, he also introduces one of the most interesting mechanics in the game. High Evolutionary’s ability gives seven other cards brand new abilities where they had none before. Because of this power, High Evolutionary is primed to turn the meta for Marvel Snap on its head. That’s why we’re breaking down the best Marvel Snap cards to combo with High Evolutionary with a focus on bringing out the newfound power of the cards he evolves.
High Evolutionary Card Synergies, Ranked Least to Most Essential
Let’s jump right into our list of the best cards to combo with High Evolutionary in Marvel Snap, ranked based on how necessary they are to include in a deck with him.
Shocker is the first in the list of Marvel Snap cards who previously didn’t have an ability that will now gain one with High Evolutionary in your deck. His new ability gives the leftmost card in your hand -1 Cost. For a 2-Cost/3-Power card, this is a pretty solid ability. However, it doesn’t synergize as well with the other “evolved” cards whose abilities focus on increasing the power of your cards while reducing the power of your opponents. As such, Shocker is nice to have in a High Evolutionary deck, but not required.
Another card who gains an ability from High Evolutionary is Misty Knight. She makes a solid low-cost option for this type of deck with a Power of 2 and a Cost of 1. Her new ability gives +1 Power to a random friendly card whenever you end your turn with unspent Energy. This is a great ability for such a low-cost card, but its randomness and requirement to keep some energy unspent makes it less useful than it could be.
Although Wong doesn’t gain a new ability from High Evolutionary, he makes a great complimentary card to the deck since many of the cards that do get new abilities synergize well with him. Wong is a 4-Cost/2-Power with the ability to double the effects of cards with On Reveal abilities when played in the same lane. Since many of the cards that gain new abilities from High Evolutionary are On Reveal ones, playing them with Wong helps make these cards even stronger. Cards like Wasp, Shocker, and The Thing can all benefit from Wong’s ability, and be used to inflict opposing cards with tons of Power-reducing effects.
The Hulk thrives in a deck with High Evolutionary when it is centered around ending your turn remaining Energy. This synergy comes from the Hulk’s evolved ability that gives it +2 Power for each turn you had unspent Energy. With the Hulk already being a base 6-Cost/12-Power card, it can end up granting you a major power swing on turn six if you’ve had several turns with leftover Energy. It also has great synergy with Misty Knight and Sunspot as a result.
Prior to the release of High Evolutionary, Wasp was really only useful in Lockjaw decks since her Cost of 0 made her easy to play and swap out with Lockjaw’s ability. However, her evolved ability now lets her inflict -1 Power on 2 random enemy cards at the same location. This is a really solid ability for a 0-Cost card as it can not only hurt your opponent, but help other cards like Abomination who benefit from having opposing cards’ Power reduced. She ends up being an easy and versatile card to play thanks to this new ability.
Spider-Woman is another card that, while not gaining a new ability from High Evolutionary, fits incredibly well with the other cards that did. She is a 5-Cost/8-Power card whose On Reveal ability inflicts all enemy cards at a location with -1 Power. This is a great way to not only deal a huge blow to enemies, but can potentially reduce the Cost of Abomination greatly. While Spider-Woman likely won’t be able to be played until at least turn five, that gives the opponent time to fill a location with four cards that can be targets for her ability.
As a 4-Cost/6-Power card with a fantastic evolved ability, the Thing is one of the best cards in Marvel Snap to combo with High Evolutionary. His new ability inflicts a random card with -1 Power three times, meaning three random cards will get hit with -1 Power. This ability makes the Thing a great bang-for-you-buck card because he can provide solid power for a decent cost while also contributing to your opponent’s total reduced Power card numbers. Playing the Thing prior to Abomination will likely reduce the latter’s cost significantly. Even on its own, the Thing stands to significantly deter your opponent’s late game momentum with its ability.
Abomination may not be as strong as the Hulk when it comes to raw Power, but its evolved ability makes it a much more versatile card. The card now gains one less Cost for each opposing card that has been afflicted with negative Power. In a deck that focuses on inflicting negative Power, Abomination can quickly shed its typical Cost of 5 and be played much sooner. It synergizes well with cards like Spider-Woman, Wasp, the Thing, and Cyclops who all can inflict negative Power at a lower Cost.
With a deck that capitalizes on unspent Energy, adding She-Hulk to the mix despite not having a new evolved ability is a must. Much like Abomination, she is a 5-Cost/9-Power card with an ability that can reduce her Cost even further. Unlike Abomination, rather than relying on reducing the Power of enemy cards to lower her Cost, she gets her Cost reduced for each unspent Energy the previous turn. Skipping turn 3 or 4 to allow cards like Misty Knight or Cyclops to have their ability activated can also be perfect for unleashing She-Hulk the following turn. As such, she has incredible synergy with many of the cards featured in this type of deck.
As one of the most iconic X-Men, it was a travesty that Cyclops didn’t have an ability prior to the addition of High Evolutionary. However, this issue has been rectified and Cyclops’ evolved ability makes him the best Marvel Snap card to combo with High Evolutionary. He is a 3-Cost/4-Power card that can reduce 2 random enemy cards at a location with -1 Power each turn you end with unspent Energy. Getting him on the field early and ensuring each subsequent turn leaves some Energy unspent can quickly destroy an opponent’s lane composition. Cyclops is another awesome bang-for-your-buck card that is a must-play in any High Evolutionary deck.
Join the High Ground
Do you agree with our list of the best cards in Marvel Snap to combo with High Evolutionary? What High Evolutionary decks have you found success with? Let us know in the comments down below. While you’re there, be sure to subscribe to our newsletter so you don’t miss any upcoming Marvel Snap guides!