Once Marvel Snap players reach Collection Level 222 with their decks, they move out of Pool 1 and gain access to Pool 2 cards. This means they’ll have access to some of the best cards in the game, shaking up the deck possibilities from the previous pool of cards.
With a new world of card combos opened up by this pool, you’ll want to know your best options for staying competitive in Marvel Snap. That’s why today we are breaking down the best Pool 2 decks in Marvel Snap, going over the cards included, and some strategies on how to play them.
Best Pool 2 Decks in Marvel Snap, Ranked Good to Best
Let’s dive right into our list of the best Pool 2 decks in Marvel Snap, ranked from solid to spectacular!
5/5
Movement Deck
The movement archetype only really becomes useful starting in Pool 2, but doesn’t find much viability beyond it in Marvel Snap.
Card List
Iron Fist 1-Cost/2-Power | Nightcrawler 1-Cost/2-Power | Forge 2-Cost/1-Power | Kraven 2-Cost/2-Power | Multiple Man 2-Cost/3-Power | Cloak 2-Cost/4-Power |
Doctor Strange 3-Cost/3-Power | Vulture 3-Cost/3-Power | Hulkbuster 3-Cost/4-Power | Miles Morales 4-Cost/5-Power | Vision 5-Cost/7-Power | Heimdall 6-Cost/8-Power |
Strategy
This deck focuses on moving cards between locations to activate their abilities and power them up. The most basic cards in the deck are Iron Fist and Nightcrawler.
Iron Fist’s ability moves the next card played one location to the left. This makes it perfect to play right before a card like Multiple Man or Vulture, who benefit from being moved.
Nightcrawler can move once a match, making it a versatile low-cost card. Forge doesn’t benefit from moving, but grants the next card you play +2 Power.
Move Around Cards to Power Them Up
Kraven also doesn’t benefit from moving, but rather from having cards moved to his location. He gets +2 Power whenever a card moves there. Multiple Man leaves behind a copy of himself when he moves locations. Cloak allows both players to move cards to his location next turn, which is useful for setting up combos.
Doctor Strange is also great for moving powerful cards around strategically since his ability moves the highest Power card on your side of the field to his location. Vulture only has a base Power of 3, but gains +5 Power when it moves. This makes him a great candidate to play just after Iron Fist.
Move Cards One Final Time to Keep Opponents Guessing
Hulkbuster is a great addition to this deck since it will attach to another card at the location it’s played, freeing up one of the slots there while also giving its Power to the attached card. Miles Morales may have a Cost of 4, but that Cost is lowered to 1 if a card moved the previous turn. With this ability, Miles Morales can often be played quite early.
Vision is very versatile since he can move freely each turn. Heimdall is the lynch pin of this deck as his ability moves all of your cards one location to the left. Playing him on the final turn can throw opponents off and power up many of your own cards.
4/5
Infinaut Control Deck
Gaining access to the Infinaut in Pool 2 opens up a lot of opportunities to control the tempo of a match in Marvel Snap, as his insane base power can be hard to counter.
Card List
Sunspot 1-Cost/1-Power | Scorpion 2-Cost/2-Power | Wolfsbane 3-Cost/1-Power | Storm 3-Cost/2-Power | Killmonger 3-Cost/3-Power | Jubilee 4-Cost/1-Power |
Shang-Chi 4-Cost/3-Power | Enchantress 4-Cost/4-Power | Jessica Jones 4-Cost/4-Power | Vision 5-Cost/7-Power | America Chavez 6-Cost/9-Power | The Infinaut 6-Cost/20-Power |
Strategy
The goal of this deck is to lockdown control of at least one location before playing the Infinaut on turn six and claiming another location with his whopping 20 Power. The only catch is the Infinaut can’t be played if you played a card the previous turn. As such, you’ll have to skip turn five in order for this strategy to work.
This makes Sunspot a must-use since it’s only a 1-Cost card, but it gains any unspent Energy as additional Power each turn. This makes it perfect for when you are unable to play a card, or skip turn five to play the Infinaut, since no Energy will go to waste.
Control the Tempo of the Match
Scorpion is an all-around great card since its On Reveal ability lowers the Power of every card in your opponent’s hand by one. Wolfsbane should be played at the location with the most cards since it gains +2 Power for each other card you have there.
Storm can be used to get rid of adverse locations as her ability makes the location Flooded, stopping players from playing cards there after two turns. Killmonger can be useful for trimming down your opponent’s field since his ability destroys all 1-Cost cards on the field. Just be careful not to take out your own Sunspot in the process!
Skip Turn 5 to Play the Infinaut on Turn 6
Jubilee has the ability to pull a random card from your deck onto the field, meaning the Infinaut can sometimes be played this way. Shang-Chi can destroy any of your opponents cards with 9 or more power at the same location. Enchantress can remove all Ongoing abilities from cards at the same location, too.
Jessica Jones is a great card to play on turn four if you plan to skip turn five because she gains +4 Power if you don’t play a card at the same location the next turn. Vision is once again versatile since he can move freely each turn, and America Chavez is useful as a guaranteed turn six draw in case you don’t pull the Infinaut before then.
3/5
Swarm Discard Aggro Deck
This deck builds upon the Discard archetype in Marvel Snap by adding new Pool 2 cards to enhance the foundation of a Pool 1 deck.
Card List
Ant-Man 1-Cost/1-Power | Iceman 1-Cost/2-Power | Nightcrawler 1-Cost/2-Power | Blade 1-Cost/3-Power | Scorpion 2-Cost/2-Power | Wolverine 2-Cost/2-Power |
Swarm 2-Cost/3-Power | Nakia 3-Cost/2-Power | Lady Sif 3-Cost/4-Power | Sword Master 3-Cost/6-Power | Apocalypse 6-Cost/8-Power | America Chavez 6-Cost/9-Power |
Strategy
Like its Pool 1 counterpart, the focus of this deck is to power-up certain cards by discarding them. However, Pool 2 adds a few new tricks to this deck archetype. The biggest addition is Swarm, who is replaced with two 0-Cost copies of itself when discarded. This can be an easy way to get two 3-Power cards onto the field with little cost.
Otherwise, the deck is focused on discarding Apocalypse, as it returns to your hand with +4 Power when discarded. Ant-Man, Iceman, and Nightcrawler are great 1-Cost staple with versatile abilities. Scorpion is also a solid staple with a slightly higher Cost of 2.
Discard Cards to Power Them Up
Wolverine also benefits from being discarded as it will return to a random location with +2 Power whenever discarded or destroyed. Nakia is newly accessible in Pool 2 and gives the two leftmost cards in your hand +2 Power. This ability can be useful if a card like Swarm is powered up, so that when it’s discarded, you get two duplicates of the more powerful version.
Blade, Lady Sif, and Sword Master all exist as cards with abilities that allow you to discard other cards from your hand. They form the core of this deck.
Aim for Apocalypse on Turn 6
The final two cards are Apocalypse and America Chavez. Apocalypse should be the primary target for discarding, though Blade and Sword Master discard randomly. However, America Chavez is a great backup option if Apocalypse is not drawn during the match. Ideally, Apocalypse should be played on turn six, but America Chavez can also be a solid choice if necessary.
2/5
Ongoing Deck
Once again, Pool 2 adds several great cards to Marvel Snap that can function well in an Ongoing deck archetype.
Card List
Ant-Man 1-Cost/1-Power | Armor 2-Cost/3-Power | Colossus 2-Cost/3-Power | Lizard 2-Cost/5-Power | Mister Fantastic 3-Cost/2-Power | Punisher 3-Cost/2-Power |
Captain America 3-Cost/3-Power | Cosmo 3-Cost/2-Power | Warpath 4-Cost/5-Power | Klaw 5-Cost/4-Power | Spectrum 6-Cost/5-Power | Onslaught 6-Cost/7-Power |
Strategy
The goal of this deck is to capitalize on the Ongoing abilities of cards to build up power going into the final turn. Ant-Man is once again a solid 1-Cost card with an Ongoing ability, who can benefit from the other cards in this deck. Armor is a 2-Cost card, but has the Ongoing ability that prevents cards from being destroyed at a location.
Colossus’ Ongoing ability prevents him from being destroyed, moved, or having his power reduced. Lizard has a negative Ongoing ability that lowers its Power by 3 if the opponent has four cards at the same location. However, this can be turned into a benefit with the right combo of other cards in this deck.
Shut Down Opponents’ Strategies
Mister Fantastic is best played at the center location since his ability gives +2 Power to adjacent locations. The Punisher is a solid new Pool 2 card that gains +1 Power for each card your opponent has at the same location.
Captain America can grant +1 Power to your own cards at the same location. Cosmo is perfect for shutting down the opponent’s strategy since it prevents On Reveal abilities from happening at a location.
Finish Off With Powerful Pool 2 Cards
Warpath is another Pool 2 card that benefits from having one empty location on your side of the field, since it gains +4 Power if you do. Klaw can be played strategically to give the location to his right +6 Power via his Ongoing ability.
Spectrum and Onslaught are both great options to play on turn six. Spectrum gives all cards with Ongoing abilities +2 Power and Onslaught doubles the effects of all Ongoing abilities at the same location.
1/5
Destroy Deck
This deck archetype focuses on destroying cards that get a buff when destroyed and takes advantage of several strong Pool 2 cards in Marvel Snap.
Card List
Nova 1-Cost/1-Power | Angel 1-Cost/2-Power | Bucky Barnes 2-Cost/1-Power | Wolverine 2-Cost/2-Power | Carnage 2-Cost/2-Power | Bishop 2-Cost/1-Power |
Killmonger 3-Cost/1-Power | Sabretooth 3-Cost/4-Power | Deathlok 3-Cost/5-Power | Shang-Chi 4-Cost/3-Power | Professor X 5-Cost/3-Power | America Chavez 6-Cost/8-Power |
Strategy
The goal of this deck is to power up your own cards through destruction while also destroying your opponent’s cards, before locking down a location with Professor X. Nova is an all-around great card for this deck since it’s a 1-Cost card with the ability to grant your other cards +1 Power when destroyed.
Angel doesn’t need to be in your hand to be beneficial, as it will automatically come to the field when one of your cards is destroyed. Bucky Barnes seems like a weak card at first, but benefits from being destroyed as he becomes the Winter Soldier with a Power level of 6 when destroyed. Wolverine again makes an appearance in this deck since his ability activates whenever he’s discarded or destroyed.
Destroy Cards to Power Them Up
Carnage is a key card for this deck as he can destroy all friendly cards at a location with his On Reveal ability. This is a great way to trigger destruction abilities. Bishop gains +1 Power whenever you play a card, making it great for a deck that utilizes cards that can be destroyed and replayed.
Killmonger is not only great for taking out opposing 1-Cost cards, but can be an easy way to destroy Nova and activate his ability. Sabretooth returns to your hand with a Cost of 0 when destroyed, making it easily replayed. Deathlok has a high Power and destroys all other friendly cards at the location he’s played.
Lock Down Locations in the Final Turns
The final cards in the deck help to lock down locations once your cards have been powered up. Shang-Chi can catch opponents off guard and destroy their most powerful cards. Professor X’s ability prevents any cards from being played, moved, or destroyed at a location, effectively locking it down for the match. America Chavez is always a solid ace in the hole, being a guaranteed draw on turn six.
Join the High Ground!
Do you agree with our list of the best Pool 2 decks in Marvel Snap? Which Pool 2 decks have you found success with? Let us know in the comments down below. Also, be sure to subscribe to our newsletter so you don’t miss any of our upcoming Marvel Snap guides.
Happy gaming!
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