Feats in Baldur’s Gate 3 are a great way to branch out or enhance your character’s existing abilities. They can give you access to spells, proficiencies, and other features that you can’t get through your class, race, or background. While sorcerers are already rather devastating spellcasters, choosing the right feats can further enhance your innate arcane potential. With that in mind, we’ll be going over the 10 best sorcerer feats to take in Baldur’s Gate 3.
10 Best Sorcerer Feats in Baldur’s Gate 3
Every sorcerer will be different, but we’ll list off some strong feats that we think will work well for almost any build, working our way down to the absolute best.
You can choose a new feat every four levels (at 4, 8, and 12), so you can have up to three feats in total by the end of the game.
Additional spells are always a good bonus for any spell caster. The Ritual Caster feat lets you add two more spells to your spellbook.
These are ritual spells, so they don’t use your precious spell slots – as long as you cast them out of combat. Among your options are four spells that you don’t otherwise have access to as a sorcerer: Find Familiar, Longstrider, Speak with Animals, and Speak with Dead. Any of these spells are good to have, especially if no one in your party already has them.
Speak with Animals and Speak with Dead are especially useful on a high-Charisma character like a sorcerer, as they open up conversations with creatures you won’t be able to speak with otherwise.
Sorcerers can be one of the squishier classes, and beefing up your health pool can help compensate for your lack of armor. The Constitution version of the Resilience feat can do just that.
But even more useful than the extra health this feat grants you is the fact that it gives you proficiency in Constitution saving throws – including concentration checks. That will help you maintain concentration on your spells when you take damage, which means not wasting your valuable spell slots and actions on having to recast the same buff or crowd control.
The Lucky feat is always a safe bet for any class or build. It lets you give yourself advantage on any three rolls between every Long Rest.
This can be a real life saver, letting you re-roll an important saving throw or land a crucial attack. It can also help you succeed in dialogue checks, so you don’t have to choose between reloading or having to find another way to accomplish a task.
As a sorcerer, your Charisma will be high, so having a way to give yourself advantage in dialogue checks can make you unstoppable at convincing NPCs to go along with your whims.
Sorcerers are all about Charisma, and the Actor feat both enhances and capitalizes on this strength of the class.
With this feat, your Charisma increases by 1, improving your effectiveness with all of your spells as well as many important social skills. You’ll also get double proficiency in the Deception and Performance skills.
While Performance isn’t the most common skill, Deception is very frequently useful, so it’s a good skill to have – especially if you plan to try to talk your way through most situations.
Like the Ritual Caster feat, Spell Sniper expands your spellbook with a spell that doesn’t use your precious spell slots – in this case, a cantrip.
Options include two cantrips that you don’t normally have access to: Eldritch Blast and Thorn Whip. Eldritch Blast is arguably the best damaging cantrip in the game, and Thorn Whip has some great use as a utility spell, especially if you’re playing a “gish” build that combines melee with spell casting.
On top of learning a new cantrip, this feat also doubles your chances of rolling a critical hit with any damaging spell.
You may be surprised to see a weapon skill on the feat list for a sorcerer. This is feat is particularly good for “gish” builds that combine melee attacks with spells, but it’s actually great for a straightforward spellcaster as well.
With this feat, you’ll be able to dual-wield most weapons, which includes quarterstaves. That means if you find two cool staff weapons that have powerful spells or features, you can benefit from both.
But that’s not all: you’ll also gain +1 to your armor class while wielding two weapons. That will help compensate for your sorcerer’s lack of armor or shield.
War Caster offers two different benefits that both make it a good choice for a sorcerer, and the combination of the two places it solidly within our top five.
First you get advantage on concentration checks, which is a great bonus for any spell caster who will be using a lot of concentration spells. Maintaining Haste or Hold Person when you get hit can save you a lot of grief.
Second, you gain the use of the Shocking Grasp cantrip as a reaction. While you do have access to Counterspell and Shield as a sorcerer, which are both better uses of your reaction when needed, it’s still good to have an offensive option.
This feat’s value is much greater for “gish” builds who plan to spend a lot of time within melee range of enemies. But it’s still a solid choice even for a pure caster.
Elemental Adept: Fire or Lightning
If you’ve chosen to focus on one elemental damage type, such as through the Draconic Bloodline or Storm Sorcery subclasses, Elemental Adept could be a solid feat for you.
The benefits of this feat are twofold. First, your spells will ignore resistance to your chosen damage type, which is especially useful for something like fire damage that is very commonly resisted. Second, you’ll never roll a 1 when casting a spell of that type, which can help you feel like you’re not wasting an action on meager damage.
Of course, this feat’s mileage depends entirely on how much you use that particular element in combat, because it doesn’t offer benefits for any other spells or abilities. But if you do focus on a specific element, this easily becomes one of the best combat feats for sorcerer in Baldur’s Gate 3.
Ability Improvement: Charisma
The Ability Improvement feat is probably the most simple and straightforward, offering two points in the ability score(s) of your choice and no other perks.
But two points in your primary ability is an extremely strong bonus and not one to be overlooked just because it doesn’t seem interesting. You’ll get plenty of excitement out of it when you’re blasting enemies with damage and crushing high social skill checks in dialogue.
Putting both points in Charisma is ideal for a sorcerer, but if you’re going to wind up with odd-numbered ability scores, it may be preferable to put one into Constitution or even Dexterity to even things out.
This feat is good for one thing and one thing only: getting in a huge round of burst damage right off the bat in combat.
The Alert feat grants a +5 bonus to your initiative rolls and makes it so you can never be surprised by an enemy. If you play your cards right, you may be able to blow your enemies up before they can even get in a turn. That means they’ll never get a chance to hit you or cast any any spells on you.
Worst case scenario, you at least avoid being surprised, which can put you an entire round behind.
Join the High Ground!
Thanks for reading! We hope that we’ve helped you choose the best feats for your sorcerer in Baldur’s Gate 3. If you have any questions, leave a comment below, and be sure to subscribe to High Ground for more useful guides!