The Medium class of armor is the most versatile and widely used armor in Baldur’s Gate 3. Still light enough to gain benefits from being nimble and dextrous, but heavy enough to protect you in the dangerous combat situations you’ll find yourself in while traversing Faerun. Clerics, druids, and many rangers will wear medium armor, and some fighter or paladin builds might also want to put it to use, especially in the early game when heavy armor is rare. Many builds for characters like Bards can also give you access to medium armor, as can taking the Moderately Armoured feat that also provides proficiency with shields.
My favorite characters in Baldur’s Gate 3 and its tabletop inspiration, Dungeons and Dragons 5e, all wear medium armor. Medium armor proficiency encompasses metal armor like scale mail, chainmail shirts, half plate, and hide armor. Party members like Shadowheart will immediately benefit from some high-quality armor. I’ll help you pick out the right ones from your humble origins crashing the Nautiloid, all the way into the lower depths of the city of Baldur’s Gate itself.
#7 Half Plate Armour +2
Half Plate Armour +2 is a robust piece of armor that gives you an excellent 17 AC while still allowing you to add up to 2 points of your dexterity modifier to your armor class. It lets you take two less piercing damage if you’re struck with arrows or thinner swords like rapiers. You do get disadvantage on stealth checks, making this armor less than ideal for stealthier medium-armored characters like Rangers.
This armor is found in trader’s inventories throughout Acts 2 and 3. You’ll be able to buy it for around 1100 gold, but it’s always cheaper to try to barter your way into buying expensive items. Trade a stack of useless, leftover goblin swords instead of spending your hard-earned gold. Always let your most charismatic, high-persuasion character handle speaking with merchants to make sure you get the best deal.
#6 Psionic Ward Armor
Psionic Ward Armor is a powerful set of armor for Gith characters like Lae’zel. It provides you with a relatively basic 15 AC, plus a maximum of two points of your dexterity modifier. However, the main benefit of this item is that any Gith wearing it will be given resistance to psychic damage. Given that the story of Baldur’s Gate 3 revolves around combat with the psychically-fueled Mind Flayers, taking half damage from their mental attacks is a very powerful benefit. It also comes with a special property that restores 1d4 worth of hit points each time its wearer succeeds on a saving throw against a spell.
Near the end of Act 2, you’ll be ambushed by a group of Githyanki. Defeating this group and looting the corpse of their leader, Ch’r’ai Tska’an will reward you with this warded armor. Custom Githyanki characters will make the best use of it since Lae’zel, as a fighter, can wear heavy armor instead.
#5 Sharpened Snare Cuirass
This particular piece of medium armor is best suited for rangers. It gives you a base AC of 14 but allows you to add your entire dexterity modifier to your AC as well, potentially bringing you to an AC of 19 on a ranger, which is exceptional for Act 2 where you’ll acquire it. Additionally, it gives you advantage in trying to apply any effect that applies “Restraint” to your target. The only truly notable spell that can apply that effect in the game is the “Ensnaring Strike” spell available to rangers, pointing yet again to them as the best possible bearers of this armor.
You can acquire this armor in Act 2. It’ll be on the trade menu with a Zhentarim trader named Roah Moonglow, who you can also encounter in the Shattered Sanctum during Act 1. Make sure she’s able to leave the goblin camp unharmed, otherwise, you won’t be able to buy this item from her at the Moonrise Towers. It’ll come with a base price of 890 gold pieces.
#4 Adamantine Scale Mail
This is one of the best defensively-minded items in the game, much as the Adamantine weapons are all some of the best weapons in their class in the game. It reduces all incoming damage by one point, and any melee target that strikes you is sent reeling for two turns, reducing all their attack rolls by 1 for each turn that they’re left reeling. It makes it impossible for your foes to land critical hits on you, making sure you don’t lose a key player in a bad moment. What’s more, it comes with 16 base AC and you can apply up to two points of your dexterity modifier to your AC as well. However, it does give you disadvantage on stealth rolls.
You create this item by combining an item forge mold or pattern with a piece of mithral ore. In any playthrough of Baldur’s Gate 3, there are only two possible sources of the mithral ore you’ll need to acquire to forge adamantine gear, so you can only possibly create two adamantine pieces of equipment. You can find instructions for operating the Adamantine Forge from a book further aboveground called “The Great Furnace of Grymforge”. With the adamantine weapons you can craft here being some of the best weapons in the game as well, you’ll need to choose very carefully which might benefit your party the most.
#3 Flame Enamelled Armour
This flame-themed armor provides numerous benefits, foremost being its solid 16 AC with a maximum +2 additional bonus from your dexterity modifier. It also gives you resistance to fire damage, cutting every firebolt thrown your way in half, and a +2 bonus to saving throws, a powerful benefit in the late game when a lot of powerful magical attacks are being flung your way. You also gain a +2 bonus towards your initiative rolls to help you act quickly at the start of a fight. However, the most powerful bonus of this armor is that it gives you the ability to cast Fire Shield once per long rest, a spell that gives you resistance to cold damage and strikes back against any melee attacker with a powerful 2d8 worth of fire damage.
You can find this armor in a chest hidden inside the fortress of Wyrm’s Rock in the city of Baldur’s Gate during Act 3. Find a way to sneak into the fortress and take a look around until you can find this incredible piece of medium armor. Given the setting you find this in and the powers it gives you, it’s safe to say it was crafted by the Flaming Fists.
#2 Dark Justicar Half-Plate (Very Rare)
This is the best piece of medium armor in the game for any Cleric that can’t use heavy armor, like the default Trickery domain that Shadowheart is built into. Not only will it give them an incredible AC of 17 and allow two points of their dexterity modifier as well, but it also comes with a slew of unique effects that you won’t find in many other pieces of armor. One is the “Shar’s Umbrae” ability that gives you advantage on stealth checks when obscured, potentially allowing you to position your cleric in a spot where they won’t be at risk, while still being able to support the party with healing spells and buffs.
You get advantage on constitution saving throws, letting you avoid a lot of poisonous effects. It lets you cast “Shar’s Aegis”, a variation of the “Shield of Faith” spell. It works as a bonus action once per long rest and lets you increase your own or an ally’s AC by 2. But, the best part of this item is the unique effect it provides you if you have Shield of Faith or Shar’s Aegis applied to yourself. It will reduce all incoming damage by 2, as well as reflect any damage you do receive back at the attacker, along with 1d4 worth of necrotic damage.
You can acquire the Dark Justicar Half-Plate by finishing the “Nightsong” questline. One of the first side-quests you’ll get in the game, the Nightsong quest will lead you through the dangerous Gauntlet of Shar into the dark dimension of the Shadowfell. At the very end of the quest, you’ll fight the Nightsong and can loot this powerful armor along with a few accessories from the body.
#1 Armour of Agility
For any character that isn’t a cleric but wears medium armor, the Armor of Agility will be the best possible armor class you can achieve. It starts with a 17 base armor class but adds your entire dexterity modifier to that number, meaning even a ranger can achieve a 22 armor class when equipped with this, without having to take any penalty whatsoever to your stealth. Additionally, it helps guard you from more exotic kinds of attacks by providing you with a global +2 saving throw bonus. This is the best armor in the game for any party member with a dexterity modifier higher than 2 and access to medium armor.
Despite being so powerful, this armor is actually relatively easy to acquire once you’ve made it all the way to the city of Baldur’s Gate in Act 3. Make your way to the Stormshore Armoury in the lower city. Two merchants work here, and one of them is the armorer Gloomy Fentonson. He’ll have this item for sale for the base price of 2,900 gold, although you can likely get it for cheaper.