Final Fantasy XIV handles its class system a bit differently than most MMOs. Some FFXIV classes are just classes, but many of them build into “jobs,” which represent a mastery of the archetype. So what’s the difference between disciples, classes, and jobs? We’ll be covering just that in this FFXIV Classes and Jobs Overview.
Let’s get started!
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FFXIV Class System Overview
Here’s a brief overview of the class system in Final Fantasy XIV.
- Classes: The unique skillsets, each with a specific role, that players can assume in FFXIV.
- Jobs: “Mutations” or “evolutions” for classes, offering some classes the opportunity to acquire new skillsets or modify their role. Not all classes have a distinct Job.
- Disciples: Groups that assist in clarifying the classes’ purpose and abilities — Disciples of War, Disciples of Magic, Disciples of the Hand, and Disciples of the Land.
- Roles: The classic MMO archetypes that classes fall into: Tank, Healer, and DPS. Final Fantasy XIV categorizes their jobs into five distinct roles: tank, healer, melee DPS, physical ranged DPS, and magic ranged DPS. You can see this on their official site here.
FFXIV Classes, Disciples, and Jobs — Oh My!
FFXIV classes in the combat realm are organized into two main groups: Disciples of War and Disciples of Magic. Don’t worry about that too much — it’s pretty much what it implies on the tin. Disciples of War mainly deal damage through brute force and razor-sharp steel, while Disciples of Magic favor spells and mana management.
We’ll pause here a minute to give you the opportunity to try and say “mana management” three times fast. All done? Great! Now let’s talk about the classes themselves, and what your Job means for you.
Some classes are their job. Other classes become their job. Suffice it to say, early in the development of FFXIV classes were built with the Job system in mind. This has been a staple system of the Final Fantasy series. It pioneered the idea of a character swapping classes on the fly in an RPG to level through different content and handle class-specific problems.
As FFXIV matured, the developers realized it was a bit cumbersome both on the development side and player side to juggle both classes and jobs. So new classes added in the expansions starting with Heavensward begin as their job — a sort of convenient fusion — while the core A Realm Reborn classes must grow into their jobs.
How Classes and Jobs Work in FFXIV: An Example
Let’s shed some more light on the situation with an example scenario:
In this example, say you want to play a Ranged DPS class. You’d likely gravitate toward the Archer — one of the A Realm Reborn classes. You pick up the Archer class and start questing through Gridania, merrily slaying monsters and generally saving the day. Upon reaching Level 30 and completing the appropriate Main Story Quest (“Sylph-management”), you’ll unlock the Job Quests, the first of which for the Archer is “The One That Got Away.”
Finishing that quest would net you a Soul Crystal, which unlocks the Bard Job for the Archer Class. Thus, the Archer Class is augmented by the Bard Job, granting you new tools like the Bardic Songs, which serve to buff yourself and your teammates. You’d still use your bow as your main weapon along with arrow-related weaponskills, but in practice, things look a bit more magical than when you were just an Archer. And you’ll mainly stick with the Bard Job from here all the way through the endgame content.
Of course, you could unequip the Soul Crystal and revert to being a mere Archer, but why would you?
Become One with the Job
Like we mentioned before, not all classes have a job. Some classes are their job. New classes added with the expansions, like Heavensward’s Dark Knight and Stormblood’s Samurai are both class and job combined. No messy Soul Crystal unlock system means it’s just more streamlined for play.
We’ve said it before, and we’re saying it again: the key to maximizing your potential with your job is to keep up with your Job Quests! Many of your job’s unique abilities are tied to those. Including those of the expansion class/jobs.
The Land of Hand
Once you’ve had your fill of combat, perhaps you’ll seek to settle down with the simple pleasures of the harvest and working with your hands. It’s time we talked about the other Disciples in FFXIV: The Disciples of the Hand and Disciples of the Land.
The Disciples of the Hand are the FFXIV classes for crafting, while their Land brethren are the gathering classes. Both must work in harmony to turn the raw material bounty of Eorzea into functional weapons, armor, and consumable items. But, because this is a Final Fantasy game, you can just switch between them on the fly and become a one-Miqo’te economic army.
Unlike the War and Magic Disciples, there are no jobs for the crafting and gathering classes to acquire. It’s just you, your tools, and the fruit of your labor. But there are still a slew of Class Quests and other minigame-like mechanics to help you level on your way. Try the daily Hand and Land provision quests for your Grand Company once you’ve aligned with one. They’re great experience and one important key to power leveling.
Disciples of War and Magic Overview
So now you know your class from your job. If you’re new to Final Fantasy XIV, or perhaps looking for your next alt class to level, let’s take a moment to inspect the options from a birds’ eye view. For classes with a job, we’ll list the class first and the job second.
Class (Code) | Job (Code) | Discipline | Role | Specialization | Difficulty | Expansion |
---|---|---|---|---|---|---|
Gladiator (GLA) | Paladin (PLD) | War | Tank | Main Tank | Novice/ Intermediate | A Realm Reborn |
Marauder (MRD) | Warrior (WAR) | War | Tank | Off Tank | Intermediate | A Realm Reborn |
Archer (ARC) | Bard (BRD) | War | Physical Ranged DPS | Burst Damage, Party Buffs | Novice/ Intermediate | A Realm Reborn |
Lancer (LNC) | Dragoon (DRG) | War | Melee DPS | Chains, Positional Combos | Intermediate | A Realm Reborn |
Pugilist (PGL) | Monk (MNK) | War | Melee DPS | Chains, Positional Combos | Intermediate | A Realm Reborn |
Rogue (ROG) | Ninja (NIN) | War | Melee DPS | Positional Combos | Intermediate/ Expert | A Realm Reborn |
Arcanist (ARC) | Summoner (SMN), Scholar (SCH) | Magic | Magical Ranged DPS (ARC/SMN), Healer (SCH) | Magical Burst Damage, Pets | Intermediate/ Expert | A Realm Reborn |
Thaumaturge (THM) | Black Mage (BLM) | Magic | Magical Ranged DPS | Glass Cannon Burst Damage | Intermediate/ Expert | A Realm Reborn |
Conjurer (CNJ) | White Mage (WHM) | Magic | Healer | Single Target and AoE Heals | Novice | A Realm Reborn |
Astrologian (AST) | N/A | Magic | Healer | Card Combo Healing | Intermediate/ Expert | Heavensward |
Dark Knight (DRK) | N/A | War | Tank | Off Tank, Burst Damage | Intermediate | Heavensward |
Machinist (MCH) | N/A | War | Physical Ranged DPS | Burst Damage, Combos | Intermediate | Heavensward |
Red Mage (RDM) | N/A | Magic | Magical Ranged DPS | Flexible Role | Intermediate/ Expert | Stormblood |
Samurai (SAM) | N/A | War | Melee DPS | Burst Damage, Combos | Expert | Stormblood |
Blue Mage (BLU) | N/A | N/A | Magical Ranged DPS | Limited Job, Flexible Role | Expert | Patch 4.5 (Stormblood) |
Dancer (DNC) | N/A | War | Physical Ranged DPS | Combo Damage | Intermediate/ Expert | Shadowbringers |
Gunbreaker (GNB) | N/A | War | Tank | Off Tank | Intermediate/ Expert | Shadowbringers |
Disciples of the Hand and Land Overview
Ready to be productive? Consider picking up one of the Disciples of the Hand or Land classes.
Class (Code) | Discipline | Specialization |
---|---|---|
Alchemist (ALC) | Hand | Potions and crafting consumables |
Armorer (ARM) | Hand | Heavy metal armor and crafting items |
Blacksmith (BSM) | Hand | Metal weapons and crafting items |
Carpenter (CRP) | Hand | Wood weapons and crafting items |
Culinarian (CUL) | Hand | Food consumables for stat buffs |
Goldsmith (GSM) | Hand | Jewelry, magical weapons, and crafting consumables |
Leatherworker (LTW) | Hand | Light and medium leather armor and crafting items |
Weaver (WVR) | Hand | Light cloth armor and cosmetic items |
Botanist (BTN) | Land | Wood, textiles, and consumable item reagents |
Fisher (FSH) | Land | Fish |
Miner (MIN) | Land | Ore and gems |
Classes, Disciples, and Jobs in FFXIV
Whether you want to sling arrows, swing swords, channel spells, or just kick back and till the earth, FFXIV classes cover all that and more. And with the Job system, classes can grow and evolve along with you on your journeys across Eorzea. Find a skillset that you’re passionate about — or a class with the flashiest spells and best cosmetics — and when you’re ready, you’ll be able to seamlessly sidestep into your next class and all new adventures.
Just don’t forget to keep up with your Class Quests!
Join the High Ground
We hope you have fun trying out all the different FFXIV classes and becoming a master of all trades. If you liked this guide and want more content like it, be sure to give us a follow on Facebook and Twitter. Questions, comments, or concerns? Voice them in the comments section below.
As for us, it’s about time we take an aetheryte over to Gridania for a player-orchestrated concert. We’ll catch you next time.
Final Fantasy XIV Online Navigation
- Final Fantasy XIV Sage Guide
- Final Fantasy XIV Scholar Guide
- Final Fantasy XIV Gunbreaker Guide
- FFXIV Samurai Job Guide: Leveling, Rotation, Tips (6.x Endwalker)
- FFXIV Job Changes for Endwalker and Beyond
- FFXIV Machinist Guide (6.x)
- FFXIV Dragoon Guide (Endwalker 6.x)
- FFXIV Warrior Guide (Endwalker 6.x)
- FFXIV Leveling Guide (6.x)
- FFXIV Reaper Job Guide: Leveling and Rotation (Endwalker 6.x)
- FFXIV White Mage Job Guide: Leveling and Rotation
- FFXIV Paladin Job Guide: Leveling and Rotation
- FFXIV Monk Job Guide: Leveling and Rotation
- FFXIV Bard Guide: Sing Songs, Sling Arrows
- Final Fantasy XIV Dark Knight Guide
- FFXIV Summoner Guide: Leveling, Rotation, Tips (6.x Endwalker)
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