If you started your Monster Hunter journey with World or Iceborne, you may be a little confused by the new melding system. Don’t worry, we’ve got you covered!
Essentially, Capcom has somewhat swapped the crafting processes for charms (now called talismans) and decorations — decorations are crafted at the Smithy using specific recipes, and talismans are semi-randomly generated using special materials in a process called melding.
Melding makes use of five different types of melding pots, each offering a slightly different approach to melding that results in unique and increasingly powerful talismans. The process can be a bit complicated if you’re not familiar with it, so let’s jump into a quick overview of how to meld in Monster Hunter Rise!
Melding Guide: How To Meld Talismans in MHR
We’ll start with a step-by-step guide to melding in Monster Hunter Rise. Once we’ve covered the basics, we’ll jump into the specific requirements, rewards, and strategies for each of the five melding pots to give you a leg up in your melding efforts.
Unlocking Melding
Melding becomes available once you’ve hit ★5 Village Quests or ★3 Hub Quests. After you’ve reached this point, speak with Kagero the Merchant in Kamura Village or Maido the Merchant at the Gathering Hub Guild Store. They’ll give you a quick introduction to the process (which we’ll cover in a moment), then you can begin melding.
At the start, only the Reflecting Pool melding pot will be available. As you progress in the game, you’ll steadily unlock more melding options for access to better skills and stronger talismans.
How To Meld
Once you’re ready to start melding, simply visit the Market and/or Guild Store and select “Melding Pot.” From here, you’ll be able to choose which Melding Pot you want to use. Each pot is slightly different — we’ll discuss each option in detail later on, but here’s a quick overview:
- Reflecting Pool: Specify one skill, then provide the required amount of materials to meld a talisman.
- Haze: Specify one skill, then provide the required amount of materials to meld a talisman.
- Moonbow: Specify one skill, then provide the required amount of materials to meld multiple talismans.
- Wisp of Mystery: Meld multiple talismans by providing multiple amounts of the required materials.
- Rebirth: Meld multiple talismans by providing a certain amount of talismans.
As you can see, some melding pots let you aim for a specific skill, while others are entirely random. Reflecting Pool, Haze, and Moonbow are good options if you’re still progressing through the game and want to round out your build with a particular skill; Wisp of Mystery and Rebirth are better for rolling more powerful talismans or particularly rare skills.
Regardless of which pot you choose, you’ll need to supply a number of Materials and Kamura Points to get the melding process started. Materials consist primarily of monster parts, gems, and ores, though you can use other resources like Defender Tickets and Friend Vouchers.
Melding talismans differs from crafting weapons, armor, and decorations in that you don’t need a unique recipe. Instead, you simply provide the number of Materials needed to reach the listed cost for your talisman(s). Each Material is assigned a set value that you can use to calculate the cost of melding — a talisman that requires 150 Materials could be melded using two 60-point ores and one 30-point monster part or three 50-point monster parts.
(Keep in mind that this cost is compounded in pots that allow you to meld multiple talismans at once! Wisp of Mystery lets you craft five talismans in a single order, but each talisman costs 150 Materials and 100 Kamura Points.)
Once you’ve set up your order, simply head out on a quest and wait for the melding to complete. One order will be fulfilled for every quest you complete, so you can fill up your melding pot with a full ten orders and come back after ten quests to a waiting stack of talismans.
Melding Results
It’s very important to keep in mind that melding results aren’t guaranteed. There’s always an element of randomness involved in the process — the level of the skill you roll and any secondary skills or decoration slots are completely up to chance. Even the skills you select in certain pots only have a percentage chance of success! It’s entirely possible for you to meld thirty different talismans with Moonbow and miss out on your desired Critical Eye roll every time.
Don’t get discouraged, though — that’s what farming is for! Everyone knows Monster Hunter is all about the grind, so you’ve probably got a lot of extra monster parts bogging down your inventory. Melding talismans is a great way to put those excess resources to use, as you can simply toss them in the pot and wait for your rewards. Once you’ve reached the end game, it’s easy to throw your offal into Wisp of Mystery for random talisman rolls, then recycle anything you don’t use in Rebirth.
Melding Guide: Tips and Tricks
Now that we’ve covered the general how-to part of this guide, let’s jump into the specifics of melding in Monster Hunter Rise. While the basics are pretty similar across the board, each of the melding pots have slightly different requirements and offer slightly different rewards.
From here, we’ll look at the five melding pots in greater detail. We’ll talk about the talismans offered by each option, what you need to do to get them, and how to optimize the process to get the best possible results.
Reflecting Pool
The first melding pot you’ll unlock is Reflecting Pool, which becomes available once you’ve reached ★5 Village Quests or ★3 Hub Quests. You can choose one skill from the list of available options, then supply the required materials to meld a single talisman.
Each order costs 10 Materials (both Low and High Rank monster parts are accepted) and 100 Kamura Points.
Skill | Skill Description | Rate |
---|---|---|
Affinity Sliding | Sliding increases your affinity for a short time. | 70% |
Blast Resistance | Grants protection against blastblight. | 100% |
Bombardier | Increases the damage of explosive items. | 70% |
Botanist | Increases the quantity of herbs and other consumable items you gather. | 100% |
Carving Pro | Prevents knockback from attacks while carving. | 70% |
Constitution | Reduces stamina depletion when evading, blocking, or doing certain other actions. | 70% |
Diversion | Increases the attention drawn when attacking a monster. | 80% |
Dragon Resistance | Increases dragon resistance. Also improves defense at higher levels. | 100% |
Fire Resistance | Increases fire resistance. Also improves defense at higher levels. | 100% |
Fortify | Increases your attack and defense when you fall in battle. | 80% |
Free Meal | Gives you a predetermined chance of consuming a food or drink item for free. | 80% |
Geologist | Increases the number of times you can use a gathering point. | 100% |
Horn Maestro | Increases overall performance speed and shockwave damage. | 70% |
Hunger Resistance | Reduces maximum stamina depletion over time. | 80% |
Ice Resistance | Increases ice resistance. Also improves defense at higher levels. | 100% |
Item Prolonger | Extends the duration of some item effects. | 70% |
Leap of Faith | Allows you to do a dive-evade when facing towards large monsters, and extends the dive-evade distance. | 80% |
Master Mounter | Improves your Wyvern Riding skills. | 80% |
Muck Resistance | Reduces impairments to mobility while stuck in monster muck or deep snow. | 100% |
Paralysis Resistance | Reduces the duration of paralysis. | 100% |
Poison Resistance | Reduces damage while poisoned. | 100% |
Recovery Speed | Speeds healing of recoverable damage. | 70% |
Recovery Up | Increases the amount recovered when restoring health. | 70% |
Sleep Resistance | Reduces the duration of sleep. | 100% |
Stamina Thief | Increases certain attacks’ ability to exhaust monsters. | 70% |
Thunder Resistance | Increases thunder resistance. Also improves defense at higher levels. | 100% |
Wall Runner | Reduces stamina consumption when running on walls. | 70% |
Water Resistance | Increases water resistance. Also improves defense at higher levels. | 100% |
Wirebug Whisperer | Improves your handling of Wirebugs. | 70% |
Haze
Next up is Haze, which becomes available once you’ve hit HR 5. Just like with Reflecting Pool, you can use this melding pot to choose your preferred skill and meld a single talisman — simply supply the necessary materials and complete the melding process.
The main difference between the two is that the skill list is a bit longer. There are a few shared skills, but Haze introduces a few new options that tend to be more powerful and attack-focused. Be sure to compare the success rates for each skill — you might have better chances in one pot than the other!
Each order costs 40 Materials (both Low and High Rank monster parts are accepted) and 100 Kamura Points.
Skill | Skill Description | Rate |
---|---|---|
Affinity Sliding | Sliding increases your affinity for a short time. | 50% |
Blight Resistance | Grants protection against all elemental blights. | 30% |
Bombardier | Increases the damage of explosive items. | 70% |
Bubbly Dance | Reduces bubbleblight and grants increased evasion when afflicted. | 30% |
Constitution | Reduces stamina depletion when evading, blocking, or doing certain other actions. | 50% |
Counterstrike | Temporarily increases attack power after being knocked back. | 30% |
Defense Boost | Increases defense. Resistances will also improve as the level increases. | 40% |
Divine Blessing | Has a predetermined chance of reducing the damage you take. | 40% |
Dragon Attack | Increases dragon element attack power. | 40% |
Fire Attack | Increases fire element attack power. | 40% |
Flinch Free | Prevents knockbacks and other reactions to small damage. | 30% |
Fortify | Increases your attack and defense when you fall in battle. | 50% |
Free Meal | Gives you a predetermined chance of consuming a food or drink item for free. | 50% |
Horn Maestro | Increases overall performance speed and shockwave damage | 50% |
Hunger Resistance | Reduces maximum stamina depletion over time | 50% |
Ice Attack | Increases ice element attack power. | 40% |
Item Prolonger | Extends the duration of some item effects. | 50% |
Master Mounter | Improves your Wyvern Riding skills. | 50% |
Partbreaker | Makes it easier to break or sever parts of monsters. | 30% |
Poison Attack | Increases the rate of poison buildup. | 30% |
Quick Sheath | Speeds up weapon sheathing. | 30% |
Rapid Morph | Increases switch speed and power for switch axes and charge blades. | 30% |
Recoil Down | Reduces recoil when firing bowgun ammo. | 30% |
Recovery Speed | Speeds healing of recoverable damage. | 50% |
Recovery Up | Increases the amount recovered when restoring health | 30% |
Reload Speed | Increases bowgun reloading and bow coating loading speed. | 30% |
Slugger | Makes it easier to stun monsters. | 30% |
Speed Eating | Increases meat-eating and item-consumption speed. | 30% |
Speed Sharpening | Speeds up weapon sharpening when using a whetstone. | 30% |
Stamina Thief | Increases certain attacks’ ability to exhaust monsters | 50% |
Steadiness | Suppresses the deviation of bowgun shots. | 30% |
Thunder Attack | Increases thunder element attack power. | 40% |
Wall Runner | Reduces stamina consumption when running on walls | 50% |
Water Attack | Increases water element attack power. | 40% |
Wide-Range | Allows the effects of certain items to also affect nearby allies. | 30% |
Windproof | Grants protection against wind pressure. | 30% |
Wirebug Whisperer | Improves your handling of Wirebugs | 50% |
Moonbow
Moonbow is unlocked at HR 7, and is the last melding pot upgrade that lets you choose your preferred skill. Like the lower-level pots, you can select the skill you’d like to meld from a list of options, then supply the required materials to try melding your desired talisman. Moonbow is unique in that it allows you to create three talismans in a single order, increasing your chances of getting your selected skill.
This is a helpful feature, as Moonbow’s skill list contains a lot of powerful options with very low success rates. The skills include some of Monster Hunter’s heavy hitters like Critical Eye and Weakness Exploit alongside some of the stronger skills from Haze’s list. Once again, be sure to check the variable success rates to see which pot gives you the best chances!
When melding with Moonbow, each talisman costs 150 Materials (Moonbow only accepts High Rank monster parts) and 100 Kamura Points.
Skill | Skill Description | Rate |
---|---|---|
Bludgeoner | Increases attack power when your weapon sharpness is low. | 25% |
Critical Eye | Increases affinity. | 10% |
Defense Boost | Increases defense. Resistances will also improve as the level increases. | 40% |
Divine Blessing | Has a predetermined chance of reducing the damage you take. | 40% |
Dragon Attack | Increases dragon element attack power. | 40% |
Earplugs | Grants protection from large monsters’ roars. | 25% |
Evade Extender | Increases evade distance. | 25% |
Evade Window | Extends the invulnerability period when evading. | 25% |
Fire Attack | Increases fire element attack power. | 40% |
Ice Attack | Increases ice element attack power. | 40% |
Poison Attack | Increases the rate of poison buildup. | 30% |
Punishing Draw | Adds a stun effect to draw attacks and slightly increases attack power. | 25% |
Quick Sheath | Speeds up weapon sheathing. | 30% |
Rapid Morph | Increases switch speed and power for switch axes and charge blades. | 25% |
Razor Sharp | Prevents your weapon from losing sharpness. | 10% |
Reload Speed | Increases bowgun reloading and bow coating loading speed. | 25% |
Slugger | Makes it easier to stun monsters. | 25% |
Spare Shot | Bow and bowgun shots have a chance not to expend coatings or ammo. | 10% |
Speed Eating | Increases meat-eating and item-consumption speed. | 30% |
Speed Sharpening | Speeds up weapon sharpening when using a whetstone. | 30% |
Stun Resistance | Reduces stun duration. | 25% |
Thunder Attack | Increases thunder element attack power. | 40% |
Tremor Resistance | Grants protection against ground tremors. | 25% |
Water Attack | Increases water element attack power. | 40% |
Weakness Exploit | Increases the affinity of attacks that exploit a monster weak spot. | 10% |
Wisp of Mystery
The last two melding pots are unlocked after you defeat Thunder Serpent Narwa. The first of these is Wisp of Mystery, which is widely considered to be the best melding pot in Monster Hunter Rise.
The talismans you meld are completely random — you won’t get to choose your preferred skill like you can with the previous options. In exchange, you get a more robust skill list that includes all the options from the other melding pots, as well as previously unlisted skills. You also have a greater chance of rolling multiple decoration slots, making it easier to customize your builds using your talismans.
When using the Wisp of Mystery melding pot, you can meld up to five talismans in a single order. Each talisman costs 150 Materials (again, you can only use High Rank monster parts here) and 100 Kamura Points.
Rebirth
The second melding pot you unlock after defeating Narwa is Rebirth. This pot is entirely unique in that it doesn’t require any Materials for melding — instead, you recycle your old talismans for a chance at a stronger roll. Just like with Wisp of Mystery, Rebirth encompasses a much larger skill list and has a greater chance of generating multi-slotted talismans. You can meld up to three new talismans in a single order, each costing twenty talismans and 500 Kamura Points.
Once you’ve unlocked Wisp of Mystery and Rebirth, they’ll meet pretty much all of your melding needs moving forward. You can rely on Wisp of Mystery to turn all your unused monster parts into talismans in an attempt to get a particularly powerful roll, and any talismans you have no use for can be put into the Rebirth pot for a second chance.
Become a High Grounder
That’s it for our Monster Hunter Rise melding guide — thanks for reading! If you have any other helpful suggestions to offer, feel free to help out your fellow hunters and drop them in the comments. Don’t forget to subscribe to our newsletter and follow us on social for more Monster Hunter guides like this.
Happy hunting!
Monster Hunter Rise Navigation
- MHR: Sunbreak Best Switch Axe Build Guide
- MHR: Sunbreak Best Charge Blade Build Guide
- Monster Hunter Rise | Best Dual Blades Build Guide
- Monster Hunter Rise | Best Bow Build Guide
- Monster Hunter Rise: Best Hammer Build Guide
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- Monster Hunter Rise: A Complete Rampage Quest Guide
- MHR | Elemental Blights and Abnormal Status Effects Guide
- Monster Hunter Rise: Complete Buddy Bargaining Guide
- Monster Hunter Rise: Complete Argosy Guide
- Monster Hunter Rise: Complete Talisman Melding Guide
- Monster Hunter Rise: Wyvern Riding Guide
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- Monster Hunter Rise: How To Capture Monsters (And Why)
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- The Ultimate Monster Hunter Rise Palamute Guide (Builds and Gear)
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- MHW: Iceborne Best Light Bowgun Build Guide
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- MHW: Iceborne Best Charge Blade Build Guide
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- MHW: Iceborne Best Dual Blades Build Guide
- MHW: Iceborne Best Switch Axe Build Guide
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