Monster Hunter Rise: Complete Talisman Melding Guide

If you started your Monster Hunter journey with World or Iceborne, you may be a little confused by the new melding system. Don’t worry, we’ve got you covered! 

Essentially, Capcom has somewhat swapped the crafting processes for charms (now called talismans) and decorations — decorations are crafted at the Smithy using specific recipes, and talismans are semi-randomly generated using special materials in a process called melding. 

Melding makes use of five different types of melding pots, each offering a slightly different approach to melding that results in unique and increasingly powerful talismans. The process can be a bit complicated if you’re not familiar with it, so let’s jump into a quick overview of how to meld in Monster Hunter Rise!

Melding Guide: How To Meld Talismans in MHR

We’ll start with a step-by-step guide to melding in Monster Hunter Rise. Once we’ve covered the basics, we’ll jump into the specific requirements, rewards, and strategies for each of the five melding pots to give you a leg up in your melding efforts.

Unlocking Melding

Melding becomes available once you’ve hit ★5 Village Quests or ★3 Hub Quests. After you’ve reached this point, speak with Kagero the Merchant in Kamura Village or Maido the Merchant at the Gathering Hub Guild Store. They’ll give you a quick introduction to the process (which we’ll cover in a moment), then you can begin melding.

Unlocking Melding
All the available melding pots

At the start, only the Reflecting Pool melding pot will be available. As you progress in the game, you’ll steadily unlock more melding options for access to better skills and stronger talismans.

How To Meld

Once you’re ready to start melding, simply visit the Market and/or Guild Store and select “Melding Pot.” From here, you’ll be able to choose which Melding Pot you want to use. Each pot is slightly different — we’ll discuss each option in detail later on, but here’s a quick overview:

  • Reflecting Pool: Specify one skill, then provide the required amount of materials to meld a talisman.
  • Haze: Specify one skill, then provide the required amount of materials to meld a talisman.
  • Moonbow: Specify one skill, then provide the required amount of materials to meld multiple talismans.
  • Wisp of Mystery: Meld multiple talismans by providing multiple amounts of the required materials.
  • Rebirth: Meld multiple talismans by providing a certain amount of talismans.

As you can see, some melding pots let you aim for a specific skill, while others are entirely random. Reflecting Pool, Haze, and Moonbow are good options if you’re still progressing through the game and want to round out your build with a particular skill; Wisp of Mystery and Rebirth are better for rolling more powerful talismans or particularly rare skills.

Regardless of which pot you choose, you’ll need to supply a number of Materials and Kamura Points to get the melding process started. Materials consist primarily of monster parts, gems, and ores, though you can use other resources like Defender Tickets and Friend Vouchers.

Adding up Talismans
Adding up the cost of talismans

Melding talismans differs from crafting weapons, armor, and decorations in that you don’t need a unique recipe. Instead, you simply provide the number of Materials needed to reach the listed cost for your talisman(s). Each Material is assigned a set value that you can use to calculate the cost of melding — a talisman that requires 150 Materials could be melded using two 60-point ores and one 30-point monster part or three 50-point monster parts.

(Keep in mind that this cost is compounded in pots that allow you to meld multiple talismans at once! Wisp of Mystery lets you craft five talismans in a single order, but each talisman costs 150 Materials and 100 Kamura Points.)

Once you’ve set up your order, simply head out on a quest and wait for the melding to complete. One order will be fulfilled for every quest you complete, so you can fill up your melding pot with a full ten orders and come back after ten quests to a waiting stack of talismans.

Melding Results

It’s very important to keep in mind that melding results aren’t guaranteed. There’s always an element of randomness involved in the process — the level of the skill you roll and any secondary skills or decoration slots are completely up to chance. Even the skills you select in certain pots only have a percentage chance of success! It’s entirely possible for you to meld thirty different talismans with Moonbow and miss out on your desired Critical Eye roll every time.

Melding Results
See? This isn’t what I was looking for.

Don’t get discouraged, though — that’s what farming is for! Everyone knows Monster Hunter is all about the grind, so you’ve probably got a lot of extra monster parts bogging down your inventory. Melding talismans is a great way to put those excess resources to use, as you can simply toss them in the pot and wait for your rewards. Once you’ve reached the end game, it’s easy to throw your offal into Wisp of Mystery for random talisman rolls, then recycle anything you don’t use in Rebirth.

Melding Guide: Tips and Tricks

Now that we’ve covered the general how-to part of this guide, let’s jump into the specifics of melding in Monster Hunter Rise. While the basics are pretty similar across the board, each of the melding pots have slightly different requirements and offer slightly different rewards.

From here, we’ll look at the five melding pots in greater detail. We’ll talk about the talismans offered by each option, what you need to do to get them, and how to optimize the process to get the best possible results.

Reflecting Pool

The first melding pot you’ll unlock is Reflecting Pool, which becomes available once you’ve reached ★5 Village Quests or ★3 Hub Quests. You can choose one skill from the list of available options, then supply the required materials to meld a single talisman.

Each order costs 10 Materials (both Low and High Rank monster parts are accepted) and 100 Kamura Points. 

Skill Skill DescriptionRate
Affinity SlidingSliding increases your affinity for a short time.70%
Blast ResistanceGrants protection against blastblight.100%
BombardierIncreases the damage of explosive items.70%
BotanistIncreases the quantity of herbs and other consumable items you gather.100%
Carving ProPrevents knockback from attacks while carving.70%
ConstitutionReduces stamina depletion when evading, blocking, or doing certain other actions.70%
DiversionIncreases the attention drawn when attacking a monster.80%
Dragon ResistanceIncreases dragon resistance. Also improves defense at higher levels.100%
Fire ResistanceIncreases fire resistance. Also improves defense at higher levels.100%
FortifyIncreases your attack and defense when you fall in battle.80%
Free MealGives you a predetermined chance of consuming a food or drink item for free.80%
GeologistIncreases the number of times you can use a gathering point.100%
Horn MaestroIncreases overall performance speed and shockwave damage.70%
Hunger ResistanceReduces maximum stamina depletion over time.80%
Ice ResistanceIncreases ice resistance. Also improves defense at higher levels.100%
Item ProlongerExtends the duration of some item effects.70%
Leap of FaithAllows you to do a dive-evade when facing towards large monsters, and extends the dive-evade distance.80%
Master MounterImproves your Wyvern Riding skills.80%
Muck ResistanceReduces impairments to mobility while stuck in monster muck or deep snow.100%
Paralysis ResistanceReduces the duration of paralysis.100%
Poison ResistanceReduces damage while poisoned.100%
Recovery SpeedSpeeds healing of recoverable damage.70%
Recovery UpIncreases the amount recovered when restoring health.70%
Sleep ResistanceReduces the duration of sleep.100%
Stamina ThiefIncreases certain attacks’ ability to exhaust monsters.70%
Thunder ResistanceIncreases thunder resistance. Also improves defense at higher levels.100%
Wall RunnerReduces stamina consumption when running on walls.70%
Water ResistanceIncreases water resistance. Also improves defense at higher levels.100%
Wirebug WhispererImproves your handling of Wirebugs.70%

Haze

Next up is Haze, which becomes available once you’ve hit HR 5. Just like with Reflecting Pool, you can use this melding pot to choose your preferred skill and meld a single talisman — simply supply the necessary materials and complete the melding process.

The main difference between the two is that the skill list is a bit longer. There are a few shared skills, but Haze introduces a few new options that tend to be more powerful and attack-focused. Be sure to compare the success rates for each skill — you might have better chances in one pot than the other!

Each order costs 40 Materials (both Low and High Rank monster parts are accepted) and 100 Kamura Points. 

SkillSkill DescriptionRate
Affinity SlidingSliding increases your affinity for a short time.50%
Blight ResistanceGrants protection against all elemental blights.30%
BombardierIncreases the damage of explosive items.70%
Bubbly DanceReduces bubbleblight and grants increased evasion when afflicted.30%
ConstitutionReduces stamina depletion when evading, blocking, or doing certain other actions.50%
CounterstrikeTemporarily increases attack power after being knocked back.30%
Defense BoostIncreases defense. Resistances will also improve as the level increases.40%
Divine BlessingHas a predetermined chance of reducing the damage you take.40%
Dragon AttackIncreases dragon element attack power.40%
Fire AttackIncreases fire element attack power.40%
Flinch FreePrevents knockbacks and other reactions to small damage.30%
FortifyIncreases your attack and defense when you fall in battle.50%
Free MealGives you a predetermined chance of consuming a food or drink item for free.50%
Horn MaestroIncreases overall performance speed and shockwave damage50%
Hunger ResistanceReduces maximum stamina depletion over time50%
Ice AttackIncreases ice element attack power.40%
Item ProlongerExtends the duration of some item effects.50%
Master MounterImproves your Wyvern Riding skills.50%
PartbreakerMakes it easier to break or sever parts of monsters.30%
Poison AttackIncreases the rate of poison buildup.30%
Quick SheathSpeeds up weapon sheathing.30%
Rapid MorphIncreases switch speed and power for switch axes and charge blades.30%
Recoil DownReduces recoil when firing bowgun ammo.30%
Recovery SpeedSpeeds healing of recoverable damage.50%
Recovery UpIncreases the amount recovered when restoring health30%
Reload SpeedIncreases bowgun reloading and bow coating loading speed.30%
SluggerMakes it easier to stun monsters.30%
Speed EatingIncreases meat-eating and item-consumption speed.30%
Speed SharpeningSpeeds up weapon sharpening when using a whetstone.30%
Stamina ThiefIncreases certain attacks’ ability to exhaust monsters50%
SteadinessSuppresses the deviation of bowgun shots.30%
Thunder AttackIncreases thunder element attack power.40%
Wall RunnerReduces stamina consumption when running on walls50%
Water AttackIncreases water element attack power.40%
Wide-RangeAllows the effects of certain items to also affect nearby allies.30%
WindproofGrants protection against wind pressure.30%
Wirebug WhispererImproves your handling of Wirebugs50%

Moonbow

Moonbow is unlocked at HR 7, and is the last melding pot upgrade that lets you choose your preferred skill. Like the lower-level pots, you can select the skill you’d like to meld from a list of options, then supply the required materials to try melding your desired talisman. Moonbow is unique in that it allows you to create three talismans in a single order, increasing your chances of getting your selected skill.

This is a helpful feature, as Moonbow’s skill list contains a lot of powerful options with very low success rates. The skills include some of Monster Hunter’s heavy hitters like Critical Eye and Weakness Exploit alongside some of the stronger skills from Haze’s list. Once again, be sure to check the variable success rates to see which pot gives you the best chances!

When melding with Moonbow, each talisman costs 150 Materials (Moonbow only accepts High Rank monster parts) and 100 Kamura Points.

SkillSkill DescriptionRate
BludgeonerIncreases attack power when your weapon sharpness is low.25%
Critical EyeIncreases affinity.10%
Defense BoostIncreases defense. Resistances will also improve as the level increases.40%
Divine BlessingHas a predetermined chance of reducing the damage you take.40%
Dragon AttackIncreases dragon element attack power.40%
EarplugsGrants protection from large monsters’ roars.25%
Evade ExtenderIncreases evade distance.25%
Evade WindowExtends the invulnerability period when evading.25%
Fire AttackIncreases fire element attack power.40%
Ice AttackIncreases ice element attack power.40%
Poison AttackIncreases the rate of poison buildup.30%
Punishing DrawAdds a stun effect to draw attacks and slightly increases attack power.25%
Quick SheathSpeeds up weapon sheathing.30%
Rapid MorphIncreases switch speed and power for switch axes and charge blades.25%
Razor SharpPrevents your weapon from losing sharpness.10%
Reload SpeedIncreases bowgun reloading and bow coating loading speed.25%
SluggerMakes it easier to stun monsters.25%
Spare ShotBow and bowgun shots have a chance not to expend coatings or ammo.10%
Speed EatingIncreases meat-eating and item-consumption speed.30%
Speed SharpeningSpeeds up weapon sharpening when using a whetstone.30%
Stun ResistanceReduces stun duration.25%
Thunder AttackIncreases thunder element attack power.40%
Tremor ResistanceGrants protection against ground tremors.25%
Water AttackIncreases water element attack power.40%
Weakness ExploitIncreases the affinity of attacks that exploit a monster weak spot.10%

Wisp of Mystery

The last two melding pots are unlocked after you defeat Thunder Serpent Narwa. The first of these is Wisp of Mystery, which is widely considered to be the best melding pot in Monster Hunter Rise

The talismans you meld are completely random — you won’t get to choose your preferred skill like you can with the previous options. In exchange, you get a more robust skill list that includes all the options from the other melding pots, as well as previously unlisted skills. You also have a greater chance of rolling multiple decoration slots, making it easier to customize your builds using your talismans.

When using the Wisp of Mystery melding pot, you can meld up to five talismans in a single order. Each talisman costs 150 Materials (again, you can only use High Rank monster parts here) and 100 Kamura Points.

Rebirth

The second melding pot you unlock after defeating Narwa is Rebirth. This pot is entirely unique in that it doesn’t require any Materials for melding — instead, you recycle your old talismans for a chance at a stronger roll. Just like with Wisp of Mystery, Rebirth encompasses a much larger skill list and has a greater chance of generating multi-slotted talismans. You can meld up to three new talismans in a single order, each costing twenty talismans and 500 Kamura Points.

Once you’ve unlocked Wisp of Mystery and Rebirth, they’ll meet pretty much all of your melding needs moving forward. You can rely on Wisp of Mystery to turn all your unused monster parts into talismans in an attempt to get a particularly powerful roll, and any talismans you have no use for can be put into the Rebirth pot for a second chance. 

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That’s it for our Monster Hunter Rise melding guide — thanks for reading! If you have any other helpful suggestions to offer, feel free to help out your fellow hunters and drop them in the comments. Don’t forget to subscribe to our newsletter and follow us on social for more Monster Hunter guides like this.

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