The hit “footbrawler” Omega Strikers has a pretty large cast of characters to choose from. Some of these 17 characters are better suited for the goalie position, some are better forwards, and some can play both positions well. In this article, we’re going to focus on the forward position and which characters are best suited for it in Omega Strikers.
We want to break down where every character fits into the forward meta, so you can better understand how they work and where we think they rank. Let’s get into it!
Omega Strikers Forward Tier List
Criteria for Our Rankings
This tier list represents how all Strikers rank in casual and low to mid level competitive play. As you climb the ranks, some characters become weaker as players learn to deal with their gimmicks. With that in mind, some characters with higher skill ceilings become much stronger in the hands of more experienced players. We understand that the majority of players aren’t in the higher ranks, so this list is for the average player with an average skillset.
While every character can play forward, some characters have strengths that make them better or easier than others. Conversely, some characters have weaknesses that need addressing to provide more value as a forward. With that, let’s get into the rankings!
These strikers combine easy to use strategies with excellent abilities that can simplify the forward position. In our opinion, these are the best forward characters Omega Strikers has to offer at the average level.
When it comes to an easy game plan, look no further than Era. Era’s primary ability, which shrinks and slows enemies, is one of the strongest abilities in the game. She also has excellent utility with her secondary, which provides an AoE speed boost to her and her allies. Her special also provides great area control and KO pressure. Overall, Era feels like the strongest utility based pick in the game.
All of Juliette’s abilities are geared toward doing big damage and knocking opponents off the field. One of her biggest advantages is the ability to KO strikers that have not been put into the staggered state (others can do this as well, but Juliette probably has the easiest time doing it).
Her abilities are straightforward, and so is her game plan: punch the enemy, create power plays, and apply scoring pressure. Juliette is the strongest brawler pick, and one of the strongest forwards outside of dedicated brawl compositions.
Juno’s gameplay revolves around controlling space on the field. Every ability she casts also creates a blobbo. These AI based blobs will chase the core when it comes close to them, and when the core hits them, they shoot the core toward the goal or the goal barriers.
The game plan is to place blobbos in areas that counter enemy redirects and create scoring pressure. If you can learn when and where to place her blobs, she can be a nightmare to deal with.
Vyce has one of the most overloaded offensive kits in the game. Her primary can be used to double hit the core into goalies and to harass enemies with medium range damage. Her secondary is an explosion that leaves a spot to teleport to, allowing her to deal damage and close the distance with one ability.
Vyce’s special is one of the best energy checks in the game, as it creates situations that you must use your elusive meter to survive. Otherwise, it’s a guaranteed KO in most situations. Vyce is super strong while having a pretty simple game plan — hit enemies hard and be unpredictable with her teleport.
These strikers also have fairly straightforward game plans and strong abilities that can be used effectively as a forward. They may be slightly harder to get value with than the S tier characters, but still provide great value if you can learn their kits.
NOTE: All tiers from now on are only loosely ordered. Unlike with the goalie position, every character can find success as a forward in Omega Strikers.
X is considered the most brawl-centric character in Omega Strikers, with all of his abilities being geared toward dealing damage and knocking out opponents. However, a lot of his strength lies in being both a distraction and disruption character.
It’s hard to focus on scoring and knockouts when X is hitting you as often as he can. X changes the way a lot of players approach the match, as they want to avoid taking huge chunks of damage. If you have a desire to punch as often as possible, X might be the character for you.
Drek’ar has a very strong kit that includes multiple charges of his shotgun-like primary, an invisibility based speed boost, and a sticky bomb that slows enemies and deals damage over time. His primary is great for scoring and KO pressure.
His unique secondary allows Drek’ar to close the distance in a sneaky way, allowing for some surprise KOs and goals. Drek wants to harass you with damage and sneak around to enable big plays. He has a do-it-all kit that can be both very effective and quite flashy.
The Swordsman Striker felt weak on release, but some damage and knockback buffs have made him a seriously dangerous brawler. Zentaro has two mid range teleports that hit enemies once he arrives, and he gains a projectile for every 10 hits he deals to enemies.
His game plan is pretty simple overall — deal damage with your sword, look for KO opportunities, and use your teleports for positioning when needed. He requires some practice aiming his abilities, but mastering the blade can be very worthwhile.
Rasmus’ kit is very well rounded and strong, but it requires good execution to use well. His primary hits hard but is fairly slow, and his special launches a projectile that pulls either the core or enemies toward him. His secondary is a speed boost that can also deal a light hit when cast again, which is great for closing distance, dealing damage, and scoring.
The hook special is unique and tricky, so it requires some practice to use effectively. Notably, it’s particularly dangerous on the Ai’Mi’s App map, as Rasmus can easily hook an opponent into the center to KO them. With that being said, Rasmus can do it all — score, deal solid damage, and KO. If you’re looking for a flashy Striker, Rasmus might be for you.
Rune is another character that wants to control the field with his creations and teleport. He can also do a ton of damage with his special into primary combo, which banishes the enemy and smacks them with his anomaly when they can move again.
His playstyle can be a bit hard to grasp at first, but his utility makes up for this. He can control space on the enemy side with anomalies, create pseudo-power plays with his banish, and deal tons of damage. If you master Rune’s kit, he is a menace.
As a side note, Rune has one of the highest skill ceilings in the game. Since our rankings are based on the average player, he’s only A-tier. However, you can expect to see Rune as one of the strongest picks (if not the strongest) at higher-tier play.
These are Strikers that likely would have made it into the A-tier if not for weaknesses that need to be overcome in order to be more effective. These characters are all still great options, but many of them need the right Awakenings to overcome their weaknesses. Some of these characters also have difficult to use abilities that require good aim, spacing, or timing, requiring more practice to use them effectively.
Ai.Mi is a really strong forward in the hands of players who know how to fully utilize her kit. Her primary and secondary both require a high degree of precision, and her secondary can be difficult to use (especially on a controller).
The primary hits outward from the center in all directions, so it’s possible to accidentally hit the core toward her with a bad line up. Her special is one of the strongest zoning tools in the game, and the damage output is no joke. Ai.Mi is strong, but it can be hard to get full value from her kit without a lot of practice.
Estelle is a sniper character with a long ranged kit. She can excel at double hitting the core with her abilities, and she’s good at controlling space on the enemy side from midfield. Her secondary is also a great offensive and defensive tool, but it requires a lot of knowledge on how to aim it to get the core to go where you want.
She is great at scoring, but her damage is not the best, and she struggles against characters that can bully her. Her kit is great, but you have to pick your spots effectively and only use your abilities when the time is right.
Octavia is a speed demon that aims to have as much core control as possible. However, the vast majority of her strength as a forward comes from her secondary, which is a stacking speed boost that is maintained as long as you hit the core again within 2.25 seconds. If you can use this ability well, she can be unstoppable.
The rest of her kit can feel fairly mediocre in comparison to other forward picks. However, In the right hands, her speed is incredibly hard to contest and her special is quite strong, but she struggles to get value when the core is kept away from her.
Luna’s kit is incredibly strong, and there’s no denying that. Her primary is a great scoring and KO tool, and her special is another energy meter check ability that can KO insanely early if you don’t evade it.
However, her secondary can be hard to use, as it can leave you out of position if used incorrectly. On top of that, she is tiny and pretty slow, which means the core can slip past you pretty often. If you can increase her size and speed, she’s a solid pick, but she is reliant on Awakenings to be effective.
Asher is a tanky Striker that’s looking use her shields to stuff the core into the goal and stay alive. She does well against brawler characters due to her size and health pool, along with the passive buff from her secondary. However, she has pretty long cooldowns, can struggle to land KOs, and is slow given her size.
Before her rework, she was one of the best at stuffing the core, but her job became a bit harder after the changes. Overall, if you want to be survivable while creating a lot of pressure, Asher is still a solid pick.
These characters can play forward fairly well, but get outclassed by most of the cast in Omega Strikers. All of these characters are typically played as goalies rather than forward, but they can make it work.
Kai is generally seen as a goalie, but he is by no means weak as a forward. His speed boost secondary and barrage can make him offensive threat, and his special is no slouch as a KO tool. However, he’s susceptible to getting beat up by brawlers, and lacks utility beyond a solo speed boost and a multi-hit primary.
Kai can be a strong forward, but characters like Drek’ar and Era tend to play the role he would play as a forward much more effectively. Also, as a common goalie pick, you may not get many chances to play Kai as a forward.
Dubu is another character that is seen as a goalie, but he’s also decent as a forward. His primary and special abilities provide great area control, and can feel even stronger when he doesn’t have to walk back to the goal after casting them. His large strike radius also makes him great at winning strike wars as he can hit the core in spots where smaller characters can’t.
Dubu’s biggest weakness is his lack of speed, which can make him feel a bit too slow to get max value. With good positioning, Dubu can still find a way to be a good forward, but he often feels weaker than other forward picks.
Atlas, yet another goalie character, has a lot of the same weaknesses as Dubu in the forward position. He’s slow and relies on Awakenings to provide any value as a forward. His kit is geared toward defense, and it can feel clunky when trying to use it offensively.
You can try out Atlas as a forward if you want, but pretty much every other character in Omega Strikers provides more value. He is however, a very strong goalie.
Join the High Ground
That wraps up our Omega Strikers forward tier list. Overall, we feel that the majority of these characters are viable picks at the forward position, and we encourage you to try them all out! Which character has been your favorite so far?
Let us know in the comments below, and share topics that you’d like to see us cover in the future. You can also subscribe to our weekly newsletter for more gaming content!