A good smoke grenade or a flashbang can make all the difference in the world. Taking control of a map, bit by bit, requires solid utility usage and the knowledge of where best to apply it. Let’s brush up with the High Ground Gaming guide to the Best Grenade Spots in Dust 2 for Counter-Strike: Global Offensive.
CS:GO Dust 2 | CT Defensive Grenades
On the CT side, your grenades will be mainly used to slow down the attacking T side or restrict their tactical options. But that doesn’t mean you lack for clever opportunities to lay down some utility. Block off bombsite approaches with incendiary grenades or deploy these smokes and flashes to even the playing field.
1. Smoke – CT Spawn to Mid Cross
Crossing from CT spawn across the middle lane to B can be a deadly endeavor. Make it easier on yourself with a quick smoke thrown as soon as the game begins. Bouncing it off the box as shown in the image puts it in just the right place. Practice throwing this with a running start and a standard (left-click) throw — note that you’ll have to aim for the middle seam of the box.
2. Flashbang – Long A
The Long A approach to the A bombsite is easy for Ts to take thanks to rifles with a (generally) longer effective range. Even the playing field with this quick pop flash which will blind any attackers all the way down to pit. Just tuck yourself in to the corner, face the wall looking away from Long A, and make a standard throw.
3. Flashbang – B-site Defense
Defending B alone and hear movement in the tunnels? Turn the tables with this quick defensive flash. Aim for the broken bit of the building shown in the image, then make a mid-strength throw (left+right-click). It will end up right in the line of sight of any Ts looking into B with minimal time to react and no bounce audio cue. Follow it up with some headshots.
CS:GO Dust 2 | T Offensive Grenades
As a T-side player, good utility usage is a necessity to gain map control. Let’s take a look at a few utility spots for Ts around Dust 2.
1. Smoke – A-site Cross
After emerging through the second pair of double doors into Long A, the Ts will have their hands full out-shooting the defenders on the A site. Make the approach a bit easier with this handy smoke. First, find the tooth graffiti on the building across the way. Tuck yourself in to the corner formed by the barrel right of the door. Then move your crosshair straight up from there per the following image:
Hold your aim there, start running forward, then make a standard throw. Practice this one a bit to get a feel for the timing and the minor adjustments you can make. Note that one smoke isn’t quite enough to completely block off the A ramp area — simply follow up with another smoke as you make your way up Long A depending on which edge needs a little more cover.
2. Flashbang – T Spawn to Long A
Sometimes, the simplest solution is the best. If your teammates are ready to push from spawn through the double doors out to Long A, help them along with a well-timed popflash through this open section of skybox. It’s a nade meant to be thrown on the run, requires little in the way of specifics, and does the job for any defenders at the first corner. Just make sure not to flash your team.
3. Flashbang – B Site
Did you know you can throw grenades through the rafters over B Tunnels? This is another simple and straightforward nade with strong impact on a round. Simply tuck into the corner just to the left as you enter B Tunnels from Spawn, aim up at the large square gap, and standard throw a flash. CTs will usually be so focused on the door they’ll miss the flashbang sailing up and out — resulting in anyone platform, window, or mid-site getting blinded while you push. This nade will not catch closet or car, however, so be sure to check those corners.
4. Smoke – Mid/Xbox
The Xbox smoke (so named for a previous incarnation’s texture) is a classic way to block off the defender’s vision for a Short A push. There are a lot of variations on this theme, so consider this just one among many approaches.
Find the corner shown in the T spawn and line up your crosshair on the area indicated by the red dot. It’s straight out from where the wires connect to the building on the left, and straight up from the line of shadow and sunlight on the building in front of you. Next, all you have to do is prepare a standard throw, then release it and jump in the same moment.
This is one of the best grenade spots in Dust 2, but it demands practice in order to achieve consistency. But the result is as shown above. You’ll stop any CT snipers from picking off your team as you take control of Cat and prepare for a push onto the A site.
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