Halo has always prided itself on being a sandbox with a diverse array of weapons to choose from. From rocket launchers, to plasma rifles, to an old-fashioned assault rifle, Halo has it all. Halo Infinite takes everything a step further with rebalanced weapons, evolved classic weapons, and entirely new weapons to play with. This has created one of the most diverse and exciting sandbox experiences out of any Halo game to date!
But with so many new toys, where does one start? In this feature, we’ll be covering the best new weapons in Halo Infinite.
Let’s get to it!
Are you interested in seeing a ranking of ALL the weapons in Halo Infinite? You can check that out here.
I know what you’re thinking, but hear me out. I really like the Pulse Carbine, and I think it’s incredibly underrated. As long as you know when are where to use it, you’ll do very well with it.
What are its strengths? It’s got great tracking at medium range, with a good time-to-kill at said range. Being an energy gun, it shreds through shields. Try draining an enemy with this gun, then switch to your sidekick to finish them off.
Venting the weapon is very fast, provided you do it before it overheats. This gun is also very good in the campaign, considering enemy Banished don’t dodge fire as much as human-controlled Spartans do.
What are its weaknesses? Its tracking is terrible at close range, and the projectile speed takes a bit to get used to. When firing at enemies in close quarters, it’s very easy for them to dodge. This is what makes this gun infamous among the community for being “bad.”
Next up, let’s talk about the Heatwave. This is a Forerunner weapon akin to a shotgun. It seems to be a fairly popular weapon in public lobbies, due to its ease of use and power. I’m not a big fan of it personally, but that doesn’t mean this gun is bad. Far from it, actually.
What are its strengths? Unlike most weapons in Halo Infinite, the Heatwave features two different firing modes. Simply by pressing the aim down sights button, players can swap between horizontal and vertical spread. This gives it more versatility in combat, and a touch of uniqueness compared to other guns.
The horizontal spread is great against vehicles. It’s also good for hitting enemies at longer ranges, as with more projectiles being spread out you are more likely to land your shots (albeit at less damage). The vertical spread is deadly at close and medium range. Most Spartans can be killed in only two hits!
Additionally, the projectiles can bounce off of surfaces, allowing you to hit enemies from around corners or at different angles.
What are its weaknesses? There’s not a lot to say about this weapon, but I’ll do my best. The projectiles themselves don’t do much damage, which makes firing at a target horizontally very ineffective unless they are already low on health. It can be tricky to aim with this gun in vertical mode, but it’s not too bad once you get the hang of it.
What are its strengths? Of all the guns in the game, the Skewer has one of the highest damage outputs per shot. Hitting a spartan anywhere on the body is enough to kill them in a single hit! It also dishes an impressive amount of damage to both ground and air vehicles. This makes it an excellent replacement for the Spartan Laser.
While this may not be a “pro” in the traditional sense, I want to talk briefly about how satisfying it is to use this gun. Everything from the sounds, to the animations, to getting a kill just feels so great to me!
What are its weaknesses? Despite my love for this weapon, I have to admit its got quite a few drawbacks. While you can kill an enemy in one hit, it is incredibly punishing if you miss. This is due to the weapon only being able to fire off one shot before needing to be reloaded.
Speaking of reloading, its animation for it is painfully slow. This isn’t too bad if you are taking on vehicles or other targets from a distance, but if you try to pull a trickshot at an enemy in close quarters, you’d be better off switching to your secondary instead of reloading.
There’s also the bullet drop. Unlike a hit-scan weapon, the Skewer fires out a projectile that has to travel through the air before nailing its target. You need to arc your shots a bit, otherwise you’ll end up missing your target and getting a face full of bullets.
For second place, let’s talk about the Cindershot. This is another Forerunner weapon, and it’s a grenade launcher at that! I remember back before Halo Infinite saw its surprise release in November, I couldn’t stop watching videos of this thing literally incinerating enemies when shot.
Did you know that when an enemy is killed with this gun, you can hear their grisly muffled screams as their lungs incinerate mid-death? Yeah, well, now you do. No need to thank me.
What are its strengths? The Cindershot features very high damage with every burst of energy it fires, capable of killing a spartan in only two hits.
The projectiles themselves can bounce off of surfaces, which makes it easier to hit enemies. These projectiles can also be directed through the air if you are aiming down the sights, which is great for hitting targets at longer distances!
What are its weaknesses? There’s not much to mention here, but it does have a few drawbacks. The reload animation on this gun is pretty long, as you’ll have to reload each shot one at a time. It is also tricky to use if you aren’t that good at aiming, as it’s a semi-automatic and projectile-based weapon.
And finally, at the end of our list for the best new weapons in Halo Infinite, we’ve got the Mangler. Oh man, have I been wanting to talk about this gun. The Mangler is essentially a brute revolver that shoots out big spikes.
What are its strengths? It’s got good damage per shot, and is able to kill an enemy player in only three hits if you land a headshot at the end. If you’re fighting up close, you can hit an enemy with just one and then melee them for a quick kill! The reload time is okay on this gun, and its fire rate is acceptable.
What are its weaknesses? Being another projectile-based weapon, the Mangler sports quite a lot of bullet drop. You can pull off long-distance kills if you arc your shots just right, but the travel time gives enemies plenty of opportunities to dodge the incoming spikes. I’d only recommend you use this gun in close and medium-range engagements.
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