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Halo Infinite Multiplayer Maps, Ranked

Halo Infinite may have had a rough launch, and it may still be missing some important features found in other Halo games. However, even with its problems, Halo Infinite provides players with solid gameplay and a decent amount of maps for fans to play on, be it in Arenas or Big Team Battle.

But out of all the maps in Halo Infinite, which ones are the best? Which ones are must-plays that everyone should try out? And what are the worst maps that you should avoid playing on? We will be describing and ranking every single map in this ranking of all multiplayer maps in Halo Infinite!

Halo Infinite: All Multiplayer Maps, Ranked from Worst to Best

So with that introduction out of the way, let’s hop right into the main article, shall we?



Halo Infinite Argyle Map
Image: 343 Industries, Xbox Game Studios via HGG / Koby Gibson Ross

First up on our list, we have Argyle. This is an interesting map set inside of a Forerunner structure. It was added to Halo Infinite alongside the Winter update from late 2022. Ever since its addition, it’s been a hit-or-miss map among members of the Halo community. So what do I think about it?

I enjoyed playing on it the first few times, but after a while, it becomes less interesting. The map is mostly symmetrical, with a long hall going down the middle and some places off to the side for more close-quarters fights. This big fall in the center is great for finding targets to snipe, which can be both a blessing or a curse, depending on which one of you is holding the sniper rifle.

Aesthetically, it looks fine — it’s a big empty Forerunner structure. It does try to be different from some of the other structures that we’ve seen, having a more orangish hue to it. Personally, I’ve always preferred outdoor maps in Halo, but I can’t deny that this is a clean and good-looking map.



Detachment Map
Image: 343 Industries, Xbox Game Studios via HGG / Koby Gibson Ross

Next up on this list, we have Detachment. This is a map made by 343 Industries using Forge, and it was introduced in the Winter update. I really don’t like this map. The map itself isn’t that bad, it’s just that it appears far too often in matchmaking. It seems like every other game, I have to play Detachment.

The layout is just okay. There are some cool routes you can take. You can take a gravity boost to one side of the map and then take another one to reach the enemy base. Opposite that, there is a section of the map that has a small vent you can enter to get into a small room, which has always led to some interesting firefights.

One thing I dislike about it is the fact that it’s set in the same biome and uses many of the same assets as other maps. It’s a forest-type biome with a Forerunner structure. Wow, haven’t seen that one before. I would have enjoyed it more if it was in a snowy biome instead.



Chasm Map
Image: 343 Industries, Xbox Game Studios via HGG / Koby Gibson Ross

For the next pick on our list, we have Chasm. Added to Halo Infinite at the start of Season 3, this is a Forerunner-themed map set deep underground in a Forerunner structure. This is a pretty okay map, but I don’t like it as much as some of the other maps in the game.

It’s a map with a long, horizontal shape to it. You have two linear corridors on both sides, with some doors that lead to other rooms. Down the middle of the map is a wide open space with lots of space for you to fall to your death! The map is fine, it’s just not super interesting design-wise.

Visually, it looks exactly like one of the earlier levels in Halo Infinite’s campaign. If this map had been released on day one, I would have been fine with it looking so similar. But now that we’re three seasons in, I expect 343 to give us more unique and interesting-looking maps. And this one isn’t that unique.


Launch Site

Halo Infinite Launch Site Map
Image: 343 Industries, Xbox Game Studios via HGG / Koby Gibson Ross

Up next on this ranking of all the Halo Infinite multiplayer maps, we have Launch Site. This particular map is very underrated, although I do understand why many players dislike it. It’s an asymmetrical map with plenty of vehicles and different weapons for players to use.

The map is a bit different from the other three-lane designs. While there are technically three lanes, one of them is just a one-way gravity lift that takes you to the enemy base. It’s generally not advisable to take this path, as it makes you an easy target. So most of the chaos is funneled down the other two routes, which makes for plenty of messy encounters.

The main problem with this map is that it feels pretty unbalanced. Far too often, my team ends up dominating the other side or vice versa. Enemies can get a hold of powerful vehicles easily, and that can turn the tide in their favor very fast. Speaking of its aesthetics, I like that it takes place at night time. And I think the Sabre from Halo Reach is a really, really nice touch.



Breaker Map
Image: 343 Industries, Xbox Game Studios via HGG / Koby Gibson Ross

Moving onto our next pick, we have Breaker. This is a Big Team Battle map that was brought into the game at the start of Season 2. It takes place in a Banished controlled junkyard, which is a very interesting and unique place for a multiplayer map. The idea for it is great, but how is the execution?

I did enjoy playing on this map. There are a few warthogs that you and your teammates can get in to cause some damage. But that and a ghost or two are really the only vehicles that spawn on this map at the start, which is disappointing. There are plenty of places to snipe other players, which can be really great if you love to use the sniper rifle.

And as previously mentioned, the aesthetics on this map are really cool. I like how unique it is, and the overall setting is really great. Fighting enemy Spartans among crashed and ruined ships is really great. I just wish that this map had a few more vehicles, then I’d enjoy playing on it more.



Aquarius Map
Image: 343 Industries, Xbox Game Studios via HGG / Koby Gibson Ross

Now onto Aquarius! This is a simple, but still fun map that has been in the game since it was first released. Aquarius is set in what I believe to be a high-tech agricultural facility. I had a lot of fun playing on this map, and I still do to this day even though I have gotten pretty used to it.

The map is symmetrical, with the standard three-lane format found in lots of FPS games. Where this map really shines is in the ways that you can use angles and ledges to your advantage. You can jump up on several ledges to get to the high ground in the center of the map and grab the overshield. There are stairwells on both sides of the map that are good for lobbing grenades over to hit enemies.

The fact that this map isn’t set in a forest or a Forerunner structure automatically gives it a leg up on most of the other maps. Aquarius looks nice and clean and futuristic, and it fits right in with the Halo universe. It’s a good-looking map to play on with no bad visual-design choices that get in the way of having a good time.



Recharge Map
Image: 343 Industries, Xbox Game Studios via HGG / Koby Gibson Ross

And up next on our list, we have the map Recharge! This indoor map is set inside of an advanced water treatment facility. Recharge has been in Halo Infinite since day one, and is exclusively a 4v4 map. It’s a really fun map for doing not only Slayer, but objective-based game modes as well.

There are several great weapons and pick-ups scattered around the map. There is an energy sword/gravity hammer that can be found across a gap. You can find an overshield that will spawn in the middle of the facility. And there are plenty of power weapons to be found. My favorite is the Needler, which is very satisfying to shred enemies with.

The map is pretty basic, with an industrial look that is commonly found in other sci-fi FPS games. Still, it looks good and is well-designed. I love the big skylight that stretches across the roof. And I like the blue color scheme and the fact that there are parts of the map designed to reflect the fact its a water treatment facility (such as the previously mentioned gap around the energy sword’s location).



Catalyst Map
Image: 343 Industries, Xbox Game Studios via HGG / Koby Gibson Ross

For our next pick, it’s the map Catalyst! This is a Season 2 map that takes place inside a Forerunner structure high up on a mountain. It’s a really neat looking 4v4 map, and it’s one of my personal favorites. So how does it play out in multiplayer matches?

The map has a lot of verticality to it. There is a sky bridge going high above the map. It makes a great point for sniping enemies. This position feels very balanced, as the sniper can get shot at from multiple angles. You can find an Active Camo at the bottom of the map in the middle of a light bridge, which makes for a great item to fight enemies over.

While it’s a bit boring getting another Forerunner facility to fight in, this one manages to look and feel somewhat different. There are plenty of waterfalls on this map, and it has a slight bluish hue to it. It’s definitely a relaxing spot to enjoy a picnic or a game of Slayer at.



Halo Infinite Deadlock Map
Image: 343 Industries, Xbox Game Studios via HGG / Koby Gibson Ross

Onto our next spot is the Big Team Battle Map Deadlock! It is a map that is presumably set on Zeta Halo. The map is a pretty great place to do objective-based game modes, such as Control.

Deadlock is a wide-open and spacious map, with vehicles scattered around the map for players to pick up and play around in. There are a few good spots for sniping enemies. As previously mentioned, this is a good map for objective-based game modes. In Control, you’ll often find positions spawn in open spots, and that can lead to some chaotic gunfights.

This is a forested map like many others, but this one takes place at night. I like this change of time, and I think it’s a nice little way to make it a bit different from the other BTB forest maps. On the map is a Banished anti-aircraft gun that will actually fire during the match! It’s a shame you can’t enter the AA gun, though…



Cliffhanger Map
Image: 343 Industries, Xbox Game Studios via HGG / Koby Gibson Ross

For our next spot, we have Cliffhanger! Based on what I’ve read online, this map isn’t as popular as some of the other maps. This is a shame, and I think that Cliffhanger is underrated. It is set on a mountain, with a rocky environment. There are lots of interior spaces, perfect for CQBs.

The map feels fun to play on, and there are a good amount of weapons for players to pick up and mess around with. If you like maps that have lots of tight-quarters spaces, you will enjoy playing on this map. The map feels a bit big for a 4v4 match, so I recommend playing this with FFA Slayer.

Cliffhanger has a mountainous, snowy landscape. It features several human-made structures. Despite being built on Zeta Halo, the map looks like it could take place on Reach. Not sure if this is intentional or not, but either way, I’m not complaining.


High Power

High Power Map
Image: 343 Industries, Xbox Game Studios via HGG / Koby Gibson Ross

High Power is the next map we’ll be discussing. It is a Big Team Battle map set in a forest environment. This is a map that has been in Halo Infinite since day one, and it’s one of the most-played BTB maps out there.

Design-wise, it feels very spacious and open. Interior spaces are rare, and the map is mostly designed with vehicles in mind. This is a really great map for getting into a Wraith to cause some mayhem! There are also two Wasps that will spawn on this map. These flying vehicles are incredibly fun to fly around in, but are pretty overpowered on this map due to all the wide-open spaces. It can be frustrating if an enemy is in one of these vehicles and you have no way to counter them.

The skybox on this map is pretty cool. You can see a UNSC frigate fighting a Banished ship. The UNSC ship even has a MAC cannon that will fire at the Banished ship during the match! The biome of the map is a forest, which is pretty common for Halo Infinite maps. It’s still pretty.



Oasis Map
Image: 343 Industries, Xbox Game Studios via HGG / Koby Gibson Ross

Up next we have Oasis! This is another Big Team Battle map. Oasis is set in a desert environment, with (surprise!) an oasis nearby. It features a pretty good mix of long-range and medium-range engagement opportunities. The map was added in Season 3, making it one of the newest maps on this list.

Oasis is a good map for Warthog users. With lots of paths for you to take, if you have a skilled driver you’ll surely get plenty of kills with your turret. There are lots of opportunities for sniping enemies. But if that’s not your thing, this map features an abundance of power weapons for you to toy with.

I feel that this is the best-looking desert map in the game. I love the look of the oasis, and the canyon walls on the opposite side of the map look great. It’s a really pretty map that makes a great place to take screenshots.


Live Fire

Live Fire Map
Image: 343 Industries, Xbox Game Studios via HGG / Koby Gibson Ross

Moving onto our next pick, it’s the 4v4 map Live Fire! This is without a doubt one of the most iconic and recognizable maps in Halo Infinite. This is thanks to the attention that it received early on in Halo Infinite’s life cycle, as it was used to show off the multiplayer component of the game.

And 343 sure did a good job of picking the right map to show off. This map plays great, with a good amount of power weapons and plenty of good spots to fight over. The sniper tower on one side of the map is my favorite, and I like the little vent that you can drop down to get underneath the main structure. There are lots of ways to move around, and that gives it a high skill ceiling.

Visually, this map manages to feel pretty unique. It is set in a firing range/training zone, similar to The Pit from Halo 3. I like all the little touches around the map, such as the training dummies/targets that are wearing brute armor. It’s a neat little map that not only plays great but looks great as well.



Halo Infinite Fragmentation Map
Image: 343 Industries, Xbox Game Studios via HGG / Koby Gibson Ross

The next map on our ranking of all the multiplayer maps in Halo Infinite is Fragmentation. This is a BTB map set inside a series of forested canyons featuring Forerunner structures.

This is a fun map to mess around with vehicles on. Ghosts are very fun to use on this map, as you can easily use them to navigate through the canyons to blast enemies away. Additionally, there are some unique features on this map, such as the loot vaults that you can hack into using your AIs! It’s honestly a shame these loot vaults aren’t more common on other maps, they’re pretty cool.

Visually, this is probably the best-looking forest map in the game. The canyon layout is a lot better looking than the more wide-open design of High Power.



Bazaar Map
Image: 343 Industries, Xbox Game Studios via HGG / Koby Gibson Ross

And onto our next favorite map, it’s Bazaar! This was one of the first multiplayer maps ever shown off to eager fans waiting to play Halo Infinite before it was released. It’s a map that takes place in a marketplace in a futuristic city in the desert.

Design-wise, there the map manages to feel very spacious with wide open areas, while also featuring some tight interiors for close-quarters battles. You can find a big plaza in the center of the map, which has always led to some intense medium-range fights with enemies. This is one of my favorite maps to play Capture the Flag on, as the map feels like it was designed for that game mode.

First and foremost, I’m really happy this isn’t another forest map. Bazaar is a pretty-looking area with lots of neat little details, such as the fruit stands found in the center of the map. I also really like the chickens that run around the map, which really add life to the place.



Halo Infinite Empyrean Map
Image: 343 Industries, Xbox Game Studios via HGG / Koby Gibson Ross

Coming up next is the map Empyrean! Added alongside the Winter Update, this is a re-creation of the original map The Pit from Halo 3. That map was very popular back in the days of Halo 3 and for very good reason. Does this re-creation of the map live up to its predecessor?

Yes! This map is just as fun to play on. It’s very easy to find other players, and there are plenty of different ways to mess around with the sandbox to get kills. You can rip off a Scrap Cannon and use that to mow down foes. And you can grab the sniper rifle and get a few headshots. You can even grab the energy sword for some close-quarters engagements.

While I personally prefer the visual look of the original map, I do enjoy the futuristic flare of this remake. Many players are turned off by it, but I think it’s a welcome re-imagining of the map we all know and love. It looks clean and stylish, and I love the color scheme.



Behemoth Map
Image: 343 Industries, Xbox Game Studios via HGG / Koby Gibson Ross

In second place, we have one of my personal favorite maps — Behemoth! This is an underrated map that many people don’t give enough credit to. It’s a symmetrical desert map that sees two teams battling it out, using Forerunner structures as bases of operation.

This map feels pretty big for a 4v4. That’s either a good thing or a bad thing, depending on your perspective. I think it’s a great thing, as the wide-open spaces allow for several different vehicles to spawn on the map. Battles are always very fun on this map, especially if you’re piloting a Wraith or one of the two Banshees that spawn on this map.

Visually, this map looks pretty good. I like the palm trees that are scattered around the map, and the skybox for Behemoth looks great. The fact that the map is suspended so high up from the ground is also pretty cool.



Halo Infinite Streets Map
Image: 343 Industries, Xbox Game Studios via HGG / Koby Gibson Ross

Our pick for the best multiplayer map in Halo Infinite is Streets! This is an urban map set in the city of New Mombassa. You may recognize this location if you have played Halo 2 and Halo 3: ODST. Like the map Live Fire, it is a very recognizable map thanks to the early marketing days of Halo Infinite’s multiplayer.

There are plenty of great areas for players to get kills. There are several great positions to snipe from, which is a blessing for players who prefer long-range combat. You can find a Rocket Launcher that spawns right in the center of the map. This always leads to some interesting engagements, as players will duke it out for a chance at getting it.

I really like the urban environment, and I wish settings like this were more common for Halo maps. It reminds me of the map Icebox from Halo Online, but with less snow and more neon lights. It’s a great-looking map that fits right in with the Halo universe.

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What did you think of our ranking of all the multiplayer maps in Halo Infinite? Be sure to drop your thoughts in the comments section below! And feel free to subscribe to our weekly newsletter for more great content on all your favorite games, including more Halo Infinite guides and rankings.

Happy gaming!


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