After nearly twenty years, Bethesda has finally remastered a game that isn’t Skyrim (although I’m sure it’ll be re-released on every console for years to come). Oblivion is my favorite Bethesda game of all time (even though Fallout 3 is a close second), so it’s really awesome to have a remastered version of it. And it released out of nowhere with no trailers or hype or anything.
When you start Oblivion, before you finish the tutorial you’ll have to select a class. Classes determine your major skills, which level up faster than minor skills. However, unlike the original Oblivion, the system is much simpler, allowing you to level up whichever you want without having to jump through hoops and analyze a strategy guide to optimize properly. In this article, I’ll take a look at the 7 best classes for Oblivion Remastered (in no particular order). Let’s get into it!
Related reading: Best Settings for Oblivion Remastered
Archer
Specialization: Combat
Favored Attributes: Agility, Strength
Major Skills: Armorer, Blade, Blunt, Hand-to-Hand, Light Armor, Marksman, Sneak
Archer is one of the stronger ranged classes. Range is a godsend in Oblivion, as it’s the easiest way to quickly take out enemies without getting yourself killed in the process. The Archer class also allows for decent potential at close range as well. Since shooting enemies with arrows will alert them and others nearby, it’s inevitable that you’ll end up in some melee brawls from time to time. With the Blade, Blunt, and Light Armor major skills, you’ll be well-prepared for those situations too. The only downside here is no magic skills, but you can always just level them up as well.
Warrior
Specialization: Combat
Favored Attributes: Strength, Endurance
Major Skills: Armorer, Athletics, Blade, Block, Blunt, Hand-to-Hand, Heavy Armor
The Warrior class is the best one for people who want to just swing weapons around without having to think too much. Strength and Endurance are always strong attributes which work in any situation involving a weapon, and it has good major skills to go with it. There’s really nothing wrong with this class, assuming you just care about weapon-based combat. You can pick either bladed or blunt weapons, and heavy armor is perfect for intense, close-quarters brawls. The Warrior isn’t flashy and has no magic skills, but it’s easy to play and great for beginners, so it’s hard to hate.
Spellsword
Specialization: Magic
Favored Attributes: Willpower, Endurance
Major Skills: Alteration, Blade, Block, Destruction, Heavy Armor, Illusion, Restoration
Spellsword is one of the best classes for those who want to use both magic and melee weapons. On the magic side of things, you get Alteration, Illusion, and Restoration, which pair decently with melee skills. These magic skills allow you to do everything from shielding yourself to make combat safer to healing yourself and buffing your stats. Spellsword is a fantastic starting class that lets you get one of the best experiences possible in Oblivion, as spell and sword styles are pretty much the best of both worlds.
Sorcerer
Specialization: Magic
Favored Attributes: Intelligence, Endurance
Major Skills: Alchemy, Alteration, Conjuration, Destruction, Heavy Armor, Mysticism, Restoration
Sorcerer is pretty much just an armored mage, which is awesome. You get a really strong balance of magic skills, with Alchemy, Destruction, and Restoration being the most powerful ones you could get overall. These allow you to make potions and utilize destructive and restorative spells, which are all great for up-close fights. Heavy Armor is also a fantastic skill to get, since it helps keep you alive in tough situations. The only downside to Sorcerer is that you don’t get a weapon skill to help out, but the magic skills are strong enough that you might not need one anyway.
Assassin
Specialization: Stealth
Favored Attributes: Speed, Intelligence
Major Skills: Acrobatics, Alchemy, Blade, Light Armor, Marksman, Security, Sneak
Assassin is one of the better stealth classes, even though it does have a couple questionable skills (Acrobatics and Security). But Speed is a great attribute to have, and Intelligence works really well with the general playstyle of an Assassin. Alchemy is a great skill for the magic side of things, and Blade and Light Armor are both good for melee fights. Marksman is really good for bow-based builds, and since most stealth builds involve the bow, that’s obviously good here too. This class just has a little bit of everything you’d want as a stealth player, so I think it’s a good starting place that you can build off of.
Crusader
Specialization: Combat
Favored Attributes: Strength, Willpower
Major Skills: Athletics, Blade, Blunt, Destruction, Hand-to-Hand, Heavy Armor, Restoration
While Hand-to-Hand and Athletics might be questionable skills, every other skill for the Crusader is great. You can use either Blade or Blunt weapons to great effect, and Heavy Armor is just as good here as you’d hope. The best thing about this build, however, is that you get Destruction. Destruction spells pair really well with melee builds, so you can’t really go wrong here. Then on top of that you also get Restoration to help with healing and other defensive tactics. Crusader might just be the best class in the Combat specialization, and if not the best then certainly close.
Nightblade
Specialization: Magic
Favored Attributes: Willpower, Speed
Major Skills: Acrobatics, Alteration, Athletics, Blade, Destruction, Light Armor, Security
Nightblade is yet another sword and spells class, with all the great skills you need to make that archetype work. Destruction is great for clearing out enemies and pairs well with melee builds, and Alteration is good for shielding and altering items outside of combat. Light Armor is also solid, even if Heavy Armor would be a little bit better. There are also some less useful skills here like Acrobatics and Security, but the overall package here is still great. As far as sword and spell builds go, this is one of the best classes to optimize them.
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