Yu-Gi-Oh! Master Duel tends to get new cards every other month. These cards are often added to the game via selection packs that can be purchased from the in-game store. These selection packs will often contain powerful, meta-warping cards in them. It is for this reason that keeping a close eye on the game’s new card releases is important.
Still, figuring out which of the new cards are the best can be quite tricky, so we here at High Ground Gaming have put together a list of the 10 best new cards players should hunt for following the release of Rage of Chaos.
Our list includes cards from Rage of Chaos and Dreaded Conspiracy, since these are the two newest selection packs in the shop.
Yu-Gi-Oh! Master Duel: New Cards Ranked Good to Best
Here are our picks for the top new cards right now. We’ve ranked these worst to best, but even the ‘worst’ picks are really strong cards when paired with their associated deck.
#10 Laevatein, Generaider Boss of Shadows
Laevatein, Generaider Boss of Shadows is a rank 9 Fire Fairy Xyz monster with 2500 ATK and 2500 DEF. This monster is an ultra-rare from the Dreaded Conspiracy selection pack. This card alongside one other new piece of Generaider support has allowed the Generaider archetype to see a good deal of competitive success on the ranked ladder.
This card has a lingering effect that reduces the attack and defense of all monsters the opponent controls by 1000 points while it is face-up on the field. Its activated effect allows the player to special summon one non-Fairy “Generaider” Xyz monster from your extra deck by tributing this card. You can then attach cards from either player’s field or graveyard as material for that special summoned monster up to the number of material Laevatein had before being attributed.
The targeted card for this effect is Jormungandr, Generaider Boss of Eternity. This Xyz monster’s ATK is equal to 1000 x the number of materials it has attached to it. This card has a quick effect that can be activated by detaching one of its materials, both players draw a card, then both players must attach one card from their hand or field to this card as material. These two effects can make for a pretty oppressive boss monster.
#9 Loptr, Shadow of the Generaider Bosses
Sticking with the Generaider archetype we have Loptr, Shadow of the Generaider Bosses. This level 4 Fire Fairy-type monster has 1500 ATK and 1500 DEF. It can also be obtained from the Deaded Conparacy selection pack. Each player can only control one Loptr. He has a lingering effect that boosts the ATK and DEF of all your Generaider monsters by 1000 points during your opponent’s turn.
His activated effect is a quick effect that can be triggered during the main phase. It allows the user to tribute one Generaider monster they control, then they can special summon one level 9 Generaider monster with a different name than the tributed monster from the deck. This effect can only be used once per turn. Loptr is more or less a consistency boost for the Generaider archetype if not a full-on combo starter. He can also dode effects like Imperm, Veiler, and Maxx C by using its quick tribute effect at the right time.
#8 Traptrix Pinguicula
Traptrix Pinguicula is an ultrarare Rank -4 Earth Plant-type Xyz monster with 2500 ATK and 300 DEF. This card can be obtained from the Dreaded Conspiracy selection pack. This card requires 2 level 2 monsters to be used as material for its summon. This card gains a lingering effect while it has material, that being that it is unaffected by trap effects and the activated effects of other monsters with the same typing as this card’s materials. This actually gives Pinguicula some relatively strong protection, especially when you factor her other lingering effect into things.
Whenever your opponent’s monster is sent to the graveyard or banished by a card effect, you can attach one of those monsters to this card as material. Traptrix Pinguicula’s activated effect can only be used once per turn. The user can detach one material from this card, then add one Traptrix monster from their deck to their hand. The only reason Traptrix Pinguicula isn’t higher up on the list is because she really doesn’t do that much on her own, she is great in a Traptrix deck but doesn’t really shine all that bright in every situation.
#7 Terrifying Trap Hole Nightmare
Here we have an example of a card that is almost always good on its own. Terrifying Trap Hole Nightmare is a super-rare trap card that can be obtained from the Dreaded Conspiracy selection pack. Its effect can be activated any time during the turn your opponent special summons a monster. When activated, you can target 1 monster your opponent controls with 2000 or more ATK and destroy it. Then immediately after that, if you have a hole normal trap in the graveyard, you can also banish one monster from your opponent’s graveyard. You can only activate one Terrifying Trap Hole Nightmare per turn.
If ran in a dedicated Traptrix deck you’ll get two forms of interruption during your opponent’s turn. If played solo, you still get a single form of disruption and you can time the exact moment you want to use the effect. Considering how often decks special summon in modern Yu-Gi-Oh! This card should pretty much always be live.
#6 Big Welcome Labrynth
Big Welcome Labrynth is an ultra-rare trap card obtained from the Dreaded Conspiracy selection pack. This card is a part of the Labrynth archetype and requires additional Labrynth cards to unlock its true potential. Its activated effect on the field allows you to special summon one Labyrinth monster from your hand, deck, or graveyard, then after that monster is summoned, you must return one monster you control to the hand. This effect combos really when with the rest of the Labrynth archetype since their effect activate when monsters leave the field by the effect of a normal trap card.
This card’s second activated effect can only be used while this card is in the graveyard. You can banish this card from your graveyard in order to target a Fiend monster you control, or, if you control a level 8 or higher Fiend-type monster, you can target one card your opponent controls instead; return the targeted card back to the owner’s hand. This second effect allows the Labrynth archetype to out really problematic monsters and cards that have graveyard effects by simply returning them to the hand or extra deck.
#5 Lady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle is a level 8 Dark Fiend-type monster with 3000 ATK and 2900 DEF. This card is an ultra-rare from the Dreaded Conspiracy selection pack. Lady Labrynth has some pretty strong effects. This card cannot be targeted or destroyed by your opponent’s card effects while you control a set card. If you activate a normal trap card or the effect of a Labrnyth card, you can special summon this card from your hand. This effect is a quick effect. While this card is on the field, if a normal trap card is activated, you can chain this card’s effect to that trap’s activation to set a normal trap from your deck.
Lady Labrynth is an excellent boss monster for any trap-heavy deck. Some decks really struggle to out this card thanks to its protection effect. Its ability to special summon itself and search out trap cards is also really strong considering the amount of powerful normal trap card effects in the game. Lady’s 3000 attack is also nothing to sneeze at and most of the deck’s cards support Lady heavily and she supports the rest of the archetype with her search effect.
#4 Kashtira Riseheart
We are finally moving on to the most recently released selection pack, Rage of Chaos. The most powerful cards from this pack are definitely the Kashtira cards with the weakest of them being Kashtira Riseheart. Riseheart is a level 4 Fire Warrior-type monster with 1500 ATK and 2100 DEF. It’s an ultra-rare that can be obtained from the Rage of Chaos selection pack.
While Riseheart may be the weakest of the Kashtira monsters it is still a card worth getting and one your opponents should respect. Kashtira Riseheart has the effect to special summon itself from the hand if you control another Kashtira monster. This effect will prevent you from special summoning monsters from the extra deck for the rest of the turn other than Xyz monsters.
This card’s second effect allows you to banish one Kashtira monster from your deck, then you can banish three cards from the top of your opponent’s deck face down. If you do, this card’s level will become 7. This effect only works if Riseheart was normal or special summoned that turn. Risehearts effects are used to go into Xyz plays and disrupt your opponent.
#3 Kashtira Fenrir
The only Kashtira monster that is on the semi-limited list is Kashtira Fenrir. This level seven Dark Psychic-type monster has 2400 ATK and 2400 DEF. This card can be obtained as an ultra-rare from the Rage of Chaos selection pack. This card has the effect to let it special summon itself from the hand if you control no monster.
During the main phase, you can activate an effect to add one Kashtira monster from your deck to your hand. Fenrir also has an effect that can be triggered when it declares an attack or an opponent’s monster activates its effect, you can target one face-up card your opponent controls, banish it face down.
Not only can this card interrupt your opponent by banishing combo pieces on their field, but it also special summons itself from the hand, giving you a free body for attacks or extra deck plays. It is also a searcher who helps make many really powerful rank seven Xyz monsters. This card basically does everything you want a good card to do.
#2 Kashtira Shangri-Ira
Speaking of Xyz monsters, next up we have Kashtira Shangri-Ira. This is a rank 7 Fire Psychic-type monster with 0 ATK and 3000 DEF. This card requires two or more level-seven monsters to be used as material.
Shngri-Ira has the effect to special summon a Kashtira monster from the deck during each standby phase. It also has the effect to choose one monster or spell/trap zone and render it unusable whenever a card in your opponent’s possession is banished. This effect only persists while this card remains face-up on the field. Whenever this card would be destroyed by battle or card effect, you can detach one material from this card instead.
#1 Kashtira Unicorn
The strongest new card in Yu-Gi-Oh! Master Duel is Kashtira Unicorn. You might be wondering, how can a card that renders zones unusable not be the best card in the game? Well, Unicorn is just a more consistently good card. Kashtira Unicorn is a level 7 Wind Psychic-type monster with 2500 ATK and 2100 DEF. It has the effect to special summon itself from the hand if you control no monsters. It also has the effect to add one Kashtira spell from the deck to the hand during the main phase. Its final effect triggers when it declares an attack, or when an opponent’s monster activates a monster effect: look at the opponent’s extra deck, banish one monster from it face down.
Unicorn can effectively shut down entire decks by simply banishing important monsters from the opponent’s extra deck. Just like Fenrir, Unicorn can special summon itself and search out other cards from its archetype. Shangri-Ira is really only effective when you’re going first, and when it pops off, it really pops off, but Unicorn is more consistently powerful when going first or second.
Join the High Ground
That about covers Master Duel’s most powerful new cards. This list is subject to change with the release of new cards and new selection packs. Even so, we highly recommend you keep any of the cards you get from this list. Looking for more Yu-Gi-Oh! related content? Consider subscribing to our newsletter and raise your dueling skill to even greater heights!