Battlefield 6: All Starter Weapons Ranked Worst to Best


Action Bar

Share This Article?

Home  >  Games

Battlefield 6: All Starter Weapons Ranked Worst to Best

Hit the ground running.

In this article, I’m going to look at all the starter weapons in Battlefield 6 and rank them from worst to best. By “starter weapons,” I’m referring to the default weapons you have unlocked of each type, right from the first time you open the game. You get one of every weapon type, so those are what I’m going to rank. Let’s get started with the worst!

NOTE: These are purely my opinions based on these weapons after several hours of gameplay. I’m not claiming it’s a perfect list.

7. M39 EMR (DMR)

The M39 EMR is, in my opinion, the worst starter weapon in Battlefield 6. It’s not terrible, but DMRs in general just feel weaker than every other class to me. They don’t have the high damage of snipers, but they’re not as dangerous mid-range as assault rifles, carbines, or LMGs. I just don’t know where they fit in at all. Once you get one leveled up and have all the right attachments then they’re not that bad, but even then I still feel like either going all in on snipers or just using another weapon is a better option.

6. M87A1 (Shotgun)

Shotguns in Battlefield 6 feel super fun to me. The M87A1 is the first you’ll get, and you can use it on the Assault class along with your normal weapon. This shotgun has really strong range and can land one-shot kills from afar pretty easily. It definitely feels like something you can clear out hallways and buildings with without having to worry about anything. I won’t say it’s one of the best starter weapons just because of the obvious range limitations of shotguns, but I do recommend trying it on the Assault class. It’s a lot of fun to use, and with the right extensions it can turn into an absolute monster.

5. SGX (SMG)

The SGX is a strong SMG with all the good traits you’d hope for from an SMG. It’s quick, does high DPS, and feels explosive to use. That being said, this is Battlefield. Most maps tend to favor mid- to long-range fights, so being stuck with an SMG sometimes feels too restrictive to me. That being said, there are still a bunch of maps where it works. In close-quarters maps or especially in playlists specifically for close-quarters gameplay, SMGs are fantastic. But I just feel like if you were to pick only one weapon to use in any game mode, SMGs have to be towards the bottom of the list.

4. M2010 ESR (Sniper Rifle)

The M2010 ESR is the starter sniper rifle, and it’s pretty darn good. It can land some pretty easy one-shot kills, and it feels stable right out of the box. The bolt-action nature of it does make it frustrating to use, though, as you’ll only get one good chance at each shot. But it is a sniper rile, after all, so that’s something I can live with. This is a super generic sniper rifle that is kind of hard to use, but it’s still a good starting point that will teach you to appreciate the better snipers + attachments you’ll unlock in the future. Sniping is always strong in Battlefield, and there are a handful of maps that feel designed for it. I’d highly recommend using the sniper from the start if you feel like you’ll enjoy it.

3. M433 (Assault Rifle)

The M433 is exactly what you expect from a starter assault rifle. It’s simple, has solid rate of fire (ROF), and is pretty easy to control. As an assault rifle, it also has solid stopping power. I’d say the M433 is one of the best starter weapons if you’re looking for something you can use in any situation other than long range. It’s very similar to the M4A1 in the Carbine class, which isn’t surprising since both classes share a lot of similarities. The only real downside to the M433 is that it is a bit generic, but that’s not the worst thing. With the right extensions you can get tons of value out of it.

2. M4A1 (Carbine)

The M4A1 is my favorite higher-mobility weapon to use. I like it better than the M433 assault rifle since it has better base mobility and control. It’s the perfect starter weapon for almost any situation, and it’s a gun that’s definitely worth putting in the time to level up long term. With the right extensions you can make it more like an assault rifle with higher power or go more in the direction of mobility/speed. No matter how you build the M4A1 carbine, you’ll get a lot of use out of it.

1. L110 (LMG)

In my opinion, the L110 is the best starter weapon in Battlefield 6. There are a few reasons I feel this way. The L110, and LMGs in general, are tons of fun to use. They’re super heavy, hard-hitting weapons with mags large enough to wipe an entire team. They can also be really destructive, as you can use them to shoot through walls, vehicles, and multiple enemies at once. The drawback with LMGs is that they’re heavy and make you slow. They excel at close- and mid-range, but you’ll need at least a bit of distance so you can react in time thanks to their slow speed. You also can’t use them at the same long ranges you can some assault rifles, but I think their high damage and mag size make up for it. You can also use them for suppressing fire when you get the chance, which I think is pretty fun to be honest.

 

Visit the HGG Shop, Traveler?

A shop enters your peripheral vision. You turn toward it. It looks welcoming enough. You think, "Hmm, well maybe just a quick peek..."

Go Past No, not today. Onward!

You speed past the shop with nary a glance in its direction. ×

Join the Discussion

Give feedback on the article, share additional tips & tricks, talk strategy with other members, and make your opinions known. High Ground Gaming is a place for all voices, and we'd love to hear yours!


X

Forgot Password?

Join Us