Archero 2 is a game where every time you play through a level, you’ll get a different experience based on the abilities you choose. It’s similar to a game like Hades, albeit not quite as hard. If you want to make it to the end of a run, you’ll need to know what the best abilities are and which to avoid. In this article, I’ll give my personal tier list of abilities and a brief rundown of each tier with some notes on the different abilities you’ll encounter.
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Tier List
S-Tier (The Best)
I’ve only selected four abilities for this tier to make these four stand out for how incredible they are. The first is Multishot, which allows you to fire twice at once. This effectively doubles your projectile damage and makes a bigger immediate impact than almost anything else. The only ability that comes close is Front Arrow +1, which is actually only a rare-level ability. Front Arrow +1 allows you to fire two arrows at once, which is almost just as good as Multishot. They’re the best overall for damage, and it’s not even close.
Power Trio is the best overall buff you can get, as it gives significant bonuses to Attack Speed, Attack Damage, and Health. That’s all three of the most important things you can have in Archero 2, so it’s impossible to overlook no matter what build you’re using. And Revive is obviously good since it gives you a free revive. You can also use this in combination with a revive via gems or watching an ad, so you can get three lives in a single run if you use it.
A-Tier (Almost the Best)
These are all nearly as good as the S-Tier picks (and might be in some cases) but I felt they were just a bit weaker. Health is always important, so Soul of Strength (increased max HP) and Vampiric Circle (circle orbs which regenerate HP when they connect) are both great picks. In the same realm, Sacred Protection gives you a shield which blocks one attack per round, and Bane of Bosses fully regenerates your HP at the start of boss fights and gives you bonus damage against bosses.
In terms of the abilities in this tier for pure damage, Warrior’s Soul (increased attack damage), Soul of Swiftness (increased attack speed and movement speed), and Stand Strong (increases your attack speed and damage while you stand still) are all amazing. Strand Strong in particular is the most interesting, but also the most risky since it’s easy to forget to dodge while using it.
B-D Tiers (The Mid)
So, this will just be a brief overview of the “mid” tiers. Most of these abilities range from solid to “eh”, but none of them are atrocious. A lot of these are abilities that work well together or with other specific ones (more on that in the bonus section at the bottom), and some of them are just plain and mediocre. For example, there’s the Sprite abilities which are all just fine, but get a little better with the Sprite Frenzy ability. These are all decent abilities, but there are just too many of them to go through one-by-one. They’re all decent–I’d just recommend focusing on better ones when possible.
F-Tier (The Worst)
These are the worst of the worst. These are the kinds of abilities that you should really never pick unless you have literally no other options. They’re good ways to streamline losing a run, but not much else.
Types of Builds and Situational Picks
At the end of the day, whether an ability is good or not depends on how you want to play. Some abilities are designed to work better when combined with other specific ones, so it’s unfair to say they’re bad just because they are on their own.
Let’s take a quick look at some of the build types which might make some abilities that aren’t good on their own better since they synergize well.
Circling Orbs
The circle orbs abilities are pretty solid since they work best while you’re on the run. Combined with the Circling Orbs Boost ability which improves their damage, you can have a really solid build with them. I still prefer using my weapon, but it’s probably the most consistent alternative build type.
“Super” Abilities
These abilities are all called something like “Super Frost” or “Super Lightning” because they improve the mentioned effects. If you’re using Frost, Lightning, Poison, etc., then the Super ability matching it is a great pick-up. But if you’re not really focused on any of them, then obviously these are useless.
Tracking Eye + Beam Staff Weapon
Tracking Eye is a pretty horrible ability most of the time, but if you’re using the Beam Staff weapon it’s one of the best. With the Longbow (the basic starting weapon) which I have primarily used, there’s really no reason to use this ability. But if you get it with the Beam Staff or while using Diagonal Arrows on the Longbow, it’s actually quite good.
Sprite Frenzy
Sprites are pretty good for wave clear and doing damage to bosses while staying moving, but I wouldn’t say they’re an S-tier build. However, if you get all of them and the Sprite Frenzy ability, you can start to see improvements. I’m pretty neutral on most of them, but I do think that Lightning Sprite and Ice Sprite are the best.
Double Strike
The Double Strike ability does exactly what you think–it doubles the amount of Strike swords you get whenever you get them. I think this build is painfully mediocre, but if you’re able to get all of the Strike abilities it’s pretty decent. If you end up with them anyway, then Double Strike is really good at making it work.
Abundant Potions
The potions feel too gimmicky for me to really enjoy. Some of them are okay to good, but the basic ones just aren’t that impressive. But if you do want to try out the potions, then the Abundant Potions ability which improves the speed at which they spawn is essential. With this ability, I do think you can make something out of the build (even if it’s still one of the worst ones).
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