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Amnesia: The Bunker Endings Guide

Much like The Dark Descent and Rebirth, Amnesia: The Bunker allows players to obtain one of several different endings. These endings will change depending on the actions you take during the final moments of the game, and each one has its own unique implications for what happens after the credits role. In today’s article, we’ll be going over all three endings in Amnesia: The Bunker and how to get them!

Amnesia: The Bunker Endings Guide

Let’s jump right into our breakdown of each of the endings!

Ending #1: Jump to Your Death

Jump to Your Death Ending
Image: Frictional Games via HGG / Koby Gibson Ross

The first ending in the game is the quickest and easiest one to achieve. In fact, it’s so easy to get that it’s actually debatable if you can consider this an “ending” or not. But many people do consider it an ending, so I’ll be adding it to this list.

Once you arrive at the big room with the bottomless pit, you’ll want to jump over the edge and into the black abyss (the “screaming darkness,” as one character calls it). Your character will survive the initial fall, but he won’t live for long. The Shadow (the same entity from Amnesia: The Dark Descent) will appear to quickly kill you, ending the game.

I recommend getting this ending at least once. It’s very easy to achieve, and it’s a really great easter egg/throwback to the first Amnesia game.

Ending #2: Escape (Don’t Kill Monster)

Escape (Don't Kill Monster) Ending
Image: Frictional Games via HGG / Koby Gibson Ross

This next ending is the one that most players will obtain upon finishing the game for the first time. If you are reading this guide after finishing Amnesia: The Bunker, then chances are it’s the one you got.

After you make it to the big room with the big pit, you’ll want to navigate to the other side from where you entered. As you make it across the bottomless pit, you’ll want to move carefully. Rocks will fall from the ceiling and destroy some of the bridges you’ll walk on. There’s also the monster to worry about.

Once you reach the other side of the pit, you’ll need to look for some nearby crates. You can push or drag these crates to a nearby stone wall and use them to jump over it. Just be warned, the beast will still be hunting you. When the monster gets too close, fall back to another part of the room and lure him away from where you need to go. Once he’s farther back, go back to moving the crates until you can escape.

Once you make it over the wall, keep moving forward until you get outside. You’ll get a cutscene showing Henri falling down a steep cliff as the monster escapes the ruins and runs off elsewhere. Henri himself will fall into a small pool of water filled with corpses before he hears the sounds of German troops approaching.

This is a pretty nihilistic ending. The monster is still at large and is now free to terrorize the countryside. And the cutscene implies that Henri is killed or captured by German forces. Definitely not the happiest of endings, but it is an Amnesia game we’re talking about.

Ending #3: Escape (Kill Monster)

Escape (Kill Monster) Ending
Image: Frictional Games via HGG / Koby Gibson Ross

This next ending is the closest thing to a “good” ending in Amnesia: The Bunker. It’s a bit difficult to get, but you get an achievement for it and the game ends on a somewhat better note than the previous ending.

Before you go down the hole you blew open after activating the detonator, you’ll want to make sure you have a few things with you. You’ll need at least one bullet or shotgun shell, depending on the weapon you’re carrying. The grenade also works here, but it’s harder to use. You should also have the toy bunny, though it’s not mandatory.

Once you arrive to the big room with the bottomless pit, you can get to work killing the monster. To do this, you’ll want to destroy one of the wooden bridges while the monster is standing on top of it. The quickest way to do this is to throw down the toy bunny onto one of the wooden bridges — causing the monster to stop and inspect it — before throwing down a grenade to blow the bridge. If you don’t have the toy bunny, you can just throw the grenade at the right moment. It’s pretty difficult to get the timing right, though, so I recommend making use of the bullet/shotgun shell I mentioned.

To do this, just use an explosive barrel instead of a grenade. Head to the other side of the room where you climbed over the stone wall in the previous ending. To your left should be an explosive barrel. Move this over to a nearby wooden bridge, taking care to fall back and lure the monster to another part of the room whenever it gets too close. Once you’ve moved the barrel, just lure the monster onto the bridge and shoot the barrel, exploding the bridge and sending the monster into the pit.

Both options will trigger an earthquake, causing the whole room to shake. Run to the area where you grabbed the barrel and take the new path that’s opened up. This will trigger the same cutscene as in the previous ending, except this time the monster will not show up. It’s a little disappointing that this ending is so similar to the previous one, but on the bright side, at least the monster can never harm anyone again! Oh, and you get a special achievement.

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Happy gaming!

 

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